Fallout 76

Fallout 76

View Stats:
Kvaki Nov 26, 2024 @ 10:01pm
Two Shot Legendary nerf
Just wondering why the Legendary role Two Shot got nerfed. was base damage 2x. now it split dmg in half with two projectiles :steamsad:
< >
Showing 1-13 of 13 comments
jvjd Nov 27, 2024 @ 3:46am 
I guess because the explosion prefix was too good for it.

One would just simply allow explosive to proc of one projectile instead of 2 but hey its bethesda
Kvaki Nov 27, 2024 @ 8:40am 
yeah im assuming so but i have so many two shot explosives guns. they seems lacking after that explosive update for energy guns aswell
Mooman Nov 27, 2024 @ 9:39am 
There is a LOT of stuff in this game that never worked as intended. Whenever Bethesda feel like getting around to 'fix' it, it usually results in a worse situation.

As players we should be able to trust that anything given to us, and most importantly, left as is for years is working as intended.

Going through patch notes one will note that over the years many, many things have never worked as intended. Even now in game are several perks/mutations/mods etc. that don't work as 'intended'.

This amounts to incompetence and deception and a product not fit for purpose. Bethesda have already in the past been found liable under Australian law and forced to issue refunds for a flawed product. Having items says they do something but don't do that or something else is in breach of truth in advertising laws (something the atomic store breaches every week...).

You need a psychic mind meld to know what is or isn't intended with this game or what will be classified as a bug. The two shot 'nerf' to explosive weapons is being called a bug and should be 'fixed' in the update next week.
Ripflex Nov 27, 2024 @ 12:04pm 
Hmmm, my two shot Cremator reds it splits the shot but adds +25% damage to the shots. I did this because I do more damage with the single heavy barrel and Two shot legendary than using the split barrel so instead 177x2 I get 200 something x2 also a bit higher explosive damage,
Kvaki Nov 27, 2024 @ 1:19pm 
I have a two shot explosive Plasma Gatling gun, it just feels so weak. :steamsad:
AtmaDarkwolf Nov 27, 2024 @ 2:18pm 
Lots of stuff like this. Bethesda finally realizes some 'trait' can be overly abused to create a near-godly level of power, so rather than nerf the thing that CAUSES such mismatch with other players, they nerf the item/trait/etc so bad that it affects EVERYONE who uses it to a huge degree, but hardly actually touch the actual damn REASON they applied the nerf. So in the end,the only way to utilize the item/trait at the before expected (Intended) level, one HAS to go all in with it and join the cookie cutter oneshot builds.

Plan is to make things more diverse only end up making it less so. Yet this IS bethesda, and cuz they still riding on the successes of morrowind era, they simply do - not - learn.
Tesityr Nov 27, 2024 @ 3:47pm 
It doesn't even make sense to use now...... just take any gun and shoot twice lol
Phantom Nov 27, 2024 @ 4:05pm 
Originally posted by Ripflex:
Hmmm, my two shot Cremator reds it splits the shot but adds +25% damage to the shots. I did this because I do more damage with the single heavy barrel and Two shot legendary than using the split barrel so instead 177x2 I get 200 something x2 also a bit higher explosive damage,

Two shot works in the following way

1st - It reduces all damage done from projectiles by the gun to 0.625% of what they were before... aka 100 damage is now 62.5

2nd - It adds 1 projectile to the fired amount... if this is a rifle, its twoshot, if this is a shotgun aka peppershaker its a 17 shot from a 16 shot

3rd - Explosive weapons (currently, its nerfed dec 3rd) benefit from the extra projectile at full damage (aka fatman, missile launcher, grenade launcher --- NOT guns with explosive 2nd effect or gauss)... after dec 3rd they also suffer the massive damage reduction

4th - Armour calculation in this game means that 2 shots at 62.5% damage may add up to 25 damage while 1 shot at 100% damage would have done 50... the two shot effect means you take the hit vs the armour value twice too

5th - On guns like the peppershaker it goes from 16 x 100 to 17 x 0.625

so where it would have been 1600 damage before armour
Now it is 1062.5 before armour

Which is more like 800 vs 212.5 after damage calculations

6th - This means aside from specific wants its always a bad choice (mirv launcher = good) peppershaker FOR THE EXPRESS purpose of crippling or applying strangler poison (in the pre patch now I think its straight up damage per hit and doesn't stack or apply from multiple sources) and guns you have for funsies explosions = good
Phantom Dec 2, 2024 @ 3:52pm 
Originally posted by Aler:
Originally posted by Phantom:
3rd - Explosive weapons (currently, its nerfed dec 3rd) benefit from the extra projectile at full damage (aka fatman, missile launcher, grenade launcher --- NOT guns with explosive 2nd effect or gauss)... after dec 3rd they also suffer the massive damage reduction
Will they buff the AutoLaunchers any time soon?
It was the only way I could kill mobs in Events as Cancerous Bloodied Fixer and RailRifle users were killing every enemy before they even appeared on the screen. Now I can not play the game at all, and I have to use countless more ammo to kill enemies I was able to one-shot.

They are getting nerfed Dec 3rd

SO its unlikely that they will buff them anytime soon
Tesityr Dec 4, 2024 @ 4:54pm 
Originally posted by Phantom:
Originally posted by Aler:
Will they buff the AutoLaunchers any time soon?
It was the only way I could kill mobs in Events as Cancerous Bloodied Fixer and RailRifle users were killing every enemy before they even appeared on the screen. Now I can not play the game at all, and I have to use countless more ammo to kill enemies I was able to one-shot.

They are getting nerfed Dec 3rd

SO its unlikely that they will buff them anytime soon
That's dumb... the whole point of the game is to kill things and progress and have fun doing it
Why are they so against people having fun ugh
W.A. the Anum Dec 4, 2024 @ 5:41pm 
Originally posted by Kvaki:
Just wondering why the Legendary role Two Shot got nerfed. was base damage 2x. now it split dmg in half with two projectiles :steamsad:
err... it never was basedamage 2x. it was BASEdamage + 25% /2. it was that like always for (nearly) all weapons. also it added spray and your aim was like miles off.
Phantom Dec 4, 2024 @ 5:58pm 
Originally posted by W.A. the Anum:
Originally posted by Kvaki:
Just wondering why the Legendary role Two Shot got nerfed. was base damage 2x. now it split dmg in half with two projectiles :steamsad:
err... it never was basedamage 2x. it was BASEdamage + 25% /2. it was that like always for (nearly) all weapons. also it added spray and your aim was like miles off.

It was in fo4 (well base damage twice) which is why a lot of players who come from that expect it to still be awesome in this one
Kvaki Dec 4, 2024 @ 6:02pm 
These guns would be amazing for Raids if it wasnt changed :steamsad:
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Nov 26, 2024 @ 10:01pm
Posts: 13