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Een vertaalprobleem melden
also here :P
The new Public Worlds mode will help you shake up your normal gameplay by offering special worlds that have a pre-selected group of Fallout Worlds settings enabled, fit to a theme.
All players can join Public Worlds to dive into an Appalachia that’s wildly different from Adventure Mode.
One Public World will be available to players at a time. Currently, we are planning to rotate Public Worlds once per month so that you can regularly try out a variety of different experiences. However, rotation frequency may change in the future based on community feedback and other factors.
Here are the first five Public Worlds that you will be able to check out in-game. As voted on by our Public Test Server participants, we’re starting with “Happy Builder,” and will rotate through the rest in the following order:
Happy Builder: Reduced C.A.M.P. placement restrictions, relaxed building restrictions, all Map locations discovered, and PvP has been disabled.
High Risk: No Fast Travel, always-on PVP, players drop additional loot on death, free workbench crafting, and legendary item attributes have been disabled.
Dweller Must Die: Greatly increased enemy difficulty, increased damage, increased equipment durability, and “Dark Bog” weather effects.
Quantum World: Max jump height, no fall damage, nuked creatures and flora, and “Quantum Storm” weather.
Butcher’s Delight: Infinite ammo, no VATS or melee attack AP costs, and enhanced dismemberment.
I hate PvP why.....
The C.A.M.P. restrictions were....annoying....to say the least. Budget extremely low, placement restrictions being relaxed is incredibly useful for optimizing a camp. Caps for fast travel; that's an online/MMO-style gameplay money-sink, so that's a good adjustment to be available.
Big quality of life changes in this patch. Just wish the maintenance window wasn't so excessively long. Dedicated/self-hosting would be an even more significant QoL update, but they're _never_ going to do it so long as they can keep milking this cash cow.
That PvP sounds way better than NW
Happy Builder is fallout 4 fan happy
Dweller must die for the true hardcore Fallout players (respect)
Quantum and Butchers just sound FUN.
None of them can rank up score so..
.....the ability to carry over xp and levels gained at least to adventure mode should be default. New equipment, guns and stuff I can understand.
Incorrect.
You import your character into the public or custom world exactly as they are in Adventure at that moment in time. They have all of the equipment, perks, specials, ammo, camp spots, known plans.
They are a complete clone at that moment in time.
At that point they become their own person. Whatever they do has zero impact on the Adventure character.
Lastly, if you get something in Adventure that you want to use in public or custom worlds, you can re-import that character into the other world.
You are however limited to 5 characters in public/custom worlds total.