Crusader Kings III

Crusader Kings III

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Murder at court? How tf do you stop it?
They keep killing my favorite heir.
I hired 25 intrigue spymaster, remaired 22 intrigued wife, hired all bodyguards stacked up my court positions and heir dies no matter what? Can you not stop it?
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Did you use Redouble The Guards?
Originally posted by Hawke:
Did you use Redouble The Guards?
Yeah, I found the bastard. I think another way. Had my spymaster find secrets in court. Found that my fking POET killed my wife earlier. Imprisoned him and event stopped.
Hahaha I was right, when he died in prison. Event showed up saying murders stopped when he died.
Nicely done. If you've got the appropriate folks in the right places, redoubled guards, and your spymaster set to counter-espionage, there's little else to do. If there's continuous problems of this nature, I typically switch out the spymaster, they may be compromised.
Originally posted by Bob:
Hahaha I was right, when he died in prison. Event showed up saying murders stopped when he died.
GAGHHAHAHAHHAHAAHA
If I had to guess, it sounds like your poet was assigned a random rivalry with your spouse. Then when he murdered her, your favorite heir got a rivalry with your poet too, which lead to the poet murdering your heir.

Honestly, I've always hated that system. The game just rolling random numbers just to give rivalries because it can. The reasons are equally ridiculous, like they now want to murder each other over a "childish food fight" or "couldn't agree on an assigned task"? Seriously? Ugh

Anyway, you have to keep an eye on your spouse's relationships as well as your children's. If they get rivals, GET RID OF THEM ASAP. Put them in the dungeon and execute them (unless that gets you the kinslayer traits; keep them locked in the dungeon until they die in that case), murder them yourself, or whatever else.
Aside from in game mechanics, there is a serial killer event chain that's been in game since launch. If your people were dying by that, any of your intrigue options don't matter, you need to basically find whichever character inside your court is repsonsible and end them to prematurely close the event chain and save lives. They will eventually hit one of your relatives/in laws to make you "notice" them.
That's the neat thing, you don't.
Originally posted by Devil_JCS:
[...]
Honestly, I've always hated that system. The game just rolling random numbers just to give rivalries because it can. The reasons are equally ridiculous, like they now want to murder each other over a "childish food fight" or "couldn't agree on an assigned task"? Seriously? Ugh
[...]
Seconded. In fact I agree so much I can't describe it.
Particularly because every rivalry seems to suffer reduction at murder, I don't see them ever engaging in anything different.

I already despise RNG obstacles, but stuff like this that doesn't even have any real flavor is the worst.

I get that personal relation have to be somewhat random, but they should still need to be a consequence of something. Having it purely RNG out of nowhere is only terribly annoying.
That moment when you're traveling with your whole court, some random guy murders your wife and soulmate, and your ruler is like -

"interesting technique."

- CK3
Originally posted by CrUsHeR:
That moment when you're traveling with your whole court, some random guy murders your wife and soulmate, and your ruler is like -

"interesting technique."

- CK3

Don't get me started. It's worse when you're traveling because if there aren't any rivals traveling together in your group, the game will fire the "stolen heirloom" event to create a rivalry, then right after, trigger that murder event as soon as possible.
Your spymaster, wife, and bodyguards are all prime suspects. You put them in a position of power to kill anyone they want and they want your heirs to die so they're the ones who inherit your titles
You said you got an event saying the murders stopped?

Was this possibly the murder event chain (started off with your spymaster telling you about murders at court)?

If so, that event is scripted, so your/spymaster/spouse skill doesn't have an effect outside of the choices made in the event. The murders aren't schemes.
As to stop it before the murder succeeds... IDK. Usually the murder happens, I think I've stopped it twice and I don't know what triggered it.
Originally posted by aswitz87:
You said you got an event saying the murders stopped?

Was this possibly the murder event chain (started off with your spymaster telling you about murders at court)?

If so, that event is scripted, so your/spymaster/spouse skill doesn't have an effect outside of the choices made in the event. The murders aren't schemes.
As to stop it before the murder succeeds... IDK. Usually the murder happens, I think I've stopped it twice and I don't know what triggered it.
It was definatley an event. There was no way to stop it (even with save scumming). I got lucky he murdered my wife prior and i locked him up for it after my spymaster discovered that secret.
This kind of thing often come from an event. The pervertion of the situation, is the murdered can be anyone, and no logic reason can help to detect who is the murderer. his actions can even be absurds. It is at least what I experienced.
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