Fallout 76

Fallout 76

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Kuthuwu 18/set./2020 às 2:51
Game feels too difficult at some levels.
The change has made the game too difficult at some levels. For example level 9 is annoying a shotgunning scorched can blow away half my health so i'm spamming healing items constantly and have no stimpack recipe at this level. This seems to be an on going issue every time your around one to two levels away from your next level of armor craft. Additionally stuff breaks too much now and I can't help but feel like this is Bethesda being greedy trying to sell their repair kits.
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Exibindo comentários 115 de 16
Blackcompany 18/set./2020 às 5:46 
Enemies gain health on a curve. Because Bethesda is clueless and inept, at some levels, this curve takes giant leaps. Around level 10 is one such gain: Enemies gain a significant amount of health when they go from level 9 to level 10.

Another spot - and a much, much worse one - is between levels 15 and 23. Courtesy of a recent reddit post, Bethesda's idiocy was exposed here. During this level range, enemies gain health exponentially...but the player does NOT gain comparative damage output.

In other words, Bethesda did not test this. At all. They just built these curves based on guess work and refuse to budge on them.

If you think its bad now, dont worry - it gets (literally) exponentially worse later. Save yourself the headache and go play a good game instead.
Lord of Cinder 18/set./2020 às 5:55 
Try to get a hand of a suit of Raider power armor around lvl 15 and grab the Poseidon power plant workshop for fusion cores. Keep until 25 when you can craft Excavator power armor after a certain quest and roll with it until 50.

Power armor makes it much easier.
Nordblut 18/set./2020 às 6:00 
Escrito originalmente por Blackcompany:
Enemies gain health on a curve. Because Bethesda is clueless and inept, at some levels, this curve takes giant leaps. Around level 10 is one such gain: Enemies gain a significant amount of health when they go from level 9 to level 10.

Another spot - and a much, much worse one - is between levels 15 and 23. Courtesy of a recent reddit post, Bethesda's idiocy was exposed here. During this level range, enemies gain health exponentially...but the player does NOT gain comparative damage output.

In other words, Bethesda did not test this. At all. They just built these curves based on guess work and refuse to budge on them.

If you think its bad now, dont worry - it gets (literally) exponentially worse later. Save yourself the headache and go play a good game instead.

There was a PTS for a few weeks, why didn´t you played it back then and gave feedback?
Hefutoxin 18/set./2020 às 6:03 
There are a lot of things going on in that range.

By 10, you have your first weapon damage boost perk.
By 25, you have your second.

Power Armor at 15, like Lord of Cinder stated.

Not saying there are no adjustments that should be made, but judging difficulty by looking at the health scaling of an enemy is absolutely worthless.
AbsynthMinded 18/set./2020 às 6:26 
Till you make it past the Hump it can get Grindy. I don't know of any MMO that does not get grindy in spots. Prior to 22 I was impressed with how easy it was over all. Not in a good way. Now I like the feel that all my enemies are mine and in my range. With a proper build I continue to fear nothing. Hunting is now a challenge and requires a little thought. For lower levels grinding it now, grind on and see you when you get there.

https://www.youtube.com/watch?feature=youtu.be&v=VzDN7mCDoC0&app=desktop
Jarcionek 18/set./2020 às 6:59 
Imagine that you are a new player, you just come out of the vault 76 and you see three lvl 1 liberators... That are just slaughtering lvl 250 player... That must be an amazing view for the new comers now.

I have spent 600 hours in game, I have all the best perks and end game equipment. One-shotting an average enemy is what I would expect. But now, the weakest enemies can kill me easily while I need to shoot at them 5 times. And there is no way for me to increase my damage further...

Amazing job, Bethesda!
AbsynthMinded 18/set./2020 às 7:05 
Escrito originalmente por Jarcionek:
Imagine that you are a new player, you just come out of the vault 76 and you see three lvl 1 liberators... That are just slaughtering lvl 250 player... That must be an amazing view for the new comers now.

I have spent 600 hours in game, I have all the best perks and end game equipment. One-shotting an average enemy is what I would expect. But now, the weakest enemies can kill me easily while I need to shoot at them 5 times. And there is no way for me to increase my damage further...

Amazing job, Bethesda!

Indeed curious. As I have the Perks and Hours for my build, apparently not the most optimized build, I find no issues in general playing. It is curious that there is such a difference in perceptions. I suspect in most cases the Builds are Terrible, or the Player needs more Practice.
Hefutoxin 18/set./2020 às 7:07 
Escrito originalmente por Jarcionek:
Imagine that you are a new player, you just come out of the vault 76 and you see three lvl 1 liberators... That are just slaughtering lvl 250 player... That must be an amazing view for the new comers now.

I have spent 600 hours in game, I have all the best perks and end game equipment. One-shotting an average enemy is what I would expect. But now, the weakest enemies can kill me easily while I need to shoot at them 5 times. And there is no way for me to increase my damage further...

Amazing job, Bethesda!

Online games always change. You adapt.

I run absolutely terrible perks. Even use a Broadsider as my main weapon. Ez pz.

Instead of watching old Youtube videos, spend time actually learning how everything works.
Jason Ford 18/set./2020 às 7:14 
I started back at 30 the other day and almost 60 now, still 1 hitting most things and killing stuff like deathclaws in less than 6 hits. Difficulty still seems to be on the low side but at least now I can grind anywhere instead of a select few locations.
JJGR 18/set./2020 às 7:20 
Escrito originalmente por Jarcionek:
Imagine that you are a new player, you just come out of the vault 76 and you see three lvl 1 liberators... That are just slaughtering lvl 250 player... That must be an amazing view for the new comers now.

I have spent 600 hours in game, I have all the best perks and end game equipment. One-shotting an average enemy is what I would expect. But now, the weakest enemies can kill me easily while I need to shoot at them 5 times. And there is no way for me to increase my damage further...

Amazing job, Bethesda!



I totally agree with you, That's just the feeling I have after patch 22.

My main character is lv 168, after spending months playing Fallout 76 I think that all the experience and equipment that I got with effort now are useless. Now level 50 enemies appear anywhere on the map, and it is much more difficult to kill them. The armor seems to break much earlier, and my weapons damage are clearly inferior.

The game has become enormously difficult in every way, and for new or low-level characters it's even worse, because they don't have experience and level for equip good perk cards and their weapons and equipment are mediocre enough to deal with enemies of their own level.

I've read somewhere that Bethesa did this change to make the game more balanced, and to give opportunities for lower level players to participate in the same events than other more high level players.

Seriously, why?... so what's the meaning of months playing if now a level 10 player can also face a Scorchbeast Queen?

AbsynthMinded 18/set./2020 às 7:43 
Recommended level still applies to Events. I would not expect to see 10's at 50+ events. The SBQ does not have a low level scaled version. The main point was to prevent 50's at Recommended 20 Events from slaughtering everything in 2 seconds, preventing lower levels from participating.
Última edição por AbsynthMinded; 18/set./2020 às 7:46
Jarcionek 18/set./2020 às 7:49 
Escrito originalmente por AbsynthMinded:
The main point was to prevent 50's at Recommended 20 Events from slaughtering everything in 2 seconds, preventing lower levels from participating.

That's a good point, however Bethesda implemented a wrong solution to this problem.

I think it would be much better if enemies were only scaled up on the events, instead of everywhere.
Última edição por Jarcionek; 18/set./2020 às 7:50
Kuthuwu 18/set./2020 às 8:54 
Escrito originalmente por Morbious:
low levels need a xp nerf fighting there own levels catapults them to fast

1-10 was hard anyway you had no ammo and a baseball bat /plank of wood that breaks alot needing you to carry multiples but they'd be a point 5-6 that you could faff around killing lvl 4s for mats ammo slowily going up to 10 as you hoarded now no matter what onwards n upwards.....fast

left a bag yesterday of ammo for a new lvl 1 player about to exit the vault did the walk the robot event for my daily and when i looked to see how far the new player had gotten expecting them to be 3-4 they was lvl10 theres no way in a space of 15-20 mins they'd gotten enough mats for there lvl 10 gear

your about to see alot of new players running around in a hog potch of level armour wondering why there dying (i unintentionally screwed that player over with a gift of ammo if that was you im sorry i did not mean to)

as mentioned in another thread devs have commented
https://www.reddit.com/r/fo76/comments/iuc6yy/health_scaling_and_the_biggest_problem_with_one/g5m4n4q/?context=1000
health curve thread


they have the data...data knows all
personally hope they nerf xp gained while there at it on the plus side it seems nows a good time to fast track an alt


I don't know amped difficulty level combined with slow leveling just sounds like a way to chase people off. Right now the game isn't feeling at all like fallout.
Diarmuhnd 18/set./2020 às 8:55 
Escrito originalmente por Nordblut:
There was a PTS for a few weeks, why didn´t you played it back then and gave feedback?
Because I did NOT pay Bethesda money to play test the game for them that is 2 years old now.
AbsynthMinded 18/set./2020 às 9:06 
Escrito originalmente por Diarmuhnd:
Escrito originalmente por Nordblut:
There was a PTS for a few weeks, why didn´t you played it back then and gave feedback?
Because I did NOT pay Bethesda money to play test the game for them that is 2 years old now.

The PTS exists. If players do not use it, a minimum internal testing team does regardless. The more people using it, the more data available to sample from. At least that's the idea.
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Publicado em: 18/set./2020 às 2:51
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