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Vantage is so bad. The passive is Like ????. Just use the scope?
The tactical always gives you away. When i see the bat i know vantage is in a 50m Radius of it and you can spot it from like 500m away with 1x scope.
Ultimate is cool but that massive Laser beam gives you even more away than the tactical. I also feel like Most people havent realized the fact that you have a massive laser beam revealing you position.
Pickrate gonna be like 1.5-2.5% soon
The only useful info of the passive is to know how many teammates and their shields the enemies have.
Apex visibly hates snipers :sadge:
The tactical I just hate... From the first time I saw it I always thought it was clunky, was just
"tactical version of valkyrie's ult" or "lame version of pathfinders grapple"
Like, WHY WOULD SHE NEED A BAT TO ACTIVATE HER JETPACKS???
All around just a bad legend. Cool design with a nice pet but the uniqueness that she brings gets ruled out immediately by how easy it to spot the
"sneaky sniper character"
It's just cryptos drone + loba bracelet but with a wierd delay = vantage tactical
Also vantage tactical is pretty useless to use it effective in arenas. Most of the arenas maps are small and there is barelly high places (this is why revanant climb passive is useless too in arenas)
Echo ? (the bat) needs a buff(s). Like mentioned you can spot the little thing fairly easily and that gives away Vantage. Cuz you know she be around 50m of Echo.
One idea: Make Echo turn invisible to enemies after it's hovering stationary for couple or so seconds (kinda like Mirage invisibility). Recalling it won't remove invisibility effect.
Second idea: Keep it visible but Echo spots enemies within 50m that are below it for Vantage only (no spot warning for enemy, you didn't see the bat at that distance that's on you). Spot method/style would be that of a Seer ult.
Her bat does not need any buff. It follows automatically when you pass a certain distance, otherwise it stays stationary which is what most would prefer. It is easy/quick to relocate as well. Chances are teams already a know someone is around most times. PLUS You can recall the bat if you're trying to be stealthy. AFAIK an enemy cannot make the bat move or prevent her from jumping on them, so idk how annoying it's going to get fighting her.
Not sure why people think her sniper needs to one shot people for it to be strong. It's a great ult plus applies damage bonus for teammates. You have a free long range weapon that allows a flexible load-out. I will gladly play as Vantage this season if others aren't going to pick her.
its ok.
This char request skill of user
Sentinel Body shot does 70. 2 Shots = 140 whereas Vantage's Ult is 150.
So 10dmg extra or a more useful ult ? Choice is easy.
Beside you can charge it, bringing a body shot to 88dmg making Vantage ult worse (172 vs 150).
Beside, a sentinel headshot does 126dmg in a white helmet (not charged), Vantage Ult will do 75, making Vantage ult, once again worse than a weapon you can pick up off the ground.
Not sure that 10 extra dmg is really worth an Ult skill slot.
If you really can't see a middle line between "lame sniper" and "One shot people, then you're just playing fool.
The point is that the ult, does more or less damage than a weapon you find everywhere on the map and that everyone can pick up. That's it, there are dozens of ways to make it actually worthwhile, but at the moment, take a pathfinder and a sentinel and voilà, you even get an extra zipline for your team to relocate. (only downside to this is that then you don't apply the damage buff for the team *oh no, anyway*)
The bat-move is kinda bad. its use breaks whole movement flow, if you dont do doublejump its like you just hit the wall, doublejump kinda lack momentum and its more like "i fall little further".
Ultimate is weird. The laser that gives away your position and surprising shots doesnt make sense at all, its like "heeeeyy look at me, im over here and i want to shoot at you with my uber customized sniper rifle that does less damage than original rifle".
The only fun i had with her is ulti for extra damage and fast switching to charged rifle.