Hardspace: Shipbreaker

Hardspace: Shipbreaker

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Nihilgeris Jul 9, 2020 @ 6:25am
Can we please seperate the "pickup/action" and "force push" controls?
I don't think its a good idea overall to pick up objects or perform actions with the same F key that pretty much is used for force pushing objects. It's pretty silly to attempt to pickup something but you were a few too far away and ends up in you either blowing up an O2 tank or a fuse to bounce off and slap you in the face to death.
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Showing 1-7 of 7 comments
lexilogo Jul 9, 2020 @ 7:47am 
Definitely agree with this one. An option to holster would also help somewhat with this, but just having a seperate pickup button would help a fair bit.
Wallourdes Jul 9, 2020 @ 8:58am 
+1
TheFlamingFish Jul 9, 2020 @ 9:08am 
I agree, but there's also a work-around you can use for now: switch to your cutter when you want to pick up small, fiddly bits that you're afraid you might miss. You can only push stuff with the grapple equipped, so if you switch tools, problem solved (though a different button for either command would be better).
Chaotic Entropy Jul 9, 2020 @ 9:28am 
I tried to operate an airlock and accidentally blew the panel off the wall. Oopsiedoopsi.
Hardrada Jul 9, 2020 @ 11:55am 
Yep, separation needed !!!
Gaz Jul 9, 2020 @ 12:00pm 
They have. Remap it in the ini file like the patch notes and the sticky post say.
Stepper Jul 9, 2020 @ 12:03pm 
I just remapped it. It works like a treat, until you forget that remapping it to e makes e do everything other than force push. It's still super nice...but...have to retrain myself, now. :D
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Showing 1-7 of 7 comments
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Date Posted: Jul 9, 2020 @ 6:25am
Posts: 7