Crusader Kings III

Crusader Kings III

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How good/bad AI here?
How hard it's playing here? If we compare it with CK2. I still not played CK3. But I played enough CK2 some years ago on my old lost account.
In CK2 AI was quite terrible. Especially AI during wars.

I started as one province county in England. From the beginning it can be hard a littlebit, but when you grow up for simple kingdom - it was really easy to play and survive.

Neigbours never want to conquer you or destroy. They may declare war sometimes. But it was quite rare. They very passive even if they have lot of money.

Huge countries also quite passive such Byzantine, HRE, Caliphates. But they may just smash everyone through wars and power, still not do this.
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As I was setting up a fragmented borderland for unification under my custom-religion pope, I had a fairly hard time protecting all the places I wanted to conquer from the continual chain of Byzantine Duke Holy Wars. It got easier later.

It's not a hard game, but there are challenges to find if you want. Mostly, as in CK2, everything after you've made yourself an Emperor feels like postgame content.
The AI is pretty moronic most of the time. It's very self-destructive for one thing; it likes to anger its own vassals, revoke titles unnecessarily, put people on its council that are completely incompetent just because they're considered "powerful vassals" and so on. The bigger realms tend to have severe instability due to it (minus admin governments; those mostly just get peasant revolts and the occasional claimant war).

The only real dangers from the AI once you're set up properly are conquerors (especially if you have scourge of the gods on) and Genghis Khan. The normal AI usually gets completely creamed by both of those just because of how stupid it is and how focused on conquest conquerors/Genghis Khan is. Even with a slightly superior military it still tends to lose to conquerors. Conquerors tend to get massive very quickly because of it. Genghis Khan also has a CB that lets him take whole realms at once no matter what its size is, so the Mongol Empire tends to balloon even faster (and collapse just as quickly once they no longer have the bonuses from being Genghis Khan).
Why Devs not make good and strong AI after so many years from game release?
Originally posted by Stan:
Why Devs not make good and strong AI after so many years from game release?
I'd suggest two reasons: 1) It's hard (and tends to get harder with every DLC/update), expensive and might not make them much more money, and 2) they're also trying to make an AI that roleplays a bit. It's quite hard to create a craven, greedy, paranoid AI ruler that plays in a way fitting those traits and also give the same ruler behaviours that are going to present much challenge to a player (barring maybe their vassals). I'm not saying they've succeeded in either objective (competency vs roleplaying), but still, sometimes they're going to be in tension.
I'd say CK2 and CK3 AI are similarly silly.
its worse, unlike ck2, ck3 levies are very useless, yet the AI keep raising them even when they dont have enough supplies, the players can stomp AI armies multiple times the player's number because of it, its a joke
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