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try to upgrade your main attack more
Although, if we're to try and strategize, such an approach may be hard to pull off on later bosses. The guardins of Elysium are a dynamic duo against whom it is hard to turtle or hide behind openings, not to speak of the futility a frontal assault is against one of them. The last barrier, well, he's even bigger trouble. Sure, he leaves more room between attacks, but combined with the skulls he summons, unless you've got the necessary DPS to deal with them quickly, Styx will find you sooner than you may think.
The bullrush on the shield provides a lot of safety and can do surprising damage with correct boons and Daedalus upgrades. I'd say that's a good bet to get acclimated to the patterns of upcoming bosses.
- Aspect of Nemesis
- Aspect of Poseidon
- Aspect of Arthur
- Aspect of Achilies
- Aspect of Chaos
- Aspect of Zeus
- Aspect of Chiron
- Aspect of Rama
- Aspect of Talos
- Aspect of Demeter
- Aspect of Gilgamesh
- Aspect of Eris
So, like, 2/3 of the Specials are worth using. A bit too much for "Specials are useless in this game", don't you think?
With that said, don't rely on the shield's special. It's cool that you've did well enough to get passed the first two bosses, but it scales terribly, and if you really need the range it'd be better to practice the bow. If it works for you then that's cool, however if you do need help doing better, I'd advice not putting all your eggs in that basket. The shield special is not the best to have as your main source of damage unless you're using the aspects which I'm not sure you have available to you yet.
Also another thing, the shield throw attacking 4 more enemies sounds cool on paper, but understand that also means it comes back to you slower, which means if an enemy comes at you then there's a longer delay till your shield comes back so you can block or knock them back. I'd try avoiding it, not getting hit is more important than dealing damage, at least until you have enough of a safety net in having a lot of health and Death Defiances.
for a starter player yeah specials are mostly useless, except Stygius and Exagryph. The guy hasnt gone past Hydra yet. Why use specials when something like dash striking with shield/stygius/eternal spear is way, way more efficient and has a lot more damage output
Specials can be good with blood aspects sure, but for stock weapons they are not worth it when you have far better alternatives
If he prefers ranged attacks he should either take the bow or try to get Daedalus for the shield, with the Charged Shot, which makes him almost invulnerable to direct shots while puting out a lot of damage, if he blocks at the right time and spams the charged shot after blocking attacks
here watch a video of a guy using charged shot
https://www.youtube.com/watch?v=9nH3OJlA1m8
To OP I'd say with vanilla (zagreus) shield use special just to finish dying enemies from range. The main attraction for vanilla shield is the attack for regular attack and block+bullrush. If you want ranged to complete first run personally I find the railgun to be the best. Slap zeus boon or dionysus boon for attack and you're set.
When you get aspect of chaos you can do bull rush and special.
Say you're rolling with Stygius, pick up Ares and end up getting a relatively poor choice of boons, so you grab the one that augments your special. Great, now in addition to your other attacks your special inflicts Doom. So when multiple enemies close the distance, hit a quick special and dash out of there. Whatever the Doom doesn't kill will be weakened, allowing you to dash back in and slaughter them with your other attacks. Shield? Now you have an effective ranged weapon for those times when you need to put some distance up. Toss your shield out and dash away while it chain Dooms a few enemies and inflicts some respectable damage while you remain safe.
Going bow? Got Athena? Great, now your special - a wide flurry of arrows - deflects projectiles. This is arguably almost as good as the vaunted Divine Dash, as anytime an enemy fires anything at you, you have a lightning quick arrow volley to deal (very minor) damage while far more importantly, throwing their projectiles back at them. Unlike Divine Dash, the arrow volley will cover a nice wide arc and give you great coverage.
Those are just two examples off the top of my head. The game is remarkably well balanced for the most part. Not everything is as god tier as Divine Dash perhaps, but a smart player can utilize whatever they're given and come out ahead.