Apex Legends

Apex Legends

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1984 Oct 30, 2020 @ 10:29pm
is it peer to peer? with cheaters?
huh?
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Showing 1-7 of 7 comments
Nut Gobbler Oct 31, 2020 @ 4:37am 
Yeah peer to peer in a 60 person game lmao...
Xan Oct 31, 2020 @ 9:48am 
No, it's dedicated servers.

And yes there's cheaters, sometimes. Fairly easy to spot and they get reported fast.
Ragna Oct 31, 2020 @ 5:28pm 
Originally posted by ZER0_K%:
Originally posted by Xan:
No, it's dedicated servers.

And yes there's cheaters, sometimes. Fairly easy to spot and they get reported fast.
How come they aren't using VAC? i hear the game's anti cheat is weak

cheaters in games is always a problem, but its far from that people say

i only encountered cheaters like 5-6 times in around 1200h of playtime

the game has a in-game button to report players, and u can espectate the player who killed u, if your squad is all dead
Last edited by Ragna; Oct 31, 2020 @ 5:29pm
Soren Oct 31, 2020 @ 10:34pm 
Originally posted by ZER0_K%:
Originally posted by Xan:
No, it's dedicated servers.

And yes there's cheaters, sometimes. Fairly easy to spot and they get reported fast.
How come they aren't using VAC? i hear the game's anti cheat is weak
VAC isn't particularly good in my experiences on Steam. Valve needs to personally update it most of the time if it's going to do anything about the the third partly overlay types of cheats out there and the other number #1 cheats out there. The underground market is always the worst offender after all because their's are the hacks that are usually undetectable.

Valve only mass updated VAC a few times ever in my decade plus of PC gaming. The great ban wave of 2018 was cool mind you. Like tens of thousands of lmaosquare users all getting banned at the same time. But most of these players could make new accounts, and plenty did and went on to build up thousands of hours of playtime on TF2 again.

If VAC's biggest accomplishments is banning a player once or twice (over a whole decade) and that aimbotter having tens of thousands of hours under their belt between his 2 or 3 accounts, then it truly is an example of why VAC should just be retired at point.
Last edited by Soren; Oct 31, 2020 @ 10:36pm
Rre ха
Soren Nov 1, 2020 @ 6:39am 
Originally posted by ZER0_K%:
damn? is VAC so bad? I always felt like it was best protection. I mean easy anti-cheat, punkbuster are so much worse imo.

Like what is good protection besides VAC? Many peer to peer games don't even have anti-cheat at all like GTA Online or RDO where cheaters can just do admin things like blow entire server, teleport players, kick them, become invincible, 1 hit kill etc.
Easy anti-cheat is also a bad one I know of, yeah. Keep in mind VAC usually performs so poorly because it's a decade old and most people knew how to avoid it's detection methods nearly half a decade ago. Those detection methods are never updated either. So it catches no one except people who use cheat engine or directly mod the game itself. I can't speak about punkbuster as I've never played a game with it. But I'll assume it's like EAC and VAC that the anti-cheat being overcentralization is the core problem here.

Personalised anti-cheat for the individual game is the best option. No overcentralization. Treyarch uses TAC (Treyarch Anti-Cheat) and VAC for example. The VAC being there mostly because the VAC ban is more powerful than an "in-game" ban on your profile.
Last edited by Soren; Nov 1, 2020 @ 6:39am
Seacaller Nov 2, 2020 @ 7:24am 
For a PC online multiplayer game, devs have done a good job handling cheaters.
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Date Posted: Oct 30, 2020 @ 10:29pm
Posts: 7