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Also, I felt casts were kind of weak until I chose the mirror upgrade that reduces me to only 1 cast, but puts it on a 3-second cooldown. I started using it far more often since it would just keep coming back without having to chase down the blood.
Invest into cast upgrades in the mirror, pick up some blessings, you know start actually using it like it is supposed to be used. You'll quickly understand what the point of casts is. It's whatever you make it: a useless part of a run because you neglected it, a great passive damage increase thanks to the mirror upgrades, or a focus of the run that destroys every boss and room you come across.
I'd usually rather have something that I can always use, versus having to chase down the cast.
At the very least, the baseline un-upgraded case barely seems worth using. Unlike the default attack and special.
Casts really get a lot of benefit from several mirror talents. Boiling Blood grants Attack & Special damage to foes with Cast Ammo in them while Abyssal Blood reduces foes' speed and damage. Useful bonus for every build and you don't even need to get a cast boon to make use of these buffs.
For actual cast builds you really need either Infernal or Stygian Soul talents unlocked. Infernal Soul boosts total cast ammo by two giving you three to use while Stygian Soul regenerates your cast ammo instead of dropping bloodstones. You also want to get at least a couple of Poms for your chosen cast boon; Poms have limited long term gains but the first couple of levels given sizable buffs to your cast damage so you'll want to get to lvl ~3-4 if possible.
Stygian Soul + extra bloodstones (via Chaos boon, Well of Charon buff or Artemis legendary) is amazing for pure cast builds and is my preferred pick of the two. You don't need to worry about retrieving bloodstones and in long boss fights you can keep your distance and fire your casts fairly frequently. Some weapon aspects also get nice benefits for casts. Demeter + Glacial Chill + multi crystals can deal with tough fights quite nicely and melts Hades.
For example, if you have the Artemis cast there are rooms where you can go in, shoot three casts at an enemy, dash strike in to finish it off, grab the crystals and repeat. If there's a group of enemies why wouldn't you throw a Blade RIft or Trippy Shot at them first to soften them up?
If nothing else you want to shoot your cast into bosses so you can use the mirror talent that makes them take more damage.
They're good for attacking enemies at a distance when you don't have other options to do that.
Casts can be used to apply more status effects to enemies, even when they don't do a ton of damage on their own.
Without spoiling too much, there are some super-powerful duo boons that you get from having God A's cast + God B's attack/special/dash/call
Also, once upgraded with certain boons, it does a significant chunk of damage in its own right.
Also, make note: your cast STICKS in the enemy it hits, debuffing them. You can recollect it after the enemy dies or after a few seconds. If the cast misses, it drops on the ground.
What my gripe was, was basically this:
I mean, yes, the cast gives melee builds (such as the default blade) a ranged attack, but the base damage and number of casts seemed like garbage. You always had to use Nyx's Mirror and/or boons to strengthen your cast and make it shine.
However, what did it for me was the aspects of Beowulf and Hera, where you can load casts into your next attack. Only then did I slowly begin to appreciate those little, humble bloodstones.
I think my issue with the baseline cast is it is weaker than the normal attacks. A single charged shot from the bow deal 70, and I think can pierce. The starting cast, is single use 50 damage 1 charge and you have to collect. It felt like i had to be missing something, since it made no sense.
It's not really gamebreaking, but it does seem to set a bad first impression for the skill.
Now that I've played more I see the use though.