Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Couple of suggestions:
- Ignore all Aphrodite boons in path choices. You basically already have all the useful ones, they're enough to beat the challenge, you only need more health. If you're forced to take one, pick her legendary or the cast one. Healthy Rebound can work couple of times, but usually it doesn't do anything, because you will get hit. Everything else is practically useless.
- Stay away from groups of enemies. Put out your regular cast, run away and shoot them from afar. Only go in on 1-2 enemies that can shoot projectiles at you from behind to burst them down.
- Never use your special.
- Don't worry about magick, but at the same time don't forget to recover it after killing the last enemy in multi reward encounters. The last enemy will have weak effect on it that regenerates magick when you stand next to it and for some reason it works after a fight in a place where that enemy died.
- In Charybdis fight stay near bottom walls and focus on one tentacle at a time and be ready to dash through the projectiles. Don't worry if it seems you're not doing enough damage, just stay focused on dashing. When it hides tentacles and starts spewing red orbs, run to one side of the arena (I usually go to the top left) wait for the projectiles approach and sprint all the way to the other side. Dash back through left over orbs near the other end.
- In Eris fight don't let the apple pillars be destroyed by her sniper shots. Dash around her or time it to dodge the shot with i-frames. The pillars a crucial for your survival there. You have to pay a very close attention to what attack she's readying and run away behind them to be safe. Try dancing around them, only attacking her when her attack is over. As with Charybdis, you must think about survival first and bursting her down second.
Her very last phase (at her 10% health) is the worst one. She starts teleporting and firing short volleys that do sh-t tons of damage. Run towards a pillar after the phase start and react to her appearance to dodge to the other side to be safe. After that it's time to burst her down with what little damage buff you get from staying close. You need to be ready to dash behind her back on any of her bullet gun attack (I don't think you have troubles with bomb attacks, they're pretty easy to avoid, this phase is no exception).
This trial is so bad, because it doesn't showcase a build or have a cool restriction, but is just ha-ha everything is heart shaped (weapons, rewards).
Since the first few trials were basically cool builds that the game wanted you to try out, I considered this trial to be a bad build that the game is showing you is objectively bad for this weapon. The game is telling you its not a good idea to use aphrodite with the torches and then also challenging you to do it anyway. Honestly I think the trial is pretty fair with the only rng element really being whether or not you face charybdis (which can essentially end the run).
If only they gave us the cat for the heart shaped DD, this would be so much easier
Charybdis is so much easier than you're describing, I'm questioning if you understand that you can dash through attacks. Don't stand directly between two nearby tentacles and you have like one super-telegraphed attack to dodge at a time. The homing balls can be herded to all group up by just sprinting away from them, and then you dash through when you need to turn around. Eris will be really slow with this build, but the entire fight is, as always, about circling around her and staying behind her until she goes and sticks in a corner and you wait for her to leave.
Aphro's regen isn't bugged as far I've seen, btw. You don't restore magic from magic per second regen effects while you are channeling or have your omega cast on the field, though.
Yep. This is what I did too. Health build, got the legendary boon, and did pretty much this. Yes it was a tough one. Maybe the only trial that took me having to retry (other than the 5 star one).