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Yeah the go to methods are
earn your 1400 a day from vendors
On your vendors
sell ammo at 1 cap (you can get 2 from energy cells, 556, 45, and .50 but they take a while, and the heavier ammo takes up too much room)
sell 3 star legendary items (I've got about 800k in weapons sitting idle)
sell your flux at 250-400 per pretty easy
sell Mr Fuzzy tokens 150-300 per pretty easy
Pick the bones of super mutants (3-10 caps a kill... does add up, also has ammo and gunpowder with the odd chem)
Add to that cooking said meat and you are set for life. They sell for crazy money
.50 cal sells quick at 2... just flys out of the vendor
.556 sells at 2 frequently
.45 I would never buy at 2 (I use it, have 100k regular and 40k ultra), but it sure sells at 2
.10 almost never sells
shells almost never sell
.44 almost never sells
.38 sells slowly at 1
.308 almost never sells
.50 cal balls, arrow, cannon, crossbow, etc odd stuff never sells
5mm sells very slowly but when it does its someone buying it in mass bulk
As for energy
alien blaster ammo probably would sell very well
fuel sells quickly at 1 but is heavy
cryo never sells
2mm EC sells at 1 but its heavy
plasma sells at 1
energy at 2 sells pretty slow but I don't mind holding onto that... 1's far more likely but like I said I don't mind holding onto it
explosives I never bother with as they are rarity weapons and weight a lot
Ultracite ammo you can throw an extra cap on the regular price and it'll sell pretty quick
Then you talk the energy gat ones, they weigh to much for me to bother with keeping and selling, but I imagine that since they last so long people don't bother buying them much
I`'ve bought junk 3-star and less star items to get scrips on occasion, not for thousands of course. By my experience, junk legendary items are just hardly ever bought. So you would be selling good or at least useful items to players, keep the lightweight items for later use and try to get rid of heavy items if needed (even sell to robot vendor, if you have too many, best exchange for scrips).
That's probably trivial. I've paid thousands for good armor and weapons (most i have are probably bought, but not all, peaking somewhere around 8-12k for my extremes.
Keep in mind what is useful and what combines well. Efficient weapons against critters may involve VATS, e.g. hit chance and reduced AP cost, add-in weapons for specific mobs may profit from low weight on occasion. Weight reduction effects combine with perks and backpacks (!), and some things don't stack endlessly. E.g. weapon and ammo weight are cool, but with the food back pack, more than 90% isn't possible, so food-drink-chem weight reduction doesn't make sense, if you can afford the travelling pharmacy perk. Not sure anyone still uses the junk weight reduction effects on armor, maybe it's cool with a weightless piece to swap in when needed. Full armor sets may be of interest too, with legendary perks or the wood for extra sneak speed, so sometimes less than three star may sell too. Action point refresh + weight reduction is pretty powerful. Daily ops make some of the mutants and troubleshooter stuff more useful than it might have been before, so for completion of legendary sets (not same kind of armor) sub-3-star items may become meaningful again, if players gear and perk up just for doing daily ops in a row (weight reduction matters, however if you collect in the end, you can switch to other armor or PA then).
Not sure if the problem is, that people throw away good stuff for scrips, or that it's just so rare. Could be both :). I rarely keep heavy weapons, even though i try to sell really good ones, so they're not wasted.
Since mob levels scale, my instigating pipe revolver can't one shot (head) all the super mutants anymore :(. It's been a beast of efficiency (Instigating, +33% hit chance, less action point cost). Could attempt to maximize damage still, but it's only for the other type of ammo now, competing with an executioner+exploding (if multi shot anyway...).