STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™

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DiabloMuerto Nov 20, 2019 @ 10:30am
Heal canister seems a bit unresponsive
This thing needs tweaking, can't count how many times I press the button and nothing happens, he'll even do the audio so you know you pressed it but nothing. Trying to do this last fight against second sister and I've had her twice and got boned b/c the stupid heal didn't fire when I pressed it.
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Showing 1-4 of 4 comments
dlux Nov 20, 2019 @ 10:32am 
The controls in general need to be tweaked, they aren't as responsive as in God of War for example.
Goro san Nov 20, 2019 @ 10:54am 
Its not suposed to be instant, lag is intentional, droid pops capsule, main dood catches it then uses it, takes about an second. Its part of dificulty, you only heal during openings.
Shan Nov 20, 2019 @ 11:29am 
It mostly happens when the character is doing something that interferes with animation. The combat is nowhere close to Sekiro but it is still decent, and I find it much more enjoable then in games like Force Unleashed 2.
Aemony Nov 20, 2019 @ 11:30am 
Originally posted by Goro san:
Its not suposed to be instant, lag is intentional, droid pops capsule, main dood catches it then uses it, takes about an second. Its part of dificulty, you only heal during openings.

This, basically.

A lot of the difficulty in combat comes from the fact that every action has consequences, and can't easily or suddenly be interrupted whenever. In terms of using stimpacks, it means your character needs to slow down (so stop sprinting, if you were doing that), flag to BD-1 that he needs a stimpack, BD-1 needs to throw the stim out, Cal needs to catch it, and then inject himself with it.

Any sudden and unexpected attack during this whole process will interrupt it and end up with the player not being healed -- even if the audio cue were played.

Other aspects of the combat acts in the same way, such as how executing an attack "locks you" in the animation of that attack, and you can't easily interrupt it yourself.

Basically the combat is geared towards a more conscious, slow, and methodical approach over a button-mashing approach.

You'll get used to it eventually.
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Showing 1-4 of 4 comments
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Date Posted: Nov 20, 2019 @ 10:30am
Posts: 4