Icarus
Airbus Flyer Apr 20, 2023 @ 10:28pm
New update???
The reduction of ingots needed per bullet is great and all but I personally struggle more with getting enough sulfur and I am not particularly fond of burning down entire forests to get enough charcoal for gunpowder. So I am not sure why they did this:

"To balance this out, rifles now take two gunpowder opposed to one, to offset the cost reduction in ingots."
and
"This requires a new resource, Volatile Material. This has its own recipe of 2x Gunpowder, 2x Oxite and 2x Spoiled Plants, which can be applied on top of a standard bullet to craft the explosive variant."

Where am I supposed to get all this sulfur from? Am I missing something? Also it seems like torching every tree in existence is now the only option for getting enough charcoal to make any significant amount of ammo. Thoughts?
< >
Showing 1-13 of 13 comments
Dallas Apr 20, 2023 @ 10:39pm 
I'm really hoping that the new exploding bullets work out worse to polar bears than the current ones. Am about to test them. Also I find that i get way more charcoal than i need from the fireplace and furnace. I'm literally destroying most of it. Sulphur though does seem to run low after a while in open world mode unless you find an underground sulphur mine.
Airbus Flyer Apr 20, 2023 @ 10:47pm 
Originally posted by Dallas:
I'm really hoping that the new exploding bullets work out worse to polar bears than the current ones. Am about to test them. Also I find that i get way more charcoal than i need from the fireplace and furnace. I'm literally destroying most of it. Sulphur though does seem to run low after a while in open world mode unless you find an underground sulphur mine.
Yea that is what I am worried about too, doubling the amount of sulfur we need without making it any easier to find or get. I have no friends and only play single player but even with all the extra weight capacity buffs you can only mine a few stacks of sulfur at a time before you are overweight. And this volatile material needing even more gunpowder doesn't help the problem. Sure the explosive ammo needs to have an adequate cost given how effective I assume it will be, but I think the amount of sulfur you need for all of this approaching insanity.
I haven't dabbled in open world yet and have only done missions so far, but I find I usually run out of ingots before I run out of sulfur. If anything, Silica (loads of concrete) and the higher end metals is what I struggle with most.

that aside, don't forget you can also unlock the recipe to craft gunpowder from fertilizer. If you're in open world, I assume you have a farm which means infinite fertilizer. combined with charcoal, that should net you loads of gunpowder.
Cole Proto Apr 21, 2023 @ 2:35am 
Open world on forest biome. Built up to Tier 4 and still haven't started to deep mine for sulfur. Found 2 deep sulfur veins not too far from my location but still plenty of sulfur rocks around. Dunno what the problem is for some players. Scout the area - there are a lot of materials around.
Also the charcoal as mentioned in the original post - really? You can't get enough? I have been destroying stacks and stacks of the stuff from all my furnaces and campfires. It is being produced more than I can spend it. Chop down a single tree and you can stuff 2 furnaces full. Let them burn and you get plenty.
This might be more of a problem in desert or canyon biomes. But that's reasonable.
Cole Proto Apr 21, 2023 @ 3:43am 
Originally posted by 1grimmreefer:
same here zero issues with resources most of my vein( underground ) ore is sulfur anyways ( most of them )that i would gladly trade for iron veins instead
I got lucky. One of my iron deep veins is located about 100m from my base. Going to grind up to a solar panel + electric deep drill today to see if something has changed recently. But a couple of months ago that setup could get a pretty decent amount of iron per time. Now with the reduced cost of ammo I hope that this 1 vein is going to be enough. We'll see. Solar electric is the way to go. Water wheel could be better if there is a stream near, but solar will do. Autonomous setup that grants you some resources any time you run by.
If someone needs a lot of gunpowder, but is reluctant to spend sulfur on it, and there is not so much of it as it seems at first in Open World, for this there is a skill Survival-> Cooking\Farming-> "Shoot like the breeze" Talent with which you can make gunpowder from fertilizers, and they, in turn, can be unmeasuredly made from spoiled plants that are constantly stuffed with a wagon in a water wheel. A few wheels set and all business.
Cole Proto Apr 21, 2023 @ 3:50am 
Originally posted by 1grimmreefer:
yeah whats with the wheel? i dont like any of the setup for it and the size is ridiculous a whole building just to power my one dish lol
That's a medieval technology with an alternator strapped on top. Seems quite accurate to be a bit more junky than diesel power or solar. IMO it has some charm in this regard. Good that they didn't make it larger, cause the physics would suggest it being a lot bigger to make any decent power. Good that they added it cause there wasn't any passive power generation for night time before. So.
Panic Fire Apr 21, 2023 @ 5:53am 
Originally posted by Airbus Flyer:
The reduction of ingots needed per bullet is great and all but I personally struggle more with getting enough sulfur and I am not particularly fond of burning down entire forests to get enough charcoal for gunpowder. So I am not sure why they did this:

"To balance this out, rifles now take two gunpowder opposed to one, to offset the cost reduction in ingots."
and
"This requires a new resource, Volatile Material. This has its own recipe of 2x Gunpowder, 2x Oxite and 2x Spoiled Plants, which can be applied on top of a standard bullet to craft the explosive variant."

Where am I supposed to get all this sulfur from? Am I missing something? Also it seems like torching every tree in existence is now the only option for getting enough charcoal to make any significant amount of ammo. Thoughts?

I mean I'm constantly going on sulfer runs, but thats kind of expected. Just like I'm constantly going on gold runs to get those electronics.
Lord Harlock Apr 21, 2023 @ 6:35am 
I have not progressed to the point where I can utilize guns in the game, but to only be able to get 5 bullets out of one ingot seems a bit on the low end. Considering that in real life, bullets are made from lead, and that you make about 30 .45 cal bullets from a pound of lead and around 75 shell cases per pound of brass, we should be able to get a much higher output than 5. Obviously, substitute iron for lead and copper for brass.
LoboFH Apr 21, 2023 @ 7:50am 
I think the update is nice, I don't feel the roadblock of ammo crafting is gunpowder, it's metals. And anyways with the durability of guns we can't go around with hundreds of rounds.
Last edited by LoboFH; Apr 21, 2023 @ 7:51am
Spaceminnow Apr 21, 2023 @ 10:55am 
Originally posted by Airbus Flyer:
The reduction of ingots needed per bullet is great and all but I personally struggle more with getting enough sulfur and I am not particularly fond of burning down entire forests to get enough charcoal for gunpowder. So I am not sure why they did this:

"To balance this out, rifles now take two gunpowder opposed to one, to offset the cost reduction in ingots."
and
"This requires a new resource, Volatile Material. This has its own recipe of 2x Gunpowder, 2x Oxite and 2x Spoiled Plants, which can be applied on top of a standard bullet to craft the explosive variant."

Where am I supposed to get all this sulfur from? Am I missing something? Also it seems like torching every tree in existence is now the only option for getting enough charcoal to make any significant amount of ammo. Thoughts?

I believe I have good "waste" management during my Icarus play.

2 times the charcoal...?
2 times spoiled plants...?

These changes seem to suggest that there may be players that have a great surplus of waste during Icarus play.

Now I may actually have to go out of my way to produce garbage to make bullets...
Cole Proto Apr 21, 2023 @ 2:39pm 
Originally posted by Spaceminnow:
I believe I have good "waste" management during my Icarus play.

2 times the charcoal...?
2 times spoiled plants...?

These changes seem to suggest that there may be players that have a great surplus of waste during Icarus play.

Now I may actually have to go out of my way to produce garbage to make bullets...
As someone who has played the game after the update I can say that you don't need waste to make bullets. The volatile material is needed only for the explosive type. The regular type still follows the old recipe components, just rebalanced. And no problem there. Harvested 2 sulfur rocks and made enough bullets to run thru the arctic and almost break the rifle from shooting. The bullets will not bankrupt you.
woohoo30ca Apr 21, 2023 @ 9:51pm 
what item makes the casings now?
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Apr 20, 2023 @ 10:28pm
Posts: 13