Hardspace: Shipbreaker

Hardspace: Shipbreaker

View Stats:
Dissonant May 26, 2021 @ 10:19am
Heat sink on the same wall panel as the outlet pipe of ECU
Pretty sure that isn't supposed to happen...
< >
Showing 1-15 of 18 comments
morbosfist May 26, 2021 @ 10:21am 
I think I had that happen once. Yeah, seems like a bug.
[Predator] May 27, 2021 @ 10:35am 
Had that too. Let it stay there, take the ship apart and let it be there until the very end. Salvage the reactor, get the coolant out at the same time and then tether the heatsink in the barge, it won't explode and the pipe won't get destroyed.
ImHelping May 27, 2021 @ 10:40am 
These are the kind of bugs that make me shake my head and sigh at the "What if the barge was worse? Being able to put items attached to other items in barge too good." threads.

As an extra warning, even after you vent the ECU trying to pull the heat sink free will usually shatter it and act like there was still coolant left in the pipes it was merged with, even if you have sliced off every other bit of coolant pipe.

Occasionally I have had luck stinger disintigrating the remaining pipe after clearing out the ECU, but that is hardly reliable considering how prone the game is towards "Vented free floating section of cut pipe not attached to anything starts spewing cyro/gas on impact" bugs on top.

So do not trust the game to work sane, and chuk the whole section of wall into the barge pipe through sink and all to take no chances if you want to collect it.
Last edited by ImHelping; May 27, 2021 @ 10:44am
Dissonant May 28, 2021 @ 11:05pm 
Yeah, i pulled the coolant, and then the reactor from the other side and the coolant pipe still exploded. the wall and heatsink were still intact though
What i don't understand, is why the heat spreaders have to be one piece for processing. Do processed items get reused or something?
ImHelping May 29, 2021 @ 6:22am 
Originally posted by Explicitly Offensive Cuneiform:
What i don't understand, is why the heat spreaders have to be one piece for processing. Do processed items get reused or something?

There seems to be some combination of "reuse" and "recycle" with processing since they also take rough cuts of ship hull that can't possibly be slapped directly onto another ship. But it also takes full sections of pipe and other manufactured elements.

Barge stuff is 100% reused wholesale items in theme.

Far more confusing are furnace designated items the game throws a hissy fit over taking any damage.

"Someone was going to reuse that wooden table or mattress or floating hunk or raw rock the size of a beachball! But now that you cut a little bit of the corner off we just don't want it anymore."
"You wanted me to throw it in the FURNACE. You STILL want me to throw it in the furnace!"

Still not as confusing as when you see dual collected/destroyed messages for the exact same material type throwing something in, though. But the game crying something bound for the furnace getting a corner nicked means it is "Oh that is destroyed, now you have to throw it into the furnace!" is far more petty.
Last edited by ImHelping; May 29, 2021 @ 6:25am
Kitet May 29, 2021 @ 6:52am 
Originally posted by ImHelping:
Still not as confusing as when you see dual collected/destroyed messages for the exact same material type throwing something in, though. But the game crying something bound for the furnace getting a corner nicked means it is "Oh that is destroyed, now you have to throw it into the furnace!" is far more petty.
I didn't notice any dual messages destroyed AND processed for the same item. They do appear when I put interior aluminum cabins into the furnace which still have something attached to them, like heat spreader in case of gecko and class I reactor plate in case of mackerel. Are you sure you looked at the items you throw there thorougly?
ImHelping May 29, 2021 @ 8:40am 
Originally posted by Kitet:
Originally posted by ImHelping:
Still not as confusing as when you see dual collected/destroyed messages for the exact same material type throwing something in, though. But the game crying something bound for the furnace getting a corner nicked means it is "Oh that is destroyed, now you have to throw it into the furnace!" is far more petty.
I didn't notice any dual messages destroyed AND processed for the same item. They do appear when I put interior aluminum cabins into the furnace which still have something attached to them, like heat spreader in case of gecko and class I reactor plate in case of mackerel. Are you sure you looked at the items you throw there thorougly?

Oh it happens quite a bit, but often with it quickly having it's place taken with new messages.

So it can be damn hard to get a screencap of even if you are looking for it. I think this is the only time I managed to catch a screencap and as you can see it is already trying to fade out the second message, so even if you know it is a thing and are watching for it real hard to appease the "Pics or it didn't happen in this proven to be buggy work in progress game!" crowd.

https://steamcommunity.com/sharedfiles/filedetails/?id=2501448319

At best you might get someone trying to dither the slight phrasing difference purely because they don't want to lose a low stakes internet non-argument that "No see, aluminum object A being processed but aluminum object B being destroyed are two totally separate materials because... Because they are."

Which reminds me how that new red penalty meter is a joke by default, and every single 5 node complete job done in a row just makes me sigh and roll my eyes at the inclusion of that mechanic added purely for the sake of having a bulletpoint "See, penalty system!" rather than any understanding of how their own game really.

It is already a long haul to get those five nodes as it is for the average player, without being reminded the game is more concerned about screeching at you "You did a naughty and broke a thing!" when fused dual materials says processed and destroyed at the same time, or you start a fresh ship and items destroyed messages are popping up before you even fly away from the hab, etc.

"I should learn to master this game even further than I already have and be more careful-oh wait, that bit of red meter was because bits of ship self destructed on spawn. Right. Cool. Back to work reminded I need to fear jank more than any mistakes on my part it is"

Which brings us back to the main topic of horrible no-clip high value items fused with pipes. Great, cool. Good job. Good thing we can just chuck the whole hunk into the barge together *Eyes Nth thread of someone begging for the barge to work worse because 'too ez too casual'* Oh right, being able to work around the janky piece of ♥♥♥♥ bugs trying to sabotage the player is CASUAL. of course."
Last edited by ImHelping; May 29, 2021 @ 8:53am
Kitet May 29, 2021 @ 9:42am 
So you don't uderstand why this happened in the screen you took? When I saw it I could already guess what happened and why and I can repeat it anytime with Geckos. Look at the screenshot below.

https://steamcommunity.com/sharedfiles/filedetails/?id=2501502121

Possible explanation of this specific case: On Geckos, the back wall of the ECU cabin is aluminum but tagged for processor, not furnace. Your screenshot has the same weight (approx) so I assume you threw the whole room into the furnace. Your case doesn't prove a message system bug but your carelessnes. If you want to argue that aluminum panels all should go into furnace, then I'm with you on this, believe me.

I guess when you care to write such a lenghty complaint, please at least investigate throughly? The game IS buggy and it's expected at this stage, but false reports don't help.

Sorry to OP for derailing this thread.
Last edited by Kitet; May 29, 2021 @ 9:44am
Nina May 31, 2021 @ 1:45pm 
for the damaged not accepted thing, how about the aero bridge... the only way to salvage it is destroy the wall at either end and try and catch the bridge before it floats away. if you cut it free then the whole thing is destroyed and cant be melted down as bridge and has to be melted as scrap
Dissonant May 31, 2021 @ 3:10pm 
i've had ship side panels show both plus and minus for nanocarbon from the same piece when chucked into the processor where all i did was separate using cut points. Think the non cockpit corner off the front of a gecko
morbosfist May 31, 2021 @ 3:23pm 
Parts of the outer hull can be furnace material, which rarely includes the flat bottom panels on the bow of the ship.
loganjamesalex Jun 4, 2021 @ 5:11am 
Not as bad as the communications arrays spawning on top/inside the nacelles. Trying to move either of them bugs them out and destroys both.
ImHelping Jun 4, 2021 @ 5:50am 
Originally posted by loganjamesalex:
Not as bad as the communications arrays spawning on top/inside the nacelles. Trying to move either of them bugs them out and destroys both.
The trick there is at least you don't risk a jumbo reactor meltdown when that happens in the worst case scenario.

On paper it is a much more money/LT meter costly bug for the macks (and there is less excuses for the bug to even be happening given those are brand new ships designed with more dev experience than when geckos first came along). So in that regard it is no contest the com array bug is worse.

But the potential losses are much bigger with the heat sink through the pipes for anyone trying to get at them early in the shift instead of saving them for the end, as it also loves to combo with "Vented cut length of pipe acts like it is still full" bugs.

if a new player getting this game runs into the exo lab com bug, it is annoying as hell. If a new player getting this game runs into the seemingly less harmful heat sink bug, it could be a real disaster their first try interacting with it.
Last edited by ImHelping; Jun 4, 2021 @ 5:57am
Dissonant Jun 4, 2021 @ 9:49am 
Originally posted by morbosfist:
Parts of the outer hull can be furnace material, which rarely includes the flat bottom panels on the bow of the ship.
Yeah, that's been the case forever. This isn't that case though. I've already played the game working debt down to the negative.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: May 26, 2021 @ 10:19am
Posts: 18