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She always appears randomly.
AFAIK it's just random, independent of anything you do. Might be interesting if there were a Well of Charon item that could be bought to increase the odds of a miniboss encounter showing up. *shrug*
-The fact that this fight is either 100% unavoidable or completely absent feels really, really bad for both speedrunning and high fear. This fight is an absolute minimum of around a full minute off your timer. Most other minibosses are offered twice and frequently allow you to skip them. Other minibosses also can be killed in a couple seconds with a strong build and do not have immunity phases (at best a teleport that lasts under a second).
-The difficulty of the fight varies astronomically depending on how far apart from each other the tentacles choose to spawn. With maxed enemy speed and a melee build, it is absolute hell trying to do anything when three tentacles are all right near each other and spam the spin/shockwave move. Other times you just get to dance around a lone tentacle and have an easy fight.
-The fight wastes tons and tons of time making you dodge the homing orbs while literally nothing else goes on.
-The main body of the boss might as well not actually exist, since it is barely on camera outside of the pans at the start and end, and you just stare at some tentacles spawning out of the ground. It doesn't feel like you're fighting a sea monster so much as a few turrets.
I personally would be fine with the fight just being completely scrapped in favor of a normal miniboss; if it is going to be promoted to area boss, there should be a substantial rework of the fight, because it's really weak both thematically and mechanically right now.
To add to this minorly, they definitely feel like the boss of the region, but also for the high damage output and the...carpet bombing? or general high volume of attacks over wide AoEs, and maybe I'm unskilled but I have a hard time even focusing one tentacle without being struck consistently. Once I got through this fight with only two hits, usually it's scathing.
I believe damage numbers will probably be adjusted as the game is further developed though, between Charybdis and Eris being effectively at the end of this run.