Fallout 76

Fallout 76

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Fartikus 2021 年 4 月 19 日 下午 2:11
Downsides of Getting Master Infiltrator Legendary Card?
I have an opportunity to gain a new Legendary Perk card. I was thinking of getting the Master Infiltrator one since I've never launched a nuke and I read that Master Infiltrator was a great tool to help you solo the missile siloes.

However, I have concerns about "accidental hacking" of locked player items (e.g., collectrons, water purifiers, doors). I have read that players can be placed into Wanted status by accidentally auto-hacking player devices.

How serious is that? When I see Wanted players on the map, are those mostly players who have a perk/Legendary card equipped and did an OOPSIE at a player camp?
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目前顯示第 16-30 則留言,共 35
SpacemanSpiff42 2021 年 4 月 19 日 下午 6:38 
But only if you run mods. And to OP, you are correct, the perk load outs do not work with the legendary perks.
BizarreMan 2021 年 4 月 19 日 下午 7:35 
I only swapped in Hacker and Lockpick when I needed to use them so I didn't have wasted perks. But it was a pain in the [censored] to swap them out when I wanted to run a nuke silo and hack/pick my way through things.

I put in MI 1 because I don't mind the lock pick / hack minigames. I just hated the swap cards minigame.
SpacemanSpiff42 2021 年 4 月 19 日 下午 8:03 
Not too mention the number of times I forgot to swap the lock/hack perk cards back out for more useful cards!
Phantom 2021 年 4 月 19 日 下午 8:05 
Im a min-maxer

IMO you have 8 cards worth your time to take

IDEALLY you either run +30 special and a TON of perk cards or +20 special and taking one + follow through for solo slaughtering

SPE IAL (not C, charisma is intentionally bugged/broken and doesn't work for sharing cards... wish I knew that before maxing it, but I've got 800 coins sitting around so :shrug:)
I typically run with +30 special stats and thus I have a TON of versatility in my build (but easily +15-20 is enough, not being able to share 3* cards because bethesda made yet another boneheaded decision is mildly annoying)

Taking one for the team (utterly and completely the best damage perk in the game - increases all damage by 1.5x for your team (and possibly any other player in events) for anything that is attacking you... damage increase lasts until the enemy switches targets (and up to ~5-10s after that while the server figures out)

Follow Through (not great really, I maxed it too, its only good vs the "uber" bosses and ONLY if you somehow manage to be the first person to land the hit in your team OR you are doing them solo... in which case its a 1.5x damage increase for ~40s - 60s - 80s or so depending on the servers feelings on it


Others you can debate

Ammo Factory - unnecessary bonus to getting ammo, unnecessary because by the time you get this you SHOULD be swimming in 100,000's of rounds of ammo... Still ammo = caps / flux so the argument can be made that this is a good investment from a TRADING angle

Funky Duds - Boosts poison resist, one of the few threats to bloodied builds, granted its not necessary as a single stimpack taken in the 10s or so time you get his by poison will effectively do the same thing... PLUS if you want you can get +125 from armour which isn't too far off the +200 from this... IMO another skill is better

Hack and Slash - On melee this can actually be quite effective, I've seen guys in radiation rumble hold 20% of what a guy with a gun can do in the same timeframe (which is impressive as melee is terrible)


People think so but they are wrong...

Sizzling Style - +200 fire resist, but considering that 3 points in fireproof is better for 45% less damage (essentially fire immune) + explosion damage this is kind of a I want to be utterly immortal to rare RARE effects... Yeah you can't really get fire resist from other sources, but its also such a rare damage attack that it just not worth the slot... Enemy molotovs can be quite damaging on the RARE occasion they throw them

What Rads? - +300 rad resist but rad resist caps off REALLY quickly and easily, the only way to be rad immune is with a radiation suit (ideally chinese stealth) otherwise even a hundred thousand rad resist will make you take 14.5 radiation vs 15 at a few hundred... so this is essentially useless
vomder 2021 年 4 月 19 日 下午 9:06 
引用自 ZER0_K%

引用自 vomder
It's an awful waste of a legendary slot. With the perk loadout mod, swapping cards takes a couple of button presses.
Right. Because you are going to run back to your camp or nearest swap machine at train station just to pick a lock.

You might want to reread my post so you don't look uninformed.
Phantom 2021 年 4 月 19 日 下午 9:50 
Just FYI to be clear

legendary perks are "part of your characters DNA" they can't be changed at the push of a button you need to expect perk coins to change them
Anvos 2021 年 4 月 19 日 下午 10:11 
They can't but the perk cards that let you hack and lock pick can. That is why there is a crowd that says its not worth it, since unless your somebody who constantly forgets to swap back to your combat cards or views the hassle of perk card swapping and the mini games themselves as too much, you can get more out of just taking a legendary special card and get 5 more total perk cards along with the stat value.
[FuFo] Mortucus 2021 年 4 月 19 日 下午 11:43 
its a beast of a card and yes it tells you the lock lvl befor you click it

its pretty simple dont take people ♥♥♥♥
Cellulanus 2021 年 4 月 20 日 上午 4:03 
引用自 99Random
Keep in mind you currently only get 6 Legendary card slots. Each one can give you +5 points to an attribute once fully upgraded. Your calculation should always be is the card the is not an ability score boost more useful than the cards I can slot in with 5 more points?

The missile silos are cake to solo once you get solid armor and weapon.
The thing is master infiltrator can in theory free up six special points if you don't want to have to mess with your menus every single time you hack/pick, or if your build calls for less then 3 PER or INT and you still want to be able to access everything.
Slyspy 2021 年 4 月 20 日 上午 4:33 
引用自 Fartikus
So it sounds like most people think that Master Infiltrator is a bad idea to blow a Legendary slot for, and to use the regular perk cards instead for hacking and lockpicking? And maybe if the developers institute the new perk card loadout options, that it will make the Legendary cards even more careful to select? The upcoming loadout swapping feature is not supposed to work with Legendary cards is it?

IMO lockpicking and hacking is great for when you are resource poor. This is because there simply isn't much of value to hidden behind locks and passwords and what is there becomes less valuable the more stuff you have. But this is only really the case with a new character, so it really only has value to your second and subsequent characters - by the time your first character can pick it they don't really need lockpicking or hacking unless you are roleplaying.

But IMO in this specific instance it is better to fill one Legendary Perk slot with a single star Master Infiltrator (no more than that one star is needed) than it is to waste all those regular perk points on all those locking picking and hacking skills.
sandrastarling 2021 年 4 月 20 日 上午 6:16 
I leave the MI Legendary perk on just because. I swap my cards once in the AM, once again in the PM. The rest of the time I like to roll through an area (mission) without any perk card messing. I am able to get around just fine and I never worry about locks and hacks. So far I have seen no reason to swap them out because I survive just fine with the rest of my build.

Yes if you are a hardcore player looking for the best damage best defense build then yeah, skip the comfort perks. If you don't care and just play casual then you'll be just fine. Don't expect to solo everything but just grinding dailies it's perfectly fine. Shhhhh... I even roll with the ammo Legendary on as well. I've soloed the nuke bunkers three times without too much trouble.
99Random 2021 年 4 月 20 日 上午 9:29 
引用自 Cellulanus
引用自 99Random
Keep in mind you currently only get 6 Legendary card slots. Each one can give you +5 points to an attribute once fully upgraded. Your calculation should always be is the card the is not an ability score boost more useful than the cards I can slot in with 5 more points?

The missile silos are cake to solo once you get solid armor and weapon.
The thing is master infiltrator can in theory free up six special points if you don't want to have to mess with your menus every single time you hack/pick, or if your build calls for less then 3 PER or INT and you still want to be able to access everything.

True enough on a point to point comparison but not really the way I look at it. MI gives sort of the equivalent 6 total points of abilities, but hard set to skills I rarely use instead of 5 points to skills I use every time I fire my gun.

At this point in the game I still play every day but will frequently have days where I never pick a lock or hack a terminal. Those "6 points" are effectively useless to me because, as a poster above pointed out, the rewards behind them are negligible.

Certainly a really nice QOL perk, no doubt about it.
最後修改者:99Random; 2021 年 4 月 20 日 上午 9:30
Diarmuhnd 2021 年 4 月 20 日 上午 10:34 
引用自 Fartikus
I have an opportunity to gain a new Legendary Perk card. I was thinking of getting the Master Infiltrator one since I've never launched a nuke and I read that Master Infiltrator was a great tool to help you solo the missile siloes.

However, I have concerns about "accidental hacking" of locked player items (e.g., collectrons, water purifiers, doors). I have read that players can be placed into Wanted status by accidentally auto-hacking player devices.

How serious is that? When I see Wanted players on the map, are those mostly players who have a perk/Legendary card equipped and did an OOPSIE at a player camp?
Its no big deal, you lose some caps and some junk if your carrying it if someone kills you.
It's also easy to avoid lockpicking a players stuff if you can control your fingers.

And most players with that WANTED tag just want to have some fun so after someone kills them it goes away. But a few will go all JOKER looking to follow you and maybe blow up your base. But those players are very rare now since Bethesda nerfed world pvp so hard. Plus its so easy to change servers and avoid them.

edit: oh and some of those WANTED players are noobs who will scream bloody murder after you kill them and take that dropped junk like its the end of the world or something.

edit 2: And never wasting another minute lockpicking anything for better loot is a good thing, especially when your level 300+ and everything in game is a joke to kill.

Good luck :VBCOOL: have fun.
最後修改者:Diarmuhnd; 2021 年 4 月 20 日 上午 10:53
Fartikus 2021 年 4 月 20 日 下午 3:29 
Thank you everyone for your feedback and suggestions. After careful consideration, I have chosen to get one of the special attributes Legendary cards instead.
Anvos 2021 年 4 月 20 日 下午 3:56 
It doesn't free up slots though it just stops you from having to swap perk cards when you want to hack or lock pick.
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張貼日期: 2021 年 4 月 19 日 下午 2:11
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