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Look up some strats and advice for it. It is worth the experimentation.
Its Omega Attack is just awful, especially since it's suffering a bug right now where you have to be point blank for it to hit unless you dash. Before the patch, it had some good range, but even then was otherwise not worth channeling. The shield it has isn't really worth it either since you have to punch to bring it out in the first place, so it's no good for reactive defenses.
Its Omega Special is... situational. If you happen to have a strong special build going, it can wreck some serious face. Poseidon's flourish in particular goes well with it, as well as Static Shock and Support Fire, if you can get them.
But the Black Coat shines more as a non-Omega, attack spam weapon, especially with the base Melinoe aspect. Run with The Huntress Arcana, don't run with anything that gives you magick regeneration, and at the start of every room just use a bit of magick and bam, you're off to the races. Aphrodite's Flutter Strike is the typical go-to boon for obvious reasons, but Ares' Vicious Strike presents an interesting alternative now, especially with how his various support boons work with his Wound curse.
You will absolutely be in harm's way more often, that's unavoidable for such a close range weapon, but not relying on any Omega moves will allow you to weave in and out more easily, and your damage doesn't really suffer for it.
Ignore the Omegas and do a Dash attack spam build. Poseidon Attack (Epic-Heroic rarity preferred) with Zeus on Special + Static Shock with Heph on Cast or Gain + his defensive boons are a god tier core on it. The reason you want Heph on Cast or Gain is so you have the prerequisites for the Zeus-Hephaestus Duo, which will strengthen your Static Shock considerably to the point that it does more damage than Wave Strike does. For the most part, it's a darting in and darting out playstyle by dash attacking, and it's instant so it's fairly safe.
Plentiful Forage works through Scars 3 rn lol
Really, it's very versatile with its moveset, and not especially complicated. Except that omega attack is bad. Don't use it.
As for aspects: Mel is very very good and the default. It just straight-up does better DPS and is safer all-around. There's not much to say about it, but it's one of the best aspects in the game despite its simplicity.
Selene really wants you to start with Moon Beam and get the Prism upgrade in room 1. If you get a path that doesn't have Prism on it, your room clear is just going to be terrible and there's nothing you can do about it (I will not even play these runs out on high fear). Ideally you want a good path of stars, that is, one of the two with two sublime notes and three bright nodes. You'll be able to take either Scorn or Ferocity alongside Prism; Scorn is very strong, but Ferocity lets you take your roomclear to 11 with Hera attack (seriously, you'll just kill an entire wave at max fear with the hex alone) or add a lot of DPS with a high percent or Zeus boon. The next things you want to find are a way to spend a lot of magic quickly, and a way to regen magic well. Put it all together, and it is basically an autopilot mode where you just hit the hex button to kill everything automatically, then just get to spending magic again. You can lean into the bonus omega move damage and build into a good omega special (or omega attack if you really want), but really, the hex damage itself is the much more powerful part of the aspect than a 50% additive boost to mediocre moves.
Nyx has a pointless and bad gimmick. You slam an enemy after sprinting for a while, which does interrupt it, but isn't good DPS and costs a ton of magic. Then you get a little AoE extending from your attacks, but only at half damage, and you can't hit the same enemy twice, so it's extremely pointless. It's basically a nearly blank aspect that is usually played with the same builds as Mel aspect, but performs much worse.
When all is lost literally just start blocking and the game becomes easy mode for the most part.
Overall, it's definitely a weapon that takes skill and practice to use, but the zippiness of it at least makes it enjoyable for me.
That's fine that we disagree, but I still firmly believe this is a downgrade. Increasing the max ceiling on life works in any situation. Finding a resource at max health is a loss of efficiency of the boon.