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As an extra warning, even after you vent the ECU trying to pull the heat sink free will usually shatter it and act like there was still coolant left in the pipes it was merged with, even if you have sliced off every other bit of coolant pipe.
Occasionally I have had luck stinger disintigrating the remaining pipe after clearing out the ECU, but that is hardly reliable considering how prone the game is towards "Vented free floating section of cut pipe not attached to anything starts spewing cyro/gas on impact" bugs on top.
So do not trust the game to work sane, and chuk the whole section of wall into the barge pipe through sink and all to take no chances if you want to collect it.
There seems to be some combination of "reuse" and "recycle" with processing since they also take rough cuts of ship hull that can't possibly be slapped directly onto another ship. But it also takes full sections of pipe and other manufactured elements.
Barge stuff is 100% reused wholesale items in theme.
Far more confusing are furnace designated items the game throws a hissy fit over taking any damage.
"Someone was going to reuse that wooden table or mattress or floating hunk or raw rock the size of a beachball! But now that you cut a little bit of the corner off we just don't want it anymore."
"You wanted me to throw it in the FURNACE. You STILL want me to throw it in the furnace!"
Still not as confusing as when you see dual collected/destroyed messages for the exact same material type throwing something in, though. But the game crying something bound for the furnace getting a corner nicked means it is "Oh that is destroyed, now you have to throw it into the furnace!" is far more petty.
Oh it happens quite a bit, but often with it quickly having it's place taken with new messages.
So it can be damn hard to get a screencap of even if you are looking for it. I think this is the only time I managed to catch a screencap and as you can see it is already trying to fade out the second message, so even if you know it is a thing and are watching for it real hard to appease the "Pics or it didn't happen in this proven to be buggy work in progress game!" crowd.
https://steamcommunity.com/sharedfiles/filedetails/?id=2501448319
At best you might get someone trying to dither the slight phrasing difference purely because they don't want to lose a low stakes internet non-argument that "No see, aluminum object A being processed but aluminum object B being destroyed are two totally separate materials because... Because they are."
Which reminds me how that new red penalty meter is a joke by default, and every single 5 node complete job done in a row just makes me sigh and roll my eyes at the inclusion of that mechanic added purely for the sake of having a bulletpoint "See, penalty system!" rather than any understanding of how their own game really.
It is already a long haul to get those five nodes as it is for the average player, without being reminded the game is more concerned about screeching at you "You did a naughty and broke a thing!" when fused dual materials says processed and destroyed at the same time, or you start a fresh ship and items destroyed messages are popping up before you even fly away from the hab, etc.
"I should learn to master this game even further than I already have and be more careful-oh wait, that bit of red meter was because bits of ship self destructed on spawn. Right. Cool. Back to work reminded I need to fear jank more than any mistakes on my part it is"
Which brings us back to the main topic of horrible no-clip high value items fused with pipes. Great, cool. Good job. Good thing we can just chuck the whole hunk into the barge together *Eyes Nth thread of someone begging for the barge to work worse because 'too ez too casual'* Oh right, being able to work around the janky piece of ♥♥♥♥ bugs trying to sabotage the player is CASUAL. of course."
https://steamcommunity.com/sharedfiles/filedetails/?id=2501502121
Possible explanation of this specific case: On Geckos, the back wall of the ECU cabin is aluminum but tagged for processor, not furnace. Your screenshot has the same weight (approx) so I assume you threw the whole room into the furnace. Your case doesn't prove a message system bug but your carelessnes. If you want to argue that aluminum panels all should go into furnace, then I'm with you on this, believe me.
I guess when you care to write such a lenghty complaint, please at least investigate throughly? The game IS buggy and it's expected at this stage, but false reports don't help.
Sorry to OP for derailing this thread.
On paper it is a much more money/LT meter costly bug for the macks (and there is less excuses for the bug to even be happening given those are brand new ships designed with more dev experience than when geckos first came along). So in that regard it is no contest the com array bug is worse.
But the potential losses are much bigger with the heat sink through the pipes for anyone trying to get at them early in the shift instead of saving them for the end, as it also loves to combo with "Vented cut length of pipe acts like it is still full" bugs.
if a new player getting this game runs into the exo lab com bug, it is annoying as hell. If a new player getting this game runs into the seemingly less harmful heat sink bug, it could be a real disaster their first try interacting with it.