Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And yes there's cheaters, sometimes. Fairly easy to spot and they get reported fast.
cheaters in games is always a problem, but its far from that people say
i only encountered cheaters like 5-6 times in around 1200h of playtime
the game has a in-game button to report players, and u can espectate the player who killed u, if your squad is all dead
Valve only mass updated VAC a few times ever in my decade plus of PC gaming. The great ban wave of 2018 was cool mind you. Like tens of thousands of lmaosquare users all getting banned at the same time. But most of these players could make new accounts, and plenty did and went on to build up thousands of hours of playtime on TF2 again.
If VAC's biggest accomplishments is banning a player once or twice (over a whole decade) and that aimbotter having tens of thousands of hours under their belt between his 2 or 3 accounts, then it truly is an example of why VAC should just be retired at point.
Personalised anti-cheat for the individual game is the best option. No overcentralization. Treyarch uses TAC (Treyarch Anti-Cheat) and VAC for example. The VAC being there mostly because the VAC ban is more powerful than an "in-game" ban on your profile.