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The thing is that controller players on PC can do these movement teqniques, that is the entire issue.
If people on there 40fps ps4 have aim assist playing against PC players running the game on stable high frames there wouldn't be an issue.
Again like I stated in my OP the issue lays when PC players abuse the systems that where intended for people on console to be abused by using key layouts that make them able to do PC movement + have the aim assist.
I think the solution could be to remove aim assist for PC players that use a controller and let the console players keep it.
That way there would be a trade of and it wouldn't be an and+and+and.
It has nothing to do with getting good, right now it has to do with who plays on controller and who doesn't.
All or nearly all e-sport players switched to controller, if getting good was the issue that wouldn't have been the case.
So now it is use an controller or play with an disadvantage, which is stupid since we are talking about the PC version.
What is next? People tricking there mnk to be registration as a controller so they can play with aim assist while playing mnk?
Respawn has to put a line somewhere and they seem to procrastinate this because they don't want to anger a part of the player base.
mouse is far faster and easier to make fine movements
with a far higher skill ceiling. If you are good with a mouse
you'll beat 99% of controller users
controller has better movement over a keyboard and smoother motion
and a little bit of aim assist, but a much lower skill ceiling, you can really only
get so good with a controller. Especially considering you can only
turn so fast, you're at a disadvantage over a mouse all day
with all that said, some people can get cracked on a controller
but mouse is just the superior choice in every way.
3rd time I am going to say this, then explain why the entire e-sport scene switched to controller?
Why would people risk missing out on millions of prize money by switching to controller when originally they where mnk players?
Problem with apex is that main skill in all gunfights is "tracking" aka following target with your reticle. And that's the issue. Aim assist was made in first place to help you "lock on target" but tracking had to be done by player itself. Thing is aim assist is so strong nowadays that after initial lock, it remains locked on target and simply negates "tracking" as a skill.
Tbh. sad truth about fps games nowadays is that there is no skill diffrence in them literally. You can put aside all aiming skills like tracking or snapping, grab controller, kick your legs with flip flops on top of your desk and kill other players who haven't switched to controller yet or start playing tarkov (there will never be a controller support, but there are a lot cheaters).
I'm saying this from perspective of some1 who played SOCOM on PS2. If you have ever played multiplayer there then YOU KNOW that controller doesn't need aim assist at all
Problem with apex is that main skill in all gunfights is "tracking" aka following target with your reticle. And that's the issue. Aim assist was made in first place to help you "lock on target" but tracking had to be done by player itself. Thing is aim assist is so strong nowadays that after initial lock, it remains locked on target and simply negates "tracking" as a skill.
Tbh. sad truth about fps games nowadays is that there is no skill diffrence in them literally. You can put aside all aiming skills like tracking or snapping, grab controller, kick your legs with flip flops on top of your desk and kill other players who haven't switched to controller yet or start playing tarkov (there will never be a controller support, but there are a lot cheaters).
I'm saying this from perspective of some1 who played SOCOM on PS2. If you have ever played multiplayer there then YOU KNOW that controller doesn't need aim assist at all
But my point still stands that it's a trade off.
if you don't agree then that's fine. Controllers just don't allow the same
amount of precision and speed of a mouse. You can get good with a controller
i'm not denying that, and it may even be easier to do so in Apex
but a mouse user will always have an advantage because how accurate and fast
a mouse is. i wont repeat myself as i stand by what i said earlier.
and again if you don't agree that's fine.
I don't disagree with you on that a mnk has a way more advantages it does, after playing 2 years on a PS4 I have to admit I was happy I could finally play on PC again.
I also don't disagree that controllers can use some support or even aim assist.
The question is how much aim assist is to much, and I think the answer is, when an entire e-sport scene switches over to an other input device.
the vast majority of mouse players are going to lose a close range fight to a controller player with 301, car, 99, doubletap eva, something like that. for years now i've watched golem-like silver level controller players with 100% full mag accuracy in close range fights - basically no mouse player under masters can do this with something resembling the same level of consistency that 40-60% aim assist provides the moment the pad is in your hands.
the only option mouse players have to have any chance of consistently beating mediocre controller players (let alone good ones) in a 1v1 is to spend hundreds of hours grinding aim in cod/aimlabs/whatever, and even then you are constantly rolling the dice against people *that aren't going to ♥♥♥♥♥♥♥ miss*. hope you don't make any mistakes.
this is why console's and pc players should never meet in the same server..
whoever came up with the crossplay idea for a comp shooter should be shot..
this should only be a thing for coop games
Just wish they would have focused on cross progression instead, that way if you want to play with mnk you could just log in on a PC and still have your stuff.
But back then it was pure Ps2..
Nowadays it's able that pc players tangle with consoleplayers...