Fallout 76

Fallout 76

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Public Worlds

The new Public Worlds mode will help you shake up your normal gameplay by offering special worlds that have a pre-selected group of Fallout Worlds settings enabled, fit to a theme.

All players can join Public Worlds to dive into an Appalachia that’s wildly different from Adventure Mode.

One Public World will be available to players at a time. Currently, we are planning to rotate Public Worlds once per month so that you can regularly try out a variety of different experiences. However, rotation frequency may change in the future based on community feedback and other factors.

Here are the first five Public Worlds that you will be able to check out in-game. As voted on by our Public Test Server participants, we’re starting with “Happy Builder,” and will rotate through the rest in the following order:

Happy Builder: Reduced C.A.M.P. placement restrictions, relaxed building restrictions, all Map locations discovered, and PvP has been disabled.

High Risk: No Fast Travel, always-on PVP, players drop additional loot on death, free workbench crafting, and legendary item attributes have been disabled.

Dweller Must Die: Greatly increased enemy difficulty, increased damage, increased equipment durability, and “Dark Bog” weather effects.

Quantum World: Max jump height, no fall damage, nuked creatures and flora, and “Quantum Storm” weather.

Butcher’s Delight: Infinite ammo, no VATS or melee attack AP costs, and enhanced dismemberment.

I hate PvP why.....
most useless update......
RiChuF (Verbannen) 8 sep 2021 om 7:31 
Origineel geplaatst door Strife:
most useless update......
:steamsalty:
Hardly useless.

The C.A.M.P. restrictions were....annoying....to say the least. Budget extremely low, placement restrictions being relaxed is incredibly useful for optimizing a camp. Caps for fast travel; that's an online/MMO-style gameplay money-sink, so that's a good adjustment to be available.

Big quality of life changes in this patch. Just wish the maintenance window wasn't so excessively long. Dedicated/self-hosting would be an even more significant QoL update, but they're _never_ going to do it so long as they can keep milking this cash cow.
Laatst bewerkt door Mooserush; 8 sep 2021 om 7:37
Origineel geplaatst door Strife:
most useless update......
I was just thinking the same thing.. Yet more servers i'll avoid..
I've paid the $100 a year past 2 & been waiting from day one of Fallout 1st for their so called custom private worlds so happy to see that is finally happening now. I still think that unlimited scrap should have been for everyone not just those of us who pay for the extra benefits. I'd still do it for the atoms & tent still worth it even more now for the custom worlds if its something I will like. Hope it is because I haven't played much since paying to play just collecting the atoms & free stuff here & there on both steam accounts. If private worlds are fun now I will do a year on xbox also.
Laatst bewerkt door Tony Ford; 8 sep 2021 om 7:42
Origineel geplaatst door Strife:
most useless update......
For you? Of course.
You realize you wont carry over progression and items to the "normal" world? It will just draw away potential players from real world public events. So in fact its pretty useless.
holy crap this is gonna be AWESOME

That PvP sounds way better than NW

Happy Builder is fallout 4 fan happy

Dweller must die for the true hardcore Fallout players (respect)

Quantum and Butchers just sound FUN.
Origineel geplaatst door equalizerbot:
You realize you wont carry over progression and items to the "normal" world? It will just draw away potential players from real world public events. So in fact its pretty useless.
Everyone is in for a shock i think.. they seem to think characters can just be ported over, fully stated.. I think they can be ported over but as level 1s.
Origineel geplaatst door PotatoBasket:
holy crap this is gonna be AWESOME

That PvP sounds way better than NW

Happy Builder is fallout 4 fan happy

Dweller must die for the true hardcore Fallout players (respect)

Quantum and Butchers just sound FUN.
None of them can rank up score so..
Laatst bewerkt door PocketYoda; 8 sep 2021 om 7:47
How about a public pvp always on combined with hardcore survival mode and non-fallout 1st users being able to have their own custom world but are forced public. Private only for fallout 1st members.

.....the ability to carry over xp and levels gained at least to adventure mode should be default. New equipment, guns and stuff I can understand.
Laatst bewerkt door LordZarmack; 8 sep 2021 om 7:56
Origineel geplaatst door DanteYoda:
Origineel geplaatst door equalizerbot:
You realize you wont carry over progression and items to the "normal" world? It will just draw away potential players from real world public events. So in fact its pretty useless.
Everyone is in for a shock i think.. they seem to think characters can just be ported over, fully stated.. I think they can be ported over but as level 1s.


Incorrect.

You import your character into the public or custom world exactly as they are in Adventure at that moment in time. They have all of the equipment, perks, specials, ammo, camp spots, known plans.

They are a complete clone at that moment in time.

At that point they become their own person. Whatever they do has zero impact on the Adventure character.

Lastly, if you get something in Adventure that you want to use in public or custom worlds, you can re-import that character into the other world.

You are however limited to 5 characters in public/custom worlds total.
Origineel geplaatst door BizarreMan:
Origineel geplaatst door DanteYoda:
Everyone is in for a shock i think.. they seem to think characters can just be ported over, fully stated.. I think they can be ported over but as level 1s.


Incorrect.

You import your character into the public or custom world exactly as they are in Adventure at that moment in time. They have all of the equipment, perks, specials, ammo, camp spots, known plans.

They are a complete clone at that moment in time.

At that point they become their own person. Whatever they do has zero impact on the Adventure character.

Lastly, if you get something in Adventure that you want to use in public or custom worlds, you can re-import that character into the other world.

You are however limited to 5 characters in public/custom worlds total.
Where does it state all that?
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Geplaatst op: 8 sep 2021 om 7:02
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