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Now as for the bosses, Éris will probably be nerfed, the damage is surreal and the reaction speed for her attacks is very small (although if you stay on top of her, it's easier to predict the attacks, she doesn't have attacks that knock you off her).
Now Polyphemus is the worst boss by far. In addition to having windows where the only way to deal damage is to stay away, the respawning of enemies is simply too much. I think maybe some of his fighting mechanics should be revised (not just nerfs). But much of the surface still seems intentionally unbalanced to me, I believe that when we have the other biomes many things will be adjusted and revised, especially because the run cannot be so difficult at the beginning.
I have done various builds/Weapons already; I wouldn't have 20 Fear Runs under my belt if I didn't have to tango w/ the surface with the various weapons in the game. The fact you stated that you want the Soot Sprint Boon on the Surface basically confirms my issue that I outlined in the Eris segment; You're Hard-Lined in using it, or risk Positioning RNG when Eris uses Shotgun Barrages. Casts are also one of the safest ways in dealing with Polyphemus & Eris since you are both in an advantage at dodging attacks while retaining Crowd Clearing capabilities unlike most Attack/Special Builds that aren't Top-Tier. But you don't always have the luxury of them, sometimes you have to roll with what you're given, as how Roguelites are intended.
It's a roguelite. I adjust my approach based on my boons, which I suspect is how the devs intended it.
And so have I. And that's why I'm saying I believe there are alot more rough edges concerning them versus the other bosses in the game, because there is a stark contrast in difficulty in facing them with specific builds versus the rest of the bosses/enemies in the game atm.
I'm also referring to the Surface with a 20+ Fear Mindset, which makes it far more unforgiving versus a Standard Run; You can beat both Underworld & Surface fairly seamlessly w/ a haphazard build w/o significant Fear Modifiers, but it gets significantly more dicey once you start getting in the 20's; Compared to the Underworld you have far less room to experiment in the Surface.
Yeah old mate seems to have completely missed your point I think. Eris is a broken boss for me. I don't think it's great design to make her punishing against certain types of play and then literally unable to do damage against other builds.
Cyclops is a bit the same in terms of how punishing he is against a melee build and borderline defenceless against ranged damage builds.
I think that's why I don't like surface runs in general. Underworld runs I don't try very hard to guide my build in any direction and really play around with different weapons and boons, and I haven't lost a run in a long time (currently at fear 16). Surface runs I feel this sense like "ugh, better take Zeus trinket to make sure I get the good cast buffs or cyclops is a chore, ugh do I want to cheese Eris and take Hestia trinket?". I still win if I don't (most of the time), but it feels like picking Dan in SF.
Cyclops is easily handled on melee. Just gotta learn to dodge on top of dmg and stay behind. Walk away during the zombie stomps that create a small ring.
Maybe melee/axe just deletes her, I really should start playing with the other weapons more. I've finished a bunch of runs with staff and daggers. I greatly dislike the flames, so should figure out what their deal is, and the skull is.. ok, from my experience. But hell, I have 150+ hours in Hades 1 but I mostly used sword and fists, and I'm okay with that. If she has a type matchup why beat your head against the wall trying to use a pikachu at Brock's gym?