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Or do you mean synergy, how it works together with the rest of the moves?
The axe could block during its attack combos, which was a way to reach the slow finisher safely. The coat cannot since it's part of an omega move, which commits you to the omega move animation, although the coat also doesn't care about it as much since it only has a two-hit attack combo.
Also, the axe's block was disjointed from Mel and generally just blocked a LOT more things than the coat's block does, such as erasing the clock hands in the Chronos fight and working against several projectiles that don't seem to be blockable with the coat.
I'm trying to figure out if this is a more widespread feeling. I think this forum is an important feedback point in that regard.
Despite the small sample size, I believe most players prefer the axe mechanic. I hope this gets to the devs somehow.
I mean, new axe special is kinda cool, having a move to weave between attacks and tag enemies with status curses, quickly shred damage shields, or finish off something that doesn't need the third combo hit. Mel axe in particular is pretty happy to just go dash-strike (with the hammer that hits twice) > special, alternate repeatedly until dead, never worry about the slower moves.
But it does result in the slam (attack combo 3) feeling incredibly bad, the weapon needing a blitz special or something similarly impactful, a much worse Chronos fight, and general problems with getting attacks out. Like I had an Charon axe run get a giant invincible-until-everything-else-is-dead mourner (I think that's the name, the wailing enemies that chase you) off Fangs x2 and literally had nothing I could do to keep it off me with how long the weapon has to stand in place.
Black coat play styles are most of the time agile enough and I find myself rarely utilizing the blocking mechanic because of it. The same cannot be said for axe, especially Charon axe. What we have now is a giant ass open window for getting hit before firing omega special; it's something you can get used to, but it makes this aspect so clunky to use.
I agree.
I think I only use coat blocking in very specific boss situations. To clear Chronos' spheres, for example. I really think it's unnecessary in general.