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Oh look at that, something we can both agree on, word for word.
Edit: For Control, they should remove how many kills people made and solely focus on captures. You want to look useless, keep focusing on kills, but enjoy being at the bottom of the list.
I see no lies.
now convenience wont limit what point people will capture
yes cuz you know killing people defintely does not make it easier to capture or anything
The end screen should show the total points accumulated by each player and the total number of control points they've secured (or time spent capturing or defending points) instead of kills.
and then you have people crying but i kill 100 people i shud be on the list kind of thing
Then proceed to TDM over their spawn point all game. It's not my responsibility to babysit you heathens at A & B after contributing ults to help you get there faster. If you can't handle holding even B while I'm giving 4+ people the loop-de-loop at their spawn, consider playing a PvE game instead.
Of course, so if they want to be on the list, they should adapt to the playstyle that is required and Control is objective based.
Then again, the majority playing this game are hopeless to deal with.
if they are killing people/keeping them busy then they are still evening out the number of people the enemy can have contesting points, you are not a very bright individual are you
Why is it always the least likely option that you think of?
People in my games are sniping miles away, trying to get kills or damage, but achieving neither. They're a waste on the team.
Then you have these fools who never capture points, because they're out on errands trying to get kills, but don't stand a chance against groups.
You're not at all bright, if you keep seeing things through such a narrow vision. There's more to this game than just killing people. Why can't people kill people by defending their zones and capturing B?
Literally all you have to do to win is make sure you don't lose your home base and keep holding B. You don't need the opponent's control point, nor do you have to run errands outside where you do neither.
There are enough entrances to B, that a team focused on one or two, can easily get flanked. That fool soloing, could as well go from entrance to entrance and killing the sneaky people, as they're a greater threat than the randoms in the middle of nowhere outside.
If someone is good and getting kills, prove it by doing that where it matters, namely on Control Points, to prevent the team from getting it, or hold our base. Both options net you kills, but running around killing the odd players is not helping with offence nor defense. Our players respawn on A or B, the more people we have defending the faster we can cycle back, before the opponents claim it. Every bit helps.
If everyone is just out killing players, nobody would be left to defend and not everyone out there killing players can be considered a good player at all. They'd be more useful helping the team inside or capturing zones.