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On Normal, it shouldn't be getting harder unless you explicitly use a Pact of Punishment.
There are some rooms that have skulls next to them and those rooms will be more difficult than non-skull rooms. Also, you may receive variations of existing bosses and those variations may feel harder if you've gotten used to the other boss that could show up in that room.
For Theseus in particular, he may receive a different type of god aiding him when he is weakened, which will change how you would need to avoid that god's attacks.
Two simple examples, as you progress through the game that you will randomly start meeting the other Furies which are harder than the first one. You do not need to have unlocked any heat for this to happen.
The second can be seen with the hydra, the first time you run into him he will only spew slow moving projectiles, as you fight him over and over, and I'm not sure what triggers this maybe it's unlocking other weapons maybe it's unlocking certain story elements, but he will suddenly get access to several more moves, like machine gun rapid fire, magma spit, etc. The same can be said of his heads which the first time you run into the hydra will not summon the skeleton minions but after a couple of times they will start summoning the skeleton minions even before you have unlocked any heat.
There are other enemies in the game who also develop new abilities and become harder and have slightly different upgraded attack patterns as well again I'm not sure what triggers this.
I haven't experienced any of this at all. The game gets EASIER as you unlock bits in the mirror and weapons, plus their aspects. It only ramps up the difficulty with the pacts. The runs can be easier or more difficult based on boons and probably unimaginable variables like, maybe the player didn't eat a proper breakfast or something.
All these different versions of the bosses and mobs are literally unlocked through the pacts.
Unless I just happen to experience this on all three of my clean restarts which would be pretty long odds. Although I was not watching as closely I am also nearly 100% certain you can't find the hardest mini bosses in any area the first few times you play them, example the super witch who can teleport and has an interaction point in her room in tartarus.
There are several more examples, but I am tired atm.
For my first few runs, initially I was just fighting Meg, but then after about 10 or so runs (I'd made it to Hades by then but still have only gotten to his second phase - took me about 7 runs to get there though) Alecto showed up and the following run it was Tisiphone - each with their own unique (though similar, aside from Tisiphone's phase change effect) movesets. The hydra also changed its moveset both times Meg changed to one of her sisters. He went from throwing those shard-shaped purple bullets (standard fight) which increased in speed and quantity each phase to a version where he only used his head slam, but with each slam small AoE circles were spammed all over the arena followed shortly by a small explosions (similar to a few of Theseus' second form boons like Zeus') - and then a third form showed up the following run as well, this one spamming those purple sweeping wave attacks that some of the bigger Bloodless use (which pass through the barriers) in higher quantities with each phase (with 3 waves during the third phase). When Zag first meets them he will comment on them looking different, with entirely different intros for the Furies. Haven't yet noticed a difference with Theseus and his pal.
Anyway looking at the wiki, it seems the bosses reveal new forms after having killed the originals at least 3 times.
Maybe this is something I never experienced because I have been using the same save file since before 1.0. Dunno. Didn't realize it was a thing, if it is.