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번역 관련 문제 보고
The problem lies in the fact that the game doesn't recognises those distinct and valid playstyles, which results in both feeling wrong :
- if you follow colour codes and separate each element before sending it, it feels like you're wasting time for very little gains (especially with the furnace)
- if you throw entire chunks of a ship in the barge (or entire ships although I'd never do that), sure that's efficient, but it can break immersion (poor barge workers !) and goes against the premise of the game.
I think the solution would be to have an option for campaigns, yes I know another one, that would either
- encourage efficiency with time bonuses maybe, and more simply being able to start new ships in the same work shift, or
- encourage being thorough by extending shift time limits, giving more rewards at high ratings, and punishing mistakes a bit more.
That way the player would set the rules for a campaign, and the game would make that particular playstyle they chose more enjoyable, by making it feel like "the best way" for that particular campaign.