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Double Aphrodite works super brokenly with the base strike version of that combo too, since the hits can all be close unless you charge all the way to omega.
I kinda want them to get a cast based aspect ... so I can ignore their actual weapon attacks, since I dont think there is a way to make a good version of them without gutting them.
Staff: its mechanics are basic, easy to understand, you have a melee and ranged attacks. It gives a good base of how to play the game.
However (and I agree with you) it's just too weak.
I mean, 10 (TEN!) base damage for the Y?
It should be at least 30.
The base attack could be upped at least 50%.
Perhaps that could make the first few runs a bit too easy when starting the game, but so what?
The Axe: the issue with the Y blocking ability is that it doesn't tell you WHAT you CAN and what you CAN'T block.
Aegis Shield could block literally anything.
With the Axe it isn't so clear, nor it's area of effectiveness.
That should be adjusted.
The Flames: I really like the flames hahahaha
But maybe I'm the only one 😅
The biggest problem is that it takes too long for the X special to charge up and then 5 mana each shot is just too much.
Spamming the Y works well against room filled with enemies, kinda poor man's shield.
It also needs some nice damage boost.
(there's an aspect where your shots keep on the screen until you dash, then they come back to you and damage enemies in the way. It's somewhat like retrieving the spear in the original Hades. That's the best aspect)
The Skulls: again stronger opponents (like bosses), what I usually do is spam all the skulls then immediately use the charged Y dash to damage some more and get the skulls back.
The downside is that it consumes quite a lot of mana, so you should either have a large pool or some boom that helps you replenish it quickly.
(also the upgraded aspect of Melinoe is surprisingly useful, making each skull more powerful)
All in all, the biggest problem with the weapons, all of them, is:
If you have a strong B cast build, the weapon you are using is virtually irrelevant....
The weapons are kinda secondary thing in this game. Literally anything goaa as long as your cast do the job.
And that's not how it should be.
I've used it to beat 24 fear (soon will try for 32 fear)
Here's a long post I Made talking about the details of the goodness of Torch's attacks in general discussion (especially aspect of Eos. not gonna repost something that long here.)
Here's the name: "Umbral Flame's aspect of Eos is actually good (also a guide on it)".
(should be easy to find if you paste some of it into the search bar.)
Descura: alright weapon, no matter the aspect.
Lim and Oros: fun weapon to use (I almost thought it'd be the default one, given the cover/banner art of the game!). Omega attack is weak though, as is the Special (including the Omega Special) — the final attack in the combo does more damage than the Omega attack, which kinda feels wrong. I almost feel like I could do a casual speedrun with this weapon, particularly with the Aspect of Artemis.
Ygnium: takes some getting used to, which is not always a good thing. The problem is that it's hard to target enemies, and this is especially true with the Aspect of Moros, where the flames from your Attack go through foes — it'd be better if they stopped at a foe's location so that when the (Omega) Special is applied, it better attacks the foe you're targeting.
Zorephet: I love how heavy this weapon is to use! It hits so hard, which makes it satisfying. However animation locking is a bit of a problem, so I may get hit when in the middle of an animation when I should be impervious. It would also be nice if I were impervious when deploying my Omega Special — the Special has defense, and I don't like to lose that (I understand it's not the most plausible thing for the game, but in this case, I say screw such plausibility!).
Revaal: a fun little concept: explodey skulls. Pretty good no matter the aspect.
It'll be interesting to see what the last weapon will be....
Having Unblockable stuff is kinda new to Hades 2, and I'm not sure I like it either.
And the Umbral Flames are... really easy to use? I don't get the hate. Spamming special floods the arena, and dropping a cast and moving slightly makes it very easy to keep the stream of specials slapping your enemies. Rather liked when I had the hammer making it only fire 1 omega blast for really good damage. Like, 800. Quite nice on larger targets... quite painful when you miss.
Skully... I found the special gives you some unique movement options between dashes... but charged, you're probably hitting the whole arena. Charged attack goes over obstacles... handy with the energetic ranged foes. Charged special, before it goes omega, it lengthens. Really nice if you're needing to scoot away from things. It's overall... usable, but like the staff, I'm not loving it.
I like using the axe, but, yeah, the blocking is just... :(
No notes on the knives, there's a good reason they're on the menu screen.
I hate to compare to Hades 1 because this one clearly wants you to play in a less frantic way, rely more on magic since Melinoe is a witch etc., but I can't avoid it:
Even weapons that start off very strong, like the Axe (in raw damage) they don't scale very well throughout the game. The enemies get much more armor and HP and even the axe will have a hard time dealing with hordes of enemies, especially on Tartarus.
In Hades your Booms would improve your attacks or specials. In Hades 2 your booms pool is diluted between attack, special, omega attack, omega special and casting.
With Zagreus you would end a run feeling like a god yourself.
With Melinoe is more "I'm doing good enough to survive".
Agreed. A good cast boon will completely trump nearly all weapon choice builds.
Have only come across 1 Sister blades build out of all the weapons/aspects where I used the weapon more than the cast ability for bulk damage.
Have you ever got the Dual Boon between Apollo and ZEUS? A cast boom, of course.
That thing is INSANE!
Sister Blades - probably the best, but requires some skill to survive through armored enemies.
Ygnium - pretty slow attack with little damage and range. But haven't tried other aspects. Special is much better but you need to be careful since it doesn't stan your enemies. With hitch special becomes the ultimate weapon of mass destruction.
Zorephet - big slow boom, worst special of all. Special needs to be reworked into Artemis blade omega attack to be normal.
Revaal - so so. Melinoe and Persephone aspect feel too dangerous with slow attack that deals not so big damage and necessity to pick skulls back. Medea makes it good but still risky.
Overall I prefer Deskura and Sister Blades.