Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Regicide Jun 1, 2022 @ 2:07pm
Still have issues with depressurizing big ships
I can handle Atlas Thrusters with ease, I know how to handle coolant, fuel and reactors on every ship. Same for the Power Grid.

But those damn pressure system still gives me a headache.

The thing that is annoying me the most: If I have all rooms in the ship pressurized, and I open all doors, and then start depressure, why the heck do all the doors close then?

This makes no sense at all for me. It allready starts with the Mackerel. Given that the main Room and the Cockpit is pressurized. You enter the Main room via the Airlock, the door to the Cockpit is opened. So how do you now savely depressurize both rooms? If you head into the Cockpit and start depressurizing there, the door closes. Same if you do it from the main room.

I understand that sometimes you have to force a depressure. But here were are at the next problem: What then happens, seems to be totally random: Sometimes, you just get pushed a little bit away. And sometimes ist smashes you so hard that you instantly die.

I first thought this has to do with how much space you depressurize at once, but no, instant death happened to me even on smaller Ships.

And while forcing a dperessure was "not so dangerous" in older versions (only stuff that was allready loose, will fly around), now on 1.0 (I had a longer break) a lot of other stuff that was fixed prior now get loose and fly around. And when a Chair or Vent or Bin hits a fuel tank or something else, Ship makes BOOM.

So I'm really curious how you guys handle the depressure and both: Small and Big Ships. Because I'm really out of ideas.
Last edited by Regicide; Jun 1, 2022 @ 2:09pm
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Showing 1-15 of 20 comments
Chibbity Jun 1, 2022 @ 2:31pm 
It's more about working your way from one end of the ship to the other depressurizing, and using airlocks to connect the rooms; since doors will close automatically to section off areas. Airlocks will act appropriately to keep a pressure event from happening; so they are really the key.

I've never had much of an issue with it, and even if you run into a broken control unit, you just need to grab a wall, slice or open the door, and hope for the best; shipbreaking is a dirty job after all.

To be honest it's hard for me to describe how I do it, or what your strategy should be, it's kind of like those puzzle games where you move the squares around to make a picture? Like, I can do them successfully; but even I'm not really sure what my actual method is lol. You just fiddle with it till you get the result you want.
Last edited by Chibbity; Jun 1, 2022 @ 2:51pm
ImHelping Jun 1, 2022 @ 2:36pm 
Every time a hole exposed to open space I am yanking items from inside the ship out to the barge, and it is confused about if and/or when it counts as pressurised or depressurized. (across all ship types. I've seen some people trying to blame reworks but no, all hull past and present suffer jank).

I die a little more inside from ever having the nerve call it a "Puzzle"
Last edited by ImHelping; Jun 1, 2022 @ 2:37pm
SnakePigeon Jun 1, 2022 @ 6:55pm 
I am also having trouble with the doors the close automatically preventing me from depressurizing a ship. For smaller ships where it is only the cockpit, I was able to pressurize the main room then go into cockpit and depressurize it. I then cut my way outside through the glass, went back around to the air lock to go back into the main section and then depressurize it.
DaBa Jun 1, 2022 @ 7:07pm 
Don't worry, you'll get to the point where you'll stop bothering with the atmosphere regulators and whatnot. Just stick a demo charge on the pressurized sections of the ship and depressurize everything within a minute of starting the shift without even entering it! Sure, some thing may break sometimes but I'm more than willing to destroy 1% of my salvage to save a couple of minutes normally wasted on decompressing every room. And if you take a moment to place the charges in good spots, you might even avoid destroying things altogether sometimes!
Last edited by DaBa; Jun 1, 2022 @ 7:08pm
oddity Jun 1, 2022 @ 7:15pm 
I usually depressurise the largest amount of area I can with the atmospheric controls, and then carefully melt the closed doors or just open them. It does cause everything to go flying around and break one or two things, but it seems less violent then breaching space.
 WraithGear Jun 1, 2022 @ 7:45pm 
if you grab on to the wall with X at a point around the corner next to the door, all the objects will fly past and wont hit you. you get to choose, usually, one room to safely depressurize, so i save that for the room with the reactor whenever possible. other then that, i use a wide cut or demo to open the largest amount to space as fast as possible from the outside.
ChromePlate Jun 1, 2022 @ 9:01pm 
Originally posted by SnakePigeon:
I am also having trouble with the doors the close automatically preventing me from depressurizing a ship. For smaller ships where it is only the cockpit, I was able to pressurize the main room then go into cockpit and depressurize it. I then cut my way outside through the glass, went back around to the air lock to go back into the main section and then depressurize it.
Ah ok, i will try this one next time.
I was wondering about how to do it.
Salted Rogue Jun 1, 2022 @ 10:37pm 
you can press X or Z to grab onto walls and you can melt doors so that everything gets sucked past you and you just stay glued in place.
kschang77 Jun 2, 2022 @ 5:32am 
What you should do:

1) Scout out all the rooms, see how many air units you have access to (working ones).

2) Determine a plan of attack. Can you secure any "loose" items, so things blowing around won't hit something vital, like coolant or fuel lines? Or maybe you want to shut them down first? (But remember, L2 reactor needs BOTH fuel and coolant. If you shut off thrusters, that leaves the coolant as the ONLY thing keeping it normal. If you accidentally nick the hose, the countdown starts!)

3) Determine the direction of travel, so you start with depressurizing one area, then open door so any remaining air hits your area (except closed doors, those air stay there). Minimize risk of crashing stuff.

4) Repeat until ALL rooms have been depressurized, or at least contained

5) Check all the airlocks and do the same, zap a door to release pressure if necessary

Now unzip the ship from the the "bottom" (barge side) peel away the outer hull, so any accidental release of pressure blows stuff INTO the barge.

If you want get fancy, cram stuff into the cockpit but keep pressure there. Use tether to angle it so when you pop the door, all the stuff blows out and fly into the barge. You may need to fish out a few items that shouldn't go into the barge, but it beats catch and release individual items.
Regicide Jun 2, 2022 @ 6:47am 
Originally posted by SnakePigeon:
I am also having trouble with the doors the close automatically preventing me from depressurizing a ship. For smaller ships where it is only the cockpit, I was able to pressurize the main room then go into cockpit and depressurize it. I then cut my way outside through the glass, went back around to the air lock to go back into the main section and then depressurize it.

Damn, that's so obvious... I feel dumb now. Thanks for that nice tip!

Originally posted by Salted Rogue:
you can press X or Z to grab onto walls and you can melt doors so that everything gets sucked past you and you just stay glued in place.

Oh right, totally forgot about the fact you can do that. Thank you for the reminder!

And thanks to everyone else, too. Those were a lot of nice tips (like depressurize on the Barge side, so everything directly goes in there, very smart!)

I lost two ships by now because some bin or crate crashed into a fuel tank close to the reactor, making everything going boom.

What I would love, would be an option to remove doors, while they are opened. So you can force the air control unit of a room, to also depressure the other room, too.

Maybe by removing the complete wall? Did anyone tried this by now? Or do the Air control units then just break/don't work anymore?
superchimp Jun 2, 2022 @ 10:40am 
Originally posted by Regicide:
I can handle Atlas Thrusters with ease, I know how to handle coolant, fuel and reactors on every ship. Same for the Power Grid.

But those damn pressure system still gives me a headache.

The thing that is annoying me the most: If I have all rooms in the ship pressurized, and I open all doors, and then start depressure, why the heck do all the doors close then?

This makes no sense at all for me. It allready starts with the Mackerel. Given that the main Room and the Cockpit is pressurized. You enter the Main room via the Airlock, the door to the Cockpit is opened. So how do you now savely depressurize both rooms? If you head into the Cockpit and start depressurizing there, the door closes. Same if you do it from the main room.

I understand that sometimes you have to force a depressure. But here were are at the next problem: What then happens, seems to be totally random: Sometimes, you just get pushed a little bit away. And sometimes ist smashes you so hard that you instantly die.

I first thought this has to do with how much space you depressurize at once, but no, instant death happened to me even on smaller Ships.

And while forcing a dperessure was "not so dangerous" in older versions (only stuff that was allready loose, will fly around), now on 1.0 (I had a longer break) a lot of other stuff that was fixed prior now get loose and fly around. And when a Chair or Vent or Bin hits a fuel tank or something else, Ship makes BOOM.

So I'm really curious how you guys handle the depressure and both: Small and Big Ships. Because I'm really out of ideas.

Yeah, the pressure system is a bit ♥♥♥♥♥. I thought I was being clever by manually closing the door (with the rooms on both sides pressurised- but only one having a working atmo regulator) then cutting the door off with the cutter tool, with the intention of now being able to depressurise both rooms with the one working atmo regulator... but no. Cutting the door makes the regulator stop working....

Worse, I was doing the thing of closing the cockpit door and depressurising, then cutting through the glass to go around and depressurise the main cabin behind the cockpit. It worked, both rooms depressurised.
Part of the cockpit stucture came away and I could see into the "sides" of the ship. I started lasering the connectors and much to my surprise, the already exposed side of the ship depressurised! This killed me and ended my no-spares game.... Frustrating.
superchimp Jun 2, 2022 @ 10:42am 
Originally posted by Regicide:
Originally posted by SnakePigeon:
I am also having trouble with the doors the close automatically preventing me from depressurizing a ship. For smaller ships where it is only the cockpit, I was able to pressurize the main room then go into cockpit and depressurize it. I then cut my way outside through the glass, went back around to the air lock to go back into the main section and then depressurize it.

Damn, that's so obvious... I feel dumb now. Thanks for that nice tip!

Originally posted by Salted Rogue:
you can press X or Z to grab onto walls and you can melt doors so that everything gets sucked past you and you just stay glued in place.

Oh right, totally forgot about the fact you can do that. Thank you for the reminder!

And thanks to everyone else, too. Those were a lot of nice tips (like depressurize on the Barge side, so everything directly goes in there, very smart!)

I lost two ships by now because some bin or crate crashed into a fuel tank close to the reactor, making everything going boom.

What I would love, would be an option to remove doors, while they are opened. So you can force the air control unit of a room, to also depressure the other room, too.

Maybe by removing the complete wall? Did anyone tried this by now? Or do the Air control units then just break/don't work anymore?

I tried this but cutting away the door just makes the atmo regulator stop working.
ChromePlate Jun 2, 2022 @ 10:56am 
That the inside walls portions can still be pressurised is such bull when the rest of the ship is not.
Regicide Jun 2, 2022 @ 11:42am 
Originally posted by superchimp:
I tried this but cutting away the door just makes the atmo regulator stop working.

Not very realistic and disappointing somehow.

It would be cool/okay if it takes then much longer to depressurize everything if you have more rooms connected. But simply make them stop working? :/
Mad Vic Jun 7, 2022 @ 8:34am 
Once over level 9 or so the ships are preasurised and the atmo regs dont work. So my solution decent distance off to one side stinger the door (some geckos have 2 doors to be stingered) and hey presto depreasurised. Additionally on one occasion popping a thruster nozzle on a gecko works really well.
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Date Posted: Jun 1, 2022 @ 2:07pm
Posts: 20