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I've never had much of an issue with it, and even if you run into a broken control unit, you just need to grab a wall, slice or open the door, and hope for the best; shipbreaking is a dirty job after all.
To be honest it's hard for me to describe how I do it, or what your strategy should be, it's kind of like those puzzle games where you move the squares around to make a picture? Like, I can do them successfully; but even I'm not really sure what my actual method is lol. You just fiddle with it till you get the result you want.
I die a little more inside from ever having the nerve call it a "Puzzle"
I was wondering about how to do it.
1) Scout out all the rooms, see how many air units you have access to (working ones).
2) Determine a plan of attack. Can you secure any "loose" items, so things blowing around won't hit something vital, like coolant or fuel lines? Or maybe you want to shut them down first? (But remember, L2 reactor needs BOTH fuel and coolant. If you shut off thrusters, that leaves the coolant as the ONLY thing keeping it normal. If you accidentally nick the hose, the countdown starts!)
3) Determine the direction of travel, so you start with depressurizing one area, then open door so any remaining air hits your area (except closed doors, those air stay there). Minimize risk of crashing stuff.
4) Repeat until ALL rooms have been depressurized, or at least contained
5) Check all the airlocks and do the same, zap a door to release pressure if necessary
Now unzip the ship from the the "bottom" (barge side) peel away the outer hull, so any accidental release of pressure blows stuff INTO the barge.
If you want get fancy, cram stuff into the cockpit but keep pressure there. Use tether to angle it so when you pop the door, all the stuff blows out and fly into the barge. You may need to fish out a few items that shouldn't go into the barge, but it beats catch and release individual items.
Damn, that's so obvious... I feel dumb now. Thanks for that nice tip!
Oh right, totally forgot about the fact you can do that. Thank you for the reminder!
And thanks to everyone else, too. Those were a lot of nice tips (like depressurize on the Barge side, so everything directly goes in there, very smart!)
I lost two ships by now because some bin or crate crashed into a fuel tank close to the reactor, making everything going boom.
What I would love, would be an option to remove doors, while they are opened. So you can force the air control unit of a room, to also depressure the other room, too.
Maybe by removing the complete wall? Did anyone tried this by now? Or do the Air control units then just break/don't work anymore?
Yeah, the pressure system is a bit ♥♥♥♥♥. I thought I was being clever by manually closing the door (with the rooms on both sides pressurised- but only one having a working atmo regulator) then cutting the door off with the cutter tool, with the intention of now being able to depressurise both rooms with the one working atmo regulator... but no. Cutting the door makes the regulator stop working....
Worse, I was doing the thing of closing the cockpit door and depressurising, then cutting through the glass to go around and depressurise the main cabin behind the cockpit. It worked, both rooms depressurised.
Part of the cockpit stucture came away and I could see into the "sides" of the ship. I started lasering the connectors and much to my surprise, the already exposed side of the ship depressurised! This killed me and ended my no-spares game.... Frustrating.
I tried this but cutting away the door just makes the atmo regulator stop working.
Not very realistic and disappointing somehow.
It would be cool/okay if it takes then much longer to depressurize everything if you have more rooms connected. But simply make them stop working? :/