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As long as she has a pulse there's a minimum 5% success chance. You throw enough dice and they always come up sixes eventually.
Yup. And it's quite impossible Paradox haven't thought of all this and are intellectually incapable of coming up with a list of rational hard conditions and rational soft factors. It looks like either they don't care or the situation amuses them. And this is something I can't understand.
Sure, people cheat. But not with the frequency exhibited in CK2/CK3, not in that manner, and not with those categories of people, and not in those situations.
In CK2/CK3 it looks like just because there's some kind of event check/MTTH, even a lover-wife with a full bar of positive traits is going to cheat with some lousy evil guy a number of social tiers below her.
Landed women generally can't resist the checks because someone will eventually always succeed, and perhaps so many of those checks are made that landed women — depending on the exact point on CK2's patching timeline — ended up acquiring lovers almost immediately upon adulthood.
Heck, sometimes marrying women from large courts was problematic because when you proposed marriage on the very day a princess of the HRE became adult, she could pick up a lover before her dad/brother/liege confirmed the proposal, which basically means a max of 2 weeks.
Also, the usual culprits have tended to be bishops and to a lesser degree mayors (without the Seduction focus, for which they don't qualify, or Seducer trait), hence something was off with barony-level vassals in this regard.
To be fair, in my most recent runs of CK2 cheating has been confined within reasonable levels, so perhaps Paradox did finally do something.
But at the worst time in CK2 (out of all of my 6000 hours in the game), I had eight consecutive generations of cheating wives even with Seduction turned off and saw some 60% of female rulers via character finder with obvious signs of cheating — bastard children, Lover's Pox, Adulteress opinion or Unfaithful nickname, etc.
On the basis of this my impression is that Seduction and cheating events need to have their MTTHs kept in control but also a rationalized list of conditions, including perhaps a number of hard blocks.
If seduction can't be contained within reasonable limits — like 1 in 1000 people cheating in a given situation (such as spouse-lover-friend with 100 opinion) — then certain categories of people should have a hard-coded wholesale exemption. Reducing the probability would be preferable, but if this can't be done, then a hard block is better than leaving the situation unchecked.
Romance your wife, this gets rid of her trait you worried about, but it can return, get the number of heirs you want, and send her to the nunnery as you dont want to be romancing her all the time.
I dont see how anybody can defend this right now. It's obviously broken and if you haven't experienced it, you probably just haven't caught them cheating on you yet.
thread explaining how stupid it is:
https://www.reddit.com/r/CrusaderKings/comments/imcvno/youve_probably_been_cucked/
Fix for the actual issue:
https://steamcommunity.com/sharedfiles/filedetails/?id=2216850785
Just go under "seduction" option and put it to restricted or whichever you want. Even with the one that lowers the chance of seduction/chance ai pick seduction focus, my soul mate shy wife slept with 3 different vassals.