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In other words, I think I'll hold off with the Oath (or maybe even playing more of the game) until the next major patch. It's not worth it right now.
I am hoping that the fear system is going to be both reworked and added upon. Some fear options are good and some are just terrible but this is covered in another suggestion thread.
After beating the game on 36 fear just so i can get the statue (I think it was 36?) i only get options for too high fear requirements and while it should feel like the natural progression, the limited and un-fun options make me look away and just try to get nightmare by grinding no fear runs and collecting bones which is a little casual for me and burns me out since there is zero difficulty.
What i am saying is basically the fear system is not linear and instead of choosing which aspects of the game are going to be more difficult it ends up making for a 1 hour and 30 minute runs where i can't wait to finish and never try again.
My choices are:
1. Easy no fear runs with little reward.
2. Moderate fear runs with modifiers i enjoy but zero extra reward than no fear runs so i pass.
3. Way high fear runs with too many modifiers i strongly dislike that take up all the free time that i have for gaming for 1 nightmare that is not worth it so i pass.
I also completely agree with the statement that specific bosses shouldn't award nightmare, a whole run should award nightmare.
P.S. Off topic, but in the whole discussion of end-game which this basically is it, the resources felt good to be interchangeable in hades 1, but in hades 2 you are stuck with too many resources and limited-time consuming ways of turning some of them into something also obsolete. I'd like to either be able to pawn off all my extra stuff, not just the fish and the herbs or trade them at the broker a-la hades 1.