STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™

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alexdnnbrg Mar 13, 2021 @ 12:52pm
What do you think of the combat system ?
I generally love the combat in Souls-like games, yet for some reason I do not enjoy the combat in this game nearly as much as I expected. I am wondering about your opinions.
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Showing 1-8 of 8 comments
it's a gabe Mar 13, 2021 @ 7:03pm 
I like it quite a lot. Even though I went in with the idea that this would be somewhat inspired by Soulsborne, I didn't expect it to be a soulslike. After all, it also draws quite heavily from Uncharted.

I think their intention was to make the player *feel* like a Jedi, hence why combat is fast and flashy. Once again, I'm sure it was inspired by Soulsborne to some extent, but at the end of the day, JFO is a metroidvania-esque adventure pulling more heavily from Uncharted.
amazing, I tried to play the force unleashed after this and I had to uninstall it because of how good this one is
fnoigy Mar 14, 2021 @ 12:53pm 
I guess I'm weird in that I kinda hate the combat. It feels imprecise and unreliable. The timing windows seems poorly-telegraphed, but very picky. There's tons of times I'll block or dodge and my character will literally ignore the button press, or I'll be pulled out of the animation for the action and sucked back in to their move to get hurt. And it's so, so easy to just get totally stun-locked as 3 enemies all just come in and gang-bang you in a way that, again, is hard to really block or dodge for one and now even if you counter one guy, the other two will instantly kill you as soon as your few IFs are done in ways that you can't possibly stop.

I guess my biggest complaint is that the combat seems inconsistent and fuzzy, and I'm constantly scratching my head asking "why didn't he block?! Why didn't he dodge?! Why did that parry not stun them that time?!".
fnoigy Mar 14, 2021 @ 12:57pm 
For example, I was just fighting the security droid on Kashyyk. A couple times he did his grab, and would then throw me into a wall and then before I could get up he would come over and grab and attack again, effectively stun-locking me. I start to maybe get the parry/block timing right for his grabs/punches, then suddenly in the middle of one just as I've pressed the block button, suddenly his animation abruptly stutters over to the unblockable version, which I'm given less than a second to react, most of which is taken up by my character coming out of the block pose which I can't do anything about.

Again, it feels unpredictable, fuzzy, and inconsistent.
alexdnnbrg Mar 14, 2021 @ 1:35pm 
Originally posted by fnoigy:
I guess I'm weird in that I kinda hate the combat. It feels imprecise and unreliable. The timing windows seems poorly-telegraphed, but very picky. There's tons of times I'll block or dodge and my character will literally ignore the button press, or I'll be pulled out of the animation for the action and sucked back in to their move to get hurt. And it's so, so easy to just get totally stun-locked as 3 enemies all just come in and gang-bang you in a way that, again, is hard to really block or dodge for one and now even if you counter one guy, the other two will instantly kill you as soon as your few IFs are done in ways that you can't possibly stop.

I guess my biggest complaint is that the combat seems inconsistent and fuzzy, and I'm constantly scratching my head asking "why didn't he block?! Why didn't he dodge?! Why did that parry not stun them that time?!".

Thanks. You put is do eloquently.
Marcus Mar 14, 2021 @ 3:06pm 
one word...terrible
fnoigy Mar 14, 2021 @ 3:25pm 
Originally posted by kiloVader:
Lame and boring. No combos, no ability, just Parry attack parry attack. Tired of this ♥♥♥♥ since assassin creed or Arkham trylogy.
I'd enjoy it if it seemed like parrying was even reliable. Sometimes it only blocks damage, sometimes it full-on parries/stuns them, and there's no real indication why. Hell, sometimes they act like they're parried, then suddenly come back with a quick sucker-punch style of attack, and again, I'm left scratching my head as to what I did wrong.

There's either very picky timing on blocking/parrying with little/no feedback or indication of the timing, or there's some heavy RNG which is BS because it means you can do everything right/the same thing every time, and yet sometimes you'll just fail because ♥♥♥♥ you.
Xellot Mar 14, 2021 @ 10:17pm 
I thoroughly enjoyed it, though I wish that there were "force combos" that you could manage. For instance, X, X, RT (hit, hit, push) or something along those lines, with many more. Even if the combat is barely changed in the sequel, my biggest complaint is simply wanting more content, though I'd reckon Respawn is going to deliver in spades on that one. They're the only reason EA is still even allowed to make Star Wars games I think.

Quick edit: Also, visual customization. ♥♥♥♥ the ponchos, give me an actual Jedi robe ♥♥♥♥♥♥♥♥♥♥!
Last edited by Xellot; Mar 14, 2021 @ 10:18pm
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Date Posted: Mar 13, 2021 @ 12:52pm
Posts: 8