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You can yank the reactor out without flushing the coolant.
What happens is the reactor has 5 health to start.
Remove the fuel? +5 health.
Remove the coolant? It's supposed to add another +5 health.
I've literally, before yesterday, never properly cleared the coolant pipes when salvaging class two reactors. Yanking the reactor out doesn't cause a coolant breach.
I have done the same with other geckos, and now it always happens the bug. I think the Stargazer is bug-free, but not 100% sure
In theory, once you remove the coolant from the ECU, the meltdown will start, slowly destroying the reactor from 100% health to 0%. But there should be plenty of time if you already have made some space to take it out
This is basically the way I do it as well. I pull off the side panels, and just grab it and put it on the barge, without turning anything off. Once it's out of the way, the rest is easy. Just don't forget what you are doing and pull the ECU before the reactor!! I did that on my last ship, and blew the whole thing to hell! Dumb mistake that cost me millions!
> General: Sometimes, Gecko reactors explode right after enter entering a meltdown state.
DeShadowfyre there is no need to avoid the bigger ships, I use Larry’s method and pull the reactor out the top of its housing. No booms, most of the successful approaches in this thread is the “leave the coolant system alone” method
The solution is to go through the ship and pop off all the fuel tanks, coolant, and computers BEFORE you start cutting up the ship.
Haven't had that be a thing.
Honestly, the solution is super simple: DONT PULL THE COOLANT UNTIL AFTER THE REACTOR.