Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Given that aspect is also the one with healing if i remember correctly, a rename seems better.
I agree that a change would be a better solution and less costly in terms of production of the issue. And the staff really does heal.
But as for the jester's cap, it makes some sense. Firstly, if you remember in Hades 1, aspects of weapons were presented by Enkindu, King Arthur and even Lucifer. That is, time reference is not a strict condition.
Secondly, as Moros once said: the aspects embody not only weapon owners from the past, but also weapon owners from the future. This is why we have the Moros aspect of the torches - he will wield them in the future.
Thirdly, Momus himself, in the era of Renaissance and classicism, became a very popular character in the theater and was portrayed there as a classic jester. With classic cap
After all, in the Fields of Sorrow, no one is bothered by the remains of Gothic cathedrals
This. It also explains the aspect better than associating it with Momus.
Related: anyone feel like the Aspects of Artemis and Pan feel backwards in their character? In the original game, Artemis had all sorts of seeking powers, which is what the aspect of Pan does; and the aspect of Artemis has a sort of "freak out" riposte mechanic more befitting that of Pan.