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Happy to hear you guys are making sure not to rush out updates like some of those triple-a game makers and we are left with a bug-ridden mess.
Keep up the great work.
But, as they say "the customer is always right when it comes to matters of taste". The game has to adjust somewhat to what the market wants, otherwise the game and the studio wouldn't survive.
I do not believe dumbing down the game will increase player engagement. Leave the choice as it currently stands. Or add these 'new' options as "options" As you currently have with difficult options, risk equals greater reward. You risk losing players who came to play Icarus to Survive as it was always intended if you alter this well-established mechanic.
I do enjoy a hardcore survival experience from time to time, but it depends on my mood.
Like if Hard Hardcore was the "only" way to play Icarus, I honestly wouldnt play it much at all anymore.
I work over 40 hours a week and have other responsibilities. I think some of the changes, like mission timers only counting down in game was both a gift and a curse.
If it happened based on real life it could make some missing really intense, but it would have to be toggleable, so when I wanna play and don't have tons of time free, I can start a softer core so my character won't die while I'm away doing stuff.
Honestly the missions where okay, I enjoyed it at first but what turned me off to the game was having to rebuild my base over and over.
The open world missions etc, even though honestly I never built the mission board yet, just played this for first time in like 6 months today for an hour. So I wanna do that and see how it goes.
That's my main thing though, I wanna make a new character and start from level 1 and unlock everything in a hard hardcore open world session, to me it sounds like fun. But, I don't want to have to do multiple missions to unlock all the exotics etc first.
If I could start my character, make the mission board let's say and select missions that way to go mine my first exotic unlocking them in the world to be found, I would prefer that.
Than I can play it the way I want😊
Of course how we all play is preference, there isn't a right or wrong way to play, the devs have obviously came to same conclusion since they have made different modes and difficulty selections etc.
I am looking forward to the expansion, gonna get back into it😁
P.S. Was there an updated that added more blueprints per level, I'm level 34 and had like 54 to spend and still had all my old unlocks lol
Not sure if that's a glitch of some sort
As someone who has reached max level in open world(a few times) this would make buying seeds and respec points actually doable. Instead of leaving open world to do 20+ hours of missions to respec 4 points. When you reach 60 you continually unlock blueprints so there isn't even a need for the workshop except seeds and respec points.
You don't want to unlock content through open world? Then don't play open world. Adding options for people who don't want to play missions doesn't take away from missions.
A single example of a successful game is not enough evidence to support a generalised claim. There are plenty of easy games that are more successful than Elden Ring. Not stating what is true, just pointing out the flaw in your logic.
Both missions and open world have difficulty settings that would make one easier or harder than the other. Gatekeeping unlocks by mode as if that affects the challenge of the game is bizarre and has nothing to do with Balance.
It's simply about player choice. Why force players to play a certain way instead of giving them the option to play however they like? Even Elden Ring does this with items, mechnics, and paths that make the game easier.
I play hard, hardcore exclusively when I do missions, and have to disagree with you about bringing exotics to open world being a problem.
First of all, the risk of losing a mission due to lack of time was removed from the game when the mission timers were altered to play time rather than RL time, as no mission requires more than a couple of hours of play time to accomplish the required goals even on the hardest difficulty.
Secondly, with all the player data now being stored on the PC itself people with no interest in running timed missions are just going to either give themselves the exotics they need to purchase workshop items, or mod the game to access exotics in open world anyway. It is far healthier for the longevity of the game to give them a legitimate means to earn those items in their preferred game mode than it is to cross your arms and demand that they be exclusive to missions when such an exclusivity is no longer possible to enforce.