Apex Legends

Apex Legends

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Nayser Jul 23, 2021 @ 1:06pm
Why is melee so weak in this game?
:steamfacepalm:
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Showing 1-15 of 44 comments
Comrade Pickles Jul 23, 2021 @ 1:12pm 
30 damage is more than some rounds deal
I'd like to see you get melee'd by an entire squad and say the same again.
b%%% Jul 23, 2021 @ 1:32pm 
Get meleed by a squad and you will not say the same
RoboticDog Jul 23, 2021 @ 1:50pm 
these arguments... "Mozambique is weak? Get mozam'd by an entire squad and you won't say the same"
Nayser Jul 23, 2021 @ 1:50pm 
Originally posted by Vauxal:
Get meleed by a squad and you will not say the same
Doesn't this just prove my point? You need an entire squad to melee you for it to be good. EVEN THEN, EVERY MELEE PUNCH WILL PUSH BACK ATTACKER thus making it impossible to continuously melee. The melee is so bad that even an entire squad is not enough.
"Get p20ed by an entire squad and youll never say the p20 is the worst gun again."

"Get knuckle clustered by the entire map and never say fuse sucks again".
Last edited by 🎃MaximusBlastalot🎃; Jul 23, 2021 @ 2:37pm
RoboticDog Jul 23, 2021 @ 2:38pm 
"get wattsoned by the entire map and never say wattson needs a buff again"
Okay. You want 1 hit KO? Why do we need gun?
Nayser Jul 23, 2021 @ 4:13pm 
Originally posted by KNDY:
Okay. You want 1 hit KO? Why do we need gun?
I want people not to assume what I mean. But then ironicly, why do I need a forum then? :awkward:
Hmm okay maybe I jumped the gun a little but let's talk about melee a little.

Melee snaps towards target, meaning you travel an additional distance.
Even if melee pushes someone away for a small distance, that melee snapping is enough to close that gap. So if you're not able to continuously land melee hits someone, it's possible that you're not making use of maximum travel speed and such.

Melee can also easily disrupt your opponent's aim. So lets say your enemy has a gun upon landing, and you don't. If you're close enough, high chance is that you'd win the fight most of the time due to punching the sorry dude continuously. Or even stop someone from running away because of the pushing.

EDIT: But ofcourse there are players who do not get affected by punching and prevail in such situation.

30 damage I would say is reasonable enough. With what it's doing at this point.

EDIT:IF it does not push enemy and snaps to enemy, I'd say then melee can receive damage increase. Otherwise, not really IMO.

However, since you're asking why it's "weak", how can it be changed? Personally I'd like to think it's good enough.
Last edited by KNDY | No Toxicity!; Jul 23, 2021 @ 5:02pm
Nayser Jul 23, 2021 @ 5:01pm 
Originally posted by KNDY:
Hmm okay maybe I jumped the gun a little but let's talk about melee a little.

Melee snaps towards target, meaning you travel an additional distance.
Even if melee pushes someone away for a small distance, that melee snapping is enough to close that gap. So if you're not able to continuously land melee hits someone, it's possible that you're not making use of maximum travel speed and such.

Melee can also easily disrupt your opponent's aim. So lets say your enemy has a gun upon landing, and you don't. If you're close enough, high chance is that you'd win the fight most of the time due to punching the sorry dude continuously. Or even stop someone from running away because of the pushing.

EDIT: But ofcourse there are players who do not get affected by punching and prevail in such situation.

30 damage I would say is reasonable enough. With what it's doing at this point.

However, since you're asking why it's "weak", how can it be changed? Personally I'd like to think it's good enough.

Okay, admittedly I do kind of give people a fisty-whooping every time I land near some one, even if they grab a gun first but thats arguably a difference in skill issue. What i think melee needs is to not push away the attacker on succesful hit and a straight up increase in damage to let's say 45.
Originally posted by Nayser:
Okay, admittedly I do kind of give people a fisty-whooping every time I land near some one, even if they grab a gun first but thats arguably a difference in skill issue. What i think melee needs is to not push away the attacker on succesful hit and a straight up increase in damage to let's say 45.

IF it does not push enemy away AND does not snap to enemy, I would agree the damage can receive some buff. Else, I'd say it's doing too much then.

As by then, melee would be by skill based than automatic snapping. All would be fair.
Last edited by KNDY | No Toxicity!; Jul 23, 2021 @ 5:11pm
Nayser Jul 23, 2021 @ 5:14pm 
Originally posted by KNDY:
Originally posted by Nayser:
Okay, admittedly I do kind of give people a fisty-whooping every time I land near some one, even if they grab a gun first but thats arguably a difference in skill issue. What i think melee needs is to not push away the attacker on succesful hit and a straight up increase in damage to let's say 45.

IF it does not push enemy away AND snaps to enemy, I would agree the damage can receive some buff. Else, I'd say it's doing too much then.

As by then, melee would be by skill based than automatic snapping.

I feel like melee just needs a cooldown on the "snap" when you lock onto your foe. Let's say 4 seconds.
But generally speaking if there was removal of said lock on-snap and pushback, I think i'd prefer that as it would mean I can melee without pause.
Aliapoh Aug 15, 2021 @ 5:12pm 
Originally posted by Nayser:
:steamfacepalm:
bruh have you not seen all the gifs and videos on reddit of people on the ground floor meleeing people standing on balconies? How tf are they bad
INFERNAL NEON Aug 15, 2021 @ 5:22pm 
Im glad it is, that mechanic is well annoying in WZ in first few seconds.
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Date Posted: Jul 23, 2021 @ 1:06pm
Posts: 44