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It's better, not overpowered. Overpowered is a term that people supposed to use for game breaking, unbeatable and totally unfair features. The Lstar is not such a thing.
>crazy high damage
>high rof
>high damage
>low recoil
>low spread
it's the seer of weapons. keep your opinion to yourself if you're biased. overpowered means it's unreasonably superior in just about every regard compared to other options
Nah mate. It's factually just not true at all.
-No reload + Easy overheat
-Massive muzzle flash that blinds the user most of the times
-Mediocre damage
-Mediocre recoil
-Mediocre spread
Also, how I am biased? I don't even like to use that gun, but I don't die from it often either. Factually speaking it's not even in the top 5 strongest damage or highest KD guns in the game. Also, there is no such a thing as overpowered weapon in the game right now. Come back if the L-star will deal 50 damage/shot, bullets goes through walls, and have infinite ammo. That's what overpowered is.
You can do the "ok I'm so edgy" for me, i don't care. Statistically a fully kitted L-star have literally the same stats as a fully kitted Havoc. Except the L-star is less accurate...
It's okay to be wrong. Don't need to apologise tho. You are welcome.
According to Bangalore, all the Energy guns are advertised as having "Very little projectile drop" but the Lstar is the only one that actually does it (at least in a noticeable way).
With the addition of the Extended Magazines & Barrel Stabilizers, there's probably some fine tuning needed for the gun.
__
L-Star basic stats
Weapon Type: LMG
Ammo: Energy
Firing Modes: Full-Auto
Attachment Slots: Barrel, Magazine, Optic, Stock
Consecutive shots before overheating: 23/25/27/29
L-Star damage stats
Damage (Body/Head/Leg): 18/36/14
RPM: 600
Body DPS: 180
Body Shots To Kill: 6/9/10/12/13
Fortified Body Shots To Kill: 7/10/12/14/15
Max Headshot Distance: 2,500m
Projectile Speed: 18,000
L-Star handling stats
Venting Time: 0.15s
Non-Overheat Cooldown Time: 1.15s
Overheat Cooldown Time: 2.45s
Draw Time: 0.70s
ADS Movement Speed: 41%
(IMO the ADS speed penalty is what keeps LMG's from getting more consistent play.)