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Rest depressirize first, or they will fly out of the bay during depressurisation.
what he said airlock,
Typically the units I find that are functional (particularly at higher levels where all but one unit seems to be broken), are the ones in the cockpit, which are the easiest to shield yourself in. Depressurise the cockpit, open the doors, and just move through the ship popping each section individually.
If all the ACU's are broken then I typically disintegrate an external door and just repeat the process.
Used to have a hard time with the Javelin cockpit bug where it would ALWAYS be pressurised, in the end I just decided to yeet the entire thing into the barge as it was not worth the reward vs. effort.
I always use the stinger when doing controlled disintegrations as it destroys after a short time rather than instantly.
This is all anecdotal but all of my deaths have been from feeding myself into a processor or smashing myself with a piece of debris, never from a decompression related event.
Hope this helps.
That's what he told me when I got a gecko where /every/ atmospheric regulator was busted.
This is a lot easier to do on larger ships and a real pain in the ass on tiny Mackerals.
Large fuel tanks can be removed by melting the aluminum frame so there's enough space to drag them out, at least until you can buy blast reduction upgrades so the charges won't detonate the tanks.
Neither is ideal, but both are problems that can be worked around.
https://youtu.be/15IQNjp9Cj4
I think the thing that changed is that ships seem to have more random crap in them now. That means more stuff getting pushed into the walls and so pushing the whole ship around.
Which fuel tanks are you talking about? If they're the ones I think you're talking about, you just have to cut the cut points man.