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Another spot - and a much, much worse one - is between levels 15 and 23. Courtesy of a recent reddit post, Bethesda's idiocy was exposed here. During this level range, enemies gain health exponentially...but the player does NOT gain comparative damage output.
In other words, Bethesda did not test this. At all. They just built these curves based on guess work and refuse to budge on them.
If you think its bad now, dont worry - it gets (literally) exponentially worse later. Save yourself the headache and go play a good game instead.
Power armor makes it much easier.
There was a PTS for a few weeks, why didn´t you played it back then and gave feedback?
By 10, you have your first weapon damage boost perk.
By 25, you have your second.
Power Armor at 15, like Lord of Cinder stated.
Not saying there are no adjustments that should be made, but judging difficulty by looking at the health scaling of an enemy is absolutely worthless.
https://www.youtube.com/watch?feature=youtu.be&v=VzDN7mCDoC0&app=desktop
I have spent 600 hours in game, I have all the best perks and end game equipment. One-shotting an average enemy is what I would expect. But now, the weakest enemies can kill me easily while I need to shoot at them 5 times. And there is no way for me to increase my damage further...
Amazing job, Bethesda!
Indeed curious. As I have the Perks and Hours for my build, apparently not the most optimized build, I find no issues in general playing. It is curious that there is such a difference in perceptions. I suspect in most cases the Builds are Terrible, or the Player needs more Practice.
Online games always change. You adapt.
I run absolutely terrible perks. Even use a Broadsider as my main weapon. Ez pz.
Instead of watching old Youtube videos, spend time actually learning how everything works.
I totally agree with you, That's just the feeling I have after patch 22.
My main character is lv 168, after spending months playing Fallout 76 I think that all the experience and equipment that I got with effort now are useless. Now level 50 enemies appear anywhere on the map, and it is much more difficult to kill them. The armor seems to break much earlier, and my weapons damage are clearly inferior.
The game has become enormously difficult in every way, and for new or low-level characters it's even worse, because they don't have experience and level for equip good perk cards and their weapons and equipment are mediocre enough to deal with enemies of their own level.
I've read somewhere that Bethesa did this change to make the game more balanced, and to give opportunities for lower level players to participate in the same events than other more high level players.
Seriously, why?... so what's the meaning of months playing if now a level 10 player can also face a Scorchbeast Queen?
That's a good point, however Bethesda implemented a wrong solution to this problem.
I think it would be much better if enemies were only scaled up on the events, instead of everywhere.
I don't know amped difficulty level combined with slow leveling just sounds like a way to chase people off. Right now the game isn't feeling at all like fallout.
The PTS exists. If players do not use it, a minimum internal testing team does regardless. The more people using it, the more data available to sample from. At least that's the idea.