Hardspace: Shipbreaker

Hardspace: Shipbreaker

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TB Dec 26, 2020 @ 3:04pm
Had enough of the doors...
I'm just not feeling these decompression toggle doors, it's doing my head in and ruining a fun game. :/
Every time I want to decompress a room, not close all doors, all other rooms recompressing.

OK, I'll accept it if the devs say it's suppose to be a "lights out" style mini game mechanics of figuring out which ones to toggle to get them all off. But for now it just seems broken by design (how a room can explode even though the door is open/wall is missing cos it decides it's suddenly recompressed when you try to decompress another room). :(
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Showing 1-15 of 19 comments
morbosfist Dec 26, 2020 @ 4:30pm 
This isn't that complicated. When you turn off an atmospheric processor, all nearby doors close automatically. Now, what you can do is pressurize the entire ship, melt the doors off, and then trigger the atmospheric processor so it'll vent all of them at once.
TB Dec 27, 2020 @ 5:34am 
Originally posted by morbosfist:
This isn't that complicated. When you turn off an atmospheric processor, all nearby doors close automatically. Now, what you can do is pressurize the entire ship, melt the doors off, and then trigger the atmospheric processor so it'll vent all of them at once.
Is it only the door that this works with? I did a panel (internal window) and it blew the entire ship out as it assumed the window was still a pressure point, and did not decompress the other room.

The bug of the door controls getting blown into space cos F does not always trigger, and it uses the power push instead is annoying. I can sidestep that by switching devices so I never have it equiped... but it just gets too anoying with the little bugs and inconsitencies for a no save/ironman like gameplay.

[edit]
Just tried your advice. Entire ship split in half from the explosion. :/
Last edited by TB; Dec 27, 2020 @ 5:49am
TB Dec 27, 2020 @ 5:54am 
The solution is to just open the doors and let air in/out. Don't bother with cycling, cutting or anything. Just open the doors and forget about it all. That's what I will do for now. No puzzle, no challenge, I'll just open the doors and let the air out.

Naah... I've bounced off this game now. With the new ships taking multiple hours, and no real saves, why bother? I don't want to spend all day on the game. The mechanics are getting grinded into the ground and the gameplay sidestepped for addictive and commited mechanics. It's not fun anymore from the Beta that was about getting in quick and getting stuff out, or taking time and completing the job. The large ships don't allow for either, as it's not quick, and it's not possible to do it all, without bugs/saves.
Last edited by TB; Dec 27, 2020 @ 6:56am
Sylverone Dec 31, 2020 @ 5:19am 
I agree that it would be nice if there was some more control over the pressure situation. I have two feelings about it.

On the one hand I want to be able to strategize in some way to deal with pressure in a safe way. It seems like a competent scrapper in such a futuristic setting would have standard techniques for dealing with the pressurized spaces without the risk of opening doors and risking damage to valuables from loose projectiles. If nothing along these lines is added I think depressurizing areas by opening doors in the way everyone seems to ultimately settle on should be added to the tutorial.

On the other hand explosions and tense operations are cool and occasionally a professional is forced to do things the "wrong" way and just try to manage the risk. I wouldn't mind being forced occasionally to explosively decompress an area.
stalefish Dec 31, 2020 @ 9:10am 
You have a few options:
When both rooms are pressurerized, just cut the door open. The athmospheric generator will depressurerize both rooms now.
Or:
Open the door and use the grapple to yank off the door controls. The athmospheric generator now cant close it anymore.
Or:
Just depressurerize the inside and then open one door at a time. Hold onto a nearby wall with your glove while doing so to avoid being violently thrown around. The air will rush out of the room and usually dont do any substational damage to systems.
Takovacs Dec 31, 2020 @ 1:33pm 
Folks, the game doesn't have atmospheric fluid sim. Burning out doors will NOT cause everything to depressurise when you use a pressuriser. The pressuriser will either not work, or cause a catastrophic decompression event, as each pressuriser is attached to specific area in the ship.
Snapper Jan 2, 2021 @ 5:50am 
Originally posted by stalefish:
You have a few options:
When both rooms are pressurerized, just cut the door open. The athmospheric generator will depressurerize both rooms now.
Or:
Open the door and use the grapple to yank off the door controls. The athmospheric generator now cant close it anymore.
Or:
Just depressurerize the inside and then open one door at a time. Hold onto a nearby wall with your glove while doing so to avoid being violently thrown around. The air will rush out of the room and usually dont do any substational damage to systems.

Have you actually tried the first option? Because I have, and all of the connecting rooms explosively decompressed. The game isn't coded to handle missing doors. Option 3 is the safest option if you remove all floating objects inside the rooms first.
Last edited by Snapper; Jan 2, 2021 @ 5:51am
TheLostPenguin Jan 2, 2021 @ 6:50am 
Originally posted by Snapper:
Originally posted by stalefish:
You have a few options:
When both rooms are pressurerized, just cut the door open. The athmospheric generator will depressurerize both rooms now.
Or:
Open the door and use the grapple to yank off the door controls. The athmospheric generator now cant close it anymore.
Or:
Just depressurerize the inside and then open one door at a time. Hold onto a nearby wall with your glove while doing so to avoid being violently thrown around. The air will rush out of the room and usually dont do any substational damage to systems.

Have you actually tried the first option? Because I have, and all of the connecting rooms explosively decompressed. The game isn't coded to handle missing doors. Option 3 is the safest option if you remove all floating objects inside the rooms first.
I mean technically it's not wrong, both rooms will be decompressed afterwards, just in a rather more violent manner than wanted :P
The slightly simplistic modelling of atmosphere is definitely a bit counterintuitive and led to me blowing out a few compartments with things like that notionally should have worked but don't. Now I mostly do the same option 3, go through collecting any drives that may be destroyed getting bounced around then try to do the decompression sequence in such a way as to avoid floating objects being sucked from high to low pressure rooms, since it's often simply not possible or at least very practical to clear all floating objects until you've opened the ship up.
Sylverone Jan 21, 2021 @ 2:12am 
If they are serious about fixing things I imagine this is on their radar and todo list since it's clearly one of the most confusing aspects of the game. Time will tell. The rest of the game is pretty enjoyable though, so it's not a big complaint for me. At least there is a way to mostly manage it (room-by-room decompression by opening doors).

The main thing for me is I don't want decompression to become too simple, or to loose all tension. But, I also want it to make sense. It might be interesting if atmospheric generators had a certain "capacity" and could only vent a certain volume of air without failing. Or maybe better, if they could vent connected spaces partially (up to their capacity), so you would sometimes be left with a weakly compressed ship which was safer to "pop".

I can only assume that if there is a good reason for the way it works, it is because the atmosphere system is finicky and they don't have a good way to get the game to treat multiple open rooms as one room. In this case my idea won't work either.
hearwade Jan 22, 2021 @ 1:52pm 
I should be able to open all doors and decompress the entire ship..
At least in larger sections..
The method for a complete decompress is a bit wonky..
I just want a prybar to slowly open doors while they lose air..
Has to be some reason for current method and I hope it is due to early access and a better method is coming...
Keegean Jan 22, 2021 @ 3:59pm 
Originally posted by Snapper:
Originally posted by stalefish:
...
Or:
Open the door and use the grapple to yank off the door controls. The [atmospheric] generator now cant close it anymore.
...

I've tried the second options and that just caused the panel to no longer work.
Last edited by Keegean; Jan 22, 2021 @ 4:00pm
I've found a lot of the time I can just depressurise everything I can, then find the pressurised areas I can't deal with by just welding the door off. No cutter, just close the door and melt it with the laser. At most I rarely might get something broken off or slightly damaged but I've never had an explosive decompression that way.

Sure, this makes atmosphere regulators stop WORKING on any of the attached rooms (or airlocks sometimes) but if you're decompressing the cockpit or a storage room, it's not going to do anything else. I'd rather turn something to scrap than explode the ship to metal chunky salsa.
Last edited by Ћ Abomination Jones; Jan 22, 2021 @ 9:21pm
MadHighlander Jan 22, 2021 @ 9:53pm 
Originally posted by Ћ Abomination Jones:
I've found a lot of the time I can just depressurise everything I can, then find the pressurised areas I can't deal with by just welding the door off. No cutter, just close the door and melt it with the laser. At most I rarely might get something broken off or slightly damaged but I've never had an explosive decompression that way.

Sure, this makes atmosphere regulators stop WORKING on any of the attached rooms (or airlocks sometimes) but if you're decompressing the cockpit or a storage room, it's not going to do anything else. I'd rather turn something to scrap than explode the ship to metal chunky salsa.
You can get the same result just by opening the door with the console.
Originally posted by MadHighlander:
Originally posted by Ћ Abomination Jones:
I've found a lot of the time I can just depressurise everything I can, then find the pressurised areas I can't deal with by just welding the door off. No cutter, just close the door and melt it with the laser. At most I rarely might get something broken off or slightly damaged but I've never had an explosive decompression that way.

Sure, this makes atmosphere regulators stop WORKING on any of the attached rooms (or airlocks sometimes) but if you're decompressing the cockpit or a storage room, it's not going to do anything else. I'd rather turn something to scrap than explode the ship to metal chunky salsa.
You can get the same result just by opening the door with the console.

You could, don't know why I neglected that detail!
ToxicFrog Jan 23, 2021 @ 8:37am 
This was really weird to run into when I unlocked Javelins, because on Mackerels it doesn't work like this at all -- if you activate the regulator above the airlock, it depressurizes the entire ship and automatically opens the door to the cockpit. (The engine room remains closed, on Mackerels with a separate engine room, but is still depressurized.) I wonder why Javelins behave so differently?
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Date Posted: Dec 26, 2020 @ 3:04pm
Posts: 19