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seems like so many of them xD
lol... it doesn't just seem that way.
Some quick differences off the top of my head:
Ayesha
- Time limit and time-based story events, including a failure ending
- Resources are harder to use optimally without first learning the mechanics (can run out of items and need to waste time collecting more)
- Small, contained areas and limits on gathering/fighting per visit
Ryza
- More modern graphics and design mentality
- More forgiving item collection and crafting
- Higher focus on battles and exploring large, open areas
Ayesha
+ More personal motivation of main heroine. Like - seeking of her own sister, not only common for series - success as alchemist. Its cool addition to main plot.
+ Music
+ Different endings
+ Have some really interesting characters and character stories
Ryza
+ Trilogy based on one main character
If you want to play real great Atelier games, play these games before Ryza. I'd even pick the Arland games and Mysterious games before Ryza, too.