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DCG or PF which is better what? dmg? dps? for which build type full unarmed?
perks? variables. a few. answers many.
what about the gauntlet? : https://fallout.fandom.com/wiki/Gauntlet_(Wastelanders)
DCG: https://fallout.fandom.com/wiki/Deathclaw_gauntlet_(Fallout_76)
Power Fist: https://fallout.fandom.com/wiki/Power_fist_(Fallout_76)
all from this over all page which at the top explains which perks are meant fro which weapon type handy info.
and unarmed is a long scroll to the bottom of the page.
page: https://fallout.fandom.com/wiki/Fallout_76_weapons
Then after you learn the plan you have a chance to receive the mod plans.
I have a crappy legendary version (Stalker with some other garbage) and even put the puncturing mod on it. It has rotted in my vending machine for weeks.
Why did you guys not include the Mole Miner Gauntlet? I got an Anti-Armor with faster swing and that would wreck mobs faster than the deathclaw gauntlet due to the swing speed.
to answer the last i left half or more out with the link to teh page to give the op something to look at and find more weapons that might be viable and easier to find.
It is also not true because melee actually had less of a nerf due to bloody and unyielding being paired.
Pretty sure there was abuse of the unyielding glitch that gratz extra stats and it probably got the glitch fixed on PTS.