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That being said in my book dps you can apply at a distance and sprints that can cause dps as you juke past him and keep away can provide a semi safe approach to slowly whittling down his health provided you aren't on a 7 minute fear timer or less.
A Strength arcana and Silver Wheel enjoyer
But seriously, the Silver Wheel keepsake does help with learning bosses. I realize it isn't the ideal min/maxed strategy used by the sweats and elite players, but who cares, the idea is to learn the boss attack patterns and to simply win.
I'd probably use other boon keepsakes first, such as: acquiring Hera's Hitch curse, Demeter's Freeze, Athena's Reflect/boon, even the Hermes Sprint boon are all very good to supplement Mel.
You'll want CC/slow/snare wherever you can get it. Between Silver Wheel and slow, Prometheus is much easier to tackle.
For the line with a huge indicator, you can technically dash out of the way from close up, but it will be super inconsistent, so it's generally better to just get far away and avoid the attack after it's launched. For the circle with the indicator, the AoE isn't as big as indicated, but the timing to get out of the damage area is still a little tricky (and you really don't want to start running away from the area edge too early and drag the circle to the center).
Still learning the fight myself, but he can really punish you quickly for minor missteps.
Yeah agreed, Hitch is great for clearing trash mobs and annoying surface minions. I feel like so much of the difficulty of Prometheus is just getting there and having Mel still be in one piece, not having her be half-dead/low HP by the time of the fight.
But for Prometheus himself, I like having a strong Cast abilities. Like using Zeus with Storm Ring, plus a gust/chill/slow on Promethus, that's very potent.
Or using Hephaestus with Anvil Ring. Slow/snare/CC Prometheus, put some damage over time on him, burn him down. Anything where Mel can safely do damage while not putting herself directly in harm's way is good.
The important thing to remember is that on the surface your build actually matters. On the underworld you can usually get by with a mismatch of random boons taken at whim, but the surface expects you to actually plan your build ahead and take boons that synergize with each other. Ephera gives you access to 3 - 4 gods at once, take the time to consider the options you have available to you (especially where duos are concerned) and plan out your build before going to the rift. If you can breeze through Eris, then you've passed the dps check and your build is strong enough to take on Prometheus next. If Eris gives you trouble, think about why your boons aren't synergizing together and use your Olympus offerings to course correct
Frinos blocks all Exagryph shots that are not grenades.
Xinth can block her shots with good timing.
Soot sprint trivializes her entire match.
Caveat: bullets push Frinos back and the rapid fire pushes the fastest and hardest. If you are too close to him it can push his absorbtion hit box past Mel's dmg hitbox and take a hit.
This is all absolutely true, and I would recommend all players struggling with Eris consider some of these options (hestia sprint earned me my surface 32 clear back when she was the final boss before the Olympus update)
However, in the context of beating Prometheus, I don't think beating Eris with specifically tailored counterplay will help much. Beating Eris easily without these strategies is a strong indicator that you have a Prometheus killing build, and unfortunately a soot sprint win isn't going to give you a very strong indication of how prepared you are for the new final surface boss
For the purposes of practicing though, if you just want to hit the brick wall over and over until you force your way through, then taking an easy win on Eris may be helpful just to get you into the relevant problem area to practice faster
I would think SS absorbs (or should imo) some of Prometheus' attacks, but I always seem to get dinged by any and all projectiles he launches.
As far as Frinos goes I rock him forever in perpituity. #FrogForce.
Xinth is also just a favorite of mine playstyle wise regardless.
I would agree SS is better served as training wheels for Eris until you can stomp her consistantly with or without it.
I would say Zeus, Posiedon, or Demeter all have way better sprints vs. Prometheus.