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And as for your comment on Lifeline having a monopoly on healing. Other forms of healing exist in the game, she is not a must have. Wattson and Octane can regenerate shield and health respectively and Wattson can help her teammates regenerate shield, but at a much slower rate than what you could get from a LIfeline tactical. But imagine for a second we did have a legend who could heal just as well as Lifeline, or relatively comparable to her for shields. Suddenly you have a team with a Lifeline who can heal your health quickly, a legend who can heal your shields quickly, and potentially a defense character to make the enemy team move slower to you guys or just negate all damage. Lifeline being the main healer in the game is not unbalanced, it makes her unique. Every legend should be unique, because if they aren't then they are just a better version of a previous legend.
And sure, you can post what you want to here, but you're treating every disagreement as "Oh wow these people are sheep baaaah". The fact that most people who said something disagree with you to some degree should tell you something. And as for the "Think about what I didn't say" argument. How do we know what other aspects you're referring to in the game without you mentioning them? The fact you named certain things in the beginning of this discussion tells us you think these are the biggest issues to you.
I'm not gonna sit here and say "Wow git gud" because idk how well you play, you could easily be lying about all your achievements just like everyone else here. But seeing a critique of your arguments and lashing out is proof that even if you think of half the people here as kids, you are far more immature than you think you are. Have a good day
idk why you keep narrowing it down to that, I said i didnt want to go down a cheklist of what i had already discussed before which is Op legends and class saturation, an energy pistol would make the armory slightly more perverse, the whole game isnt dependent on it so you GENIUSES STOP IMPLYING THAT. you guys are being way too illiterate for me, try to see how ignorant you are being and looking, just try, do us both a favor.
You never mentioned OP legends in your original post. There can be debate there, but forgive me if I didn't realize that was what we were supposed to be arguing.
You vaguely mentioned class saturation in your original post, but as I've stated, a lack of healer classes does not make the game unbalanced. Another healer would make Lifeline less interesting and unique. Several characters double as support. You focus too much on what the game says classes are, and not enough focus on what the characters actually are. Gibby is stated defensive, doubles as support. Crypto is stated as recon, but doubles as support. There are plenty more examples of this, if you just look at what each legend does instead of what their labels are.
I don't forgive you because you should have done yourself the favor to THINK OUTSIDE THE BOX, the actual box of the original post in this matter.
Squads with Lifeline have significantly higher chances of winning, how can you argue against her monopoly of the class, loba cross icon is a sham, LL revives/heals/Supplies, shes the tiniest legend and very fast. hardly any "professional" team/squad will lack a lifeline.
1st half this post just facts that i was previously aware of and well though out, you may have just laid it out for the rest which can bring you some sense of accomplishment. yet another stage i'm well beyond. We shouldn't have to emulate or compensate for a lack of another healer legend to balance the class system.
Fuse moves too fast for being a reinforced legend, nade stack OP as F.(i'll state again i never use these legends just to stop myself from abusing cheap victories, not to mention i'd be so bored and over this game already.)
Caustic deployable easiest to conceal, wide activation range/aoe, Highlights enemies and for some reason 'neuro-links' it to squadmates, trap slows (inhibit his movement deduction)/dmg, cant be destroyed by melee, permanent once activated.
octane either needs to be weaker or unable to regenerate, any other change challenges his character too much. He should be weaker because hes already small and fast and regenerates, he can take more damage than path and crypto. If he cant regenerate, hes already small and fast and doesn't go down easy, he can escape and heal without challenging his character.
I'm glad you can acknowledge the possible dishonesty on all side but i have my stats. I can screenshot and i do record gameplay occasionally.
but oh, Im having outbursts? really, have read how these people respond? they begin with an outburst and i see no comparison to the way i reply, but ok. maybe you're a sensitive person idk.
So if a new player mains lifeline they are more likely to win games just because she has a Q that heals and an auto revive as a passive? Dosent matter if you play the "meta legends" or use the "meta weapons" it dosent make you a better player nor does it mean you will get more kills/wins. Skill, Knowledge and awareness is what separates an average player from a good player. Knowing when to fight, When to disengage from fights, Having good movement and aim are key factors to winning in apex. Without that you are more likely to be killed and lose more often.
wraith has the smallest hitbox making her the tinest legend; every legend runs at the same speed; lifelines ult is useless; it gives away the most crucial thing to win in apex, positioning; revives are easily countered (hard push) unlike previous seasons with res shields; heals, sure but if you dont have heals to use wtf are you carrying lmao; lifeline imo needs some love. also its true that hardly any professional team will lack a lifeline, because her abilities are trash.
positioning (aka god spot) is the most crucial winning factor in apex. you can rat there to kill a squad (like how KNG killed SOLOQGOATS); you can poke to get/steal kills in small circles; dont have to watch your back unless you just tunnel vision it all the way
btw defensive legends DO NOT need a buff pls dont do this respawn not again with the gibby buff;
All legends are fairly balanced in my opinion. All depends on how you play them and if you maximise their potential in crucial situations. Ash will be interesting when she comes out in a few more hours, hopefully her Q isn’t too OP
The legends have different movement speed, the character perks and buffs are the same just greatly reduced and or unmentioned/implied. Gib and caustic are clearly slow, that's why they are not slowed by bullets, fuse and octane have half that effect for some reason and fuse is fast even though hes a chunky node, the rest share similar yet varying speed and slowed by bullets. Lifelines ult does not reveal anything because there's always replicators and other care packages dropping all the time, even airstrike ult can distract enough from replicators and care packages dropping. If not carrying heals, perhaps arsenal to compensate for a lack of firepower depending on legend(pathfinder) as compared to others that are clearly more equipped for battle and not just fun swinging around and logistics because i didn't mind to play the latest spider man game(s)(and don't plan to) as i'm exploring this fps. maybe they can make his grapple do a little damage upon contact with an enemy. Lifeline gets more love than she needs, another healer would expand multiple aspects of this game.
i never said anything about buffing a defense legend gib is balanced.
you can probably look it up, I think the devs have actually said this before.