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I think part of the problem you're having is that these games (the 3D Fallout/Elder Scrolls games) were initially designed for open world exploration. You just kind of go in a random direction and you find stuff to do. There's usually a main questline, but there's never any rush to complete it. In other words, "I don't know what to do" is kind of the point of the game. 76 is only slightly different in that it's designed to be a continuous live service game, which means the main questline is even less important than normal in a Bethesda RPG.
I think it's worth buying the game on a discount, but YMMV.
dont want to spoil,but end game is kinda weird one in term of storage pushing you to buy f76 1st the more you play,because storage space is finite and resource consumption rise with crafting/base building/ammo making so you will just hit the wall and basically forced to get subscription for infinity ammo/resource storage. some will tell you "but you can without..." yea,you can also just eat cockroaches instead of actual food,but i dont see anyone doing that.
But without 1st the storage issues are worse and they are selling lots of FOMO CAMP items that are definitely p2w. Most can be earned ingame behind a grind ... but not all things can be earned this way.
There are still lots of bugs and issues, more for some than others, and the story writing is well ... meh. lol. But the pretty lights, costumes and explosions is fun.