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However one thing is missing in this whole rework concept.. Proper matchmaking.. It simply doesnt make sence to stick in one lobby/team people from gold and bronze or even rookie.
I think they will make changes to this soon as it is obviously main issue now.
it makes sense to put varying ranks in one team and in one lobby; otherwise you'll be waiting for 30 minutes to get into queue at bronze to be teamed up and lobbied with bronze players. this happens in almost every game that has a ranked system.
It makes more sense for it to be more lenient in a game with 60 players in a lobby, but it should not be THIS lenient. In bronze, I see golds in my game all the time. Many have former diamond or masters badges. When I first got into apex I binged it for about 2 months. I got from bronze to gold and then just stopped. At that point I had a 2.3kd and a 13% winrate. I was obviously better than the people in those ranks due to my previous fps experience.
Now, due to the rank reset there's a big range of skill in the lower ranks. My KD is now 1.1, and my winrate, just 2% (Think I've only won 1 game so far). I shouldn't be getting current gold players in my game. Or getting a rookie IV level 20 player who drops solo and ends the game on 0 damage (That actually happened)
I would take longer queues over more balanced games any day. Balance should be top priority in a competitive mode.
other games that are famous for their ranks like league put you in lobbies with bronze, silver, gold; then differentiate gold, plat, and sometimes diamond.
also, the leniency you have mentioned is bronze to gold much like other games with a competitive mode; though as you have mentioned lower ranks are inundated with higher skilled players than before, its not much of a difference; higher skilled players will eventually rank up; but, to compromise waiting time for a more "balanced" game is invalid regards to what a competitive mode and even a game aims to achieve.
The gold players are killing me more often than before, because many of them don't belong in gold, since the ranking system is obviously all over the place right now, and the people that have ranked up to gold at this point are usually not gold players. At this moment in time, it would be more sensible to have a more strict balancing system. In older ranked system, gold players were likely at or below my skill level, hence I had no trouble dealing with them - at the current time, they're definitely above my skill level, since many of them were previously much higher ranked.
Like, I obviously understand that some compromises have to be made for queue times. It's one of the reasons overwatch has such long queue times - due to role imbalances and the fact that it never usually matches different ranks unless you're on the edge of a rank, or grouped up with someone of a different rank. But ranked apex right now is a mess in terms of balance, and probably will be for a good month or so after things iron out.
I guess the TLDR is at the current moment, having a very lenient system makes the games even more imbalanced than they already are.
Respawn decided to clump everyone close so that there will be a mathematically apt distribution of players amongst the ranks;
there might be enough players to put the same ranked players this way right now, but after time when people climb the ranks, it won't be. The most populated rank would be gold & plat, meaning bronze players, diamonds, master/pred players would experience similar queue times.