Skul: The Hero Slayer

Skul: The Hero Slayer

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ImMobile 7/fev./2021 às 12:21
4
Tone the bosses down a little
The fun in the game is building your skills and being strong.. The bosses have too much hp for such repetitive patterns. You don't want HUGE speedbumps in the fun progression. These bosses are not fun to fight. It's just a waiting game and the wait is too long even with high damage.
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Exibindo comentários 4659 de 59
Lord Alucard 17/fev./2021 às 16:32 
Bro, im not joking that I had a god run one time, and could easily kill stuff but the fact of the matter, im currently maxed on most upgrades and usually have a t3 skull or one atleast ready to max rank. Those sisters still kick my ♥♥♥♥ in EVEN with me unleashing all I have on them. By this point, I have my run optimized, but that doesn't stop the second phase from being and harder
Zouls 17/fev./2021 às 17:22 
Escrito originalmente por Lord Alucard:
Bro, im not joking that I had a god run one time, and could easily kill stuff but the fact of the matter, im currently maxed on most upgrades and usually have a t3 skull or one atleast ready to max rank. Those sisters still kick my ♥♥♥♥ in EVEN with me unleashing all I have on them. By this point, I have my run optimized, but that doesn't stop the second phase from being and harder

I normally struggle on sisters but its because you have so little time to attack, they are also immune to most builds that uses CC (which sucks) and they make power skulls near useless.

However this time i spent a solid minute on them, before getting to dark phase, and then due to having gambler i just used 1 ability and got something like a 400 crit two times killing them?

Roguelikes are inherrently random, and i can appreciate that, but i think the HP problem is largely an issue due to the afforementioned, alot of them are immune to "builds" you might be stacking and hence you are pretty much just standard attack, so unless you have one that focuses on raw damage it takes a while to kill them, which leads to most builds feeling weak and we ending up in raw damage

Not to mention getting some of the good quints can do half health to bosses or something, and its pure RNG.
iRichigo 17/fev./2021 às 20:01 
Don't get me wrong...

i Agree...
but not for the same reasons...

been trying Challenge runs, and all in all, stage 4 seems imposible...
i can manage reaching the boss, but not beating it in a challenge...
like no switching, and Basic skulls until legendary only.

its no fun to go full Overrun priority as trying to use the main gimmicks of your skulls is whats supposed to be fun.
out of 7 Builds i've tried...
(3 particular skulls give me problems:
Ent
carleon recruit
water spirit)
it results Impossible to even try to beat 4th and 5th bosses with a lot of the skulls...
mostly because of Build issues...not enough damage even on like full Sets dedicated to Damage, or Needing to tank a lot of hits so you prioritize HP items, but then you don't do nearly enough damage, so Hoardes overwhelm you because you're hitting them with wet tissues with a half full defensive set...

issue here is probably that a lot of skulls are not balanced, and while i like challenges, ive hit a stalemate where i KNOW that some skulls cant deal with some bosses even if i wanted to, requiring me to acquire better ones...
its not that i cant beat the game, ive done already, but part of the fun also comes from testing your understanding of the game, and right now, its just teasing me as i cant do a run on ANY skull i want, unless i have an alternative overpowered skull...
which is not the goal here...
its more of a general Skull Balance, more than a Bosses have too much HP per se...
Última edição por iRichigo; 17/fev./2021 às 20:02
TurboTired 17/fev./2021 às 20:39 
I understand they have to strike a balance between boss HP and player damage, otherwise players would just go max damage and disregard defense/avoidance to just melt the boss, but I think they got the balance wrong.
I've beaten the game several times, and each time I dread going into a boss room because its just really tedious and not fun. I've gotten to the point where I'm just doing runs up until I make a Legendary skull for the achievements and dark quartz, and just die (usually at the bishop...good lord I just fall asleep at the wheel).
I think it would be a lot more enjoyable to amp up the boss damage but decrease their HP, to where you can't just go guns blazing or you will die, but at the same time you don't spend an eternity on a single boss.
Long epic boss fights might work for linear games, but for rogue-lites where the core gameplay is doing numerous runs over and over, it just ruins it.
Curse 17/fev./2021 às 20:47 
I agree somewhat. Playing with builds focused on negating/reducing damage, shields, and healing makes boss fights horridly long. Did a successful run with shield and berserker and it ended up taking almost 30 minutes longer than a run with a magic damage build normally would.
Leviathan 17/fev./2021 às 22:10 
I actually feel kinda weird about that. First time I face the bosses I always die. Third time they become a lot more consistent and even easy for some reason. For example, my current strat against chimera is spam everything while facetanking it and dodging the stuff it shoots with well-timed dashes. It's not a really good strat, in particular with the venom geysers, but it works, somehow, especially if I have predator or berserker (but it has worked with legendary form of Petty thief, Ninja, Grim Reaper, and pretty much anything I've used).
Última edição por Leviathan; 18/fev./2021 às 1:14
Killial 18/fev./2021 às 11:38 
Escrito originalmente por Curse:
I agree somewhat. Playing with builds focused on negating/reducing damage, shields, and healing makes boss fights horridly long.
That's kinda one of the main things I've been trying to say since my very first post here.
Or the second post?... Well, one or another, anyway.
And the bad side here is not that you can't beat the game for that builds - you can! But that you can - that's also the main horror of it! It's terribly long at 4-th+ Bosses.

And I know that almost all the power skulls that are supposed to be tanks are not the best skulls in the game to play... and I know where this will lead, if I play tanky build... and I don't build what the game wants me to build to pass through the certain bosses... so it will be a really long battles with a build that not focused on DPS and/or just use certain skulls... and I know that I was to blame only myself for that... and all this s**t...

But damn it!...
I just have feeling that something is wrong. Maybe not what I think it is, but something is definitely wrong with it.
Unless, it's just the planned game design that you have to put up with.
But I think that sooner or later everything will get better.
Nepherion 18/fev./2021 às 17:58 
i m tired off this game ,too many skull ulsess , too man,y luck needed for win , fun is dead
Zouls 18/fev./2021 às 18:38 
Escrito originalmente por Nepherion:
i m tired off this game ,too many skull ulsess , too man,y luck needed for win , fun is dead

if you want infinite damage and health from out of runs, yeah i can see, aint no god mode for ya.
Leviathan 18/fev./2021 às 20:09 
Escrito originalmente por Nepherion:
i m tired off this game ,too many skull ulsess , too man,y luck needed for win , fun is dead
I have seen no useless skulls besides Ent, Shield and Bomber... and I'm not saying those are useless. I just don't like to use them and haven't taken the time to use them and upgrade them and see if they get better.
Dagon 18/fev./2021 às 23:10 
I kinda agree with this post but that will take the fun when fighting the bosses. I have an alternative which the development must add a life-steal item or set so that we can survive a little longer. There there could be two new life-steal set one for magical attack and other for physical attack or they could add new class that can heal like a healer or life-steal skull for example vampire could go for life-steal and necromancer could go for heal over time. In the future I hope they go add more class like support.:pseudopost:
Mastema 18/fev./2021 às 23:15 
Escrito originalmente por Leviathan:
Escrito originalmente por Nepherion:
i m tired off this game ,too many skull ulsess , too man,y luck needed for win , fun is dead
I have seen no useless skulls besides Ent, Shield and Bomber... and I'm not saying those are useless. I just don't like to use them and haven't taken the time to use them and upgrade them and see if they get better.

From my experience the 3 of which you listed Ent is the worst, both in all his previous forms and legendary form. I guess his unique is somewhat decent, but his Legendary is a plain downgrade from his unique. Bomber turns into a walking nuclear missle if you decide to upgrade him which is really good for stomping out bosses quickly if you have decent and reliable skull for switching depending on your build. Shield is hella fun against normal enemies and adventurers without even turning him Legendary, though as one might expect it'll take a ♥♥♥♥ ton of time for him to kill a boss.
Última edição por Mastema; 18/fev./2021 às 23:17
Killial 19/fev./2021 às 0:53 
Escrito originalmente por Dagon:
I kinda agree with this post but that will take the fun when fighting the bosses. I have an alternative which the development must add a life-steal item or set so that we can survive a little longer. There there could be two new life-steal set one for magical attack and other for physical attack or they could add new class that can heal like a healer or life-steal skull for example vampire could go for life-steal and necromancer could go for heal over time. In the future I hope they go add more class like support.:pseudopost:
It is probably fun idea to have a life-stealing skull like a vampire or something. But, nevertheless, this is not a solution to the problem, because at this point it will turn into another type of time-stretching tactic, when the latest bosses still have tons of HP, and you still have no DPS but only life-stealing instead, so you still spend a lot of time to fight the Ioanna and other fatty.
ImMobile 11/mar./2021 às 20:44 
Eh, this post has enough conflicting opinions for me to say it's pretty obvious something needs to change. It's a video game. It's meant for all to enjoy who enjoy this type of game. Since there are so many who don't enjoy it I would say it warrants a little tweaking on the boss side of difficulty. I already got bored of the game weeks ago and not wanting to take the time to fight the bosses is the reason so.. anyway.
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Publicado em: 7/fev./2021 às 12:21
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