Hades II

Hades II

perturbada Dec 9, 2024 @ 11:04pm
prometheus is harder than consort radahn
i swear this mf is giving me more trouble than that other mf
i've been fighting for two days now and the far i got was 10% hp
i can't see the light in the end of the tunnel, help :sadelf:
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Showing 1-15 of 18 comments
Fire walk with me Dec 10, 2024 @ 12:03am 
He seems very overtuned at the moment. I suspect he will be toned down a notch down the road.

That being said in my book dps you can apply at a distance and sprints that can cause dps as you juke past him and keep away can provide a semi safe approach to slowly whittling down his health provided you aren't on a 7 minute fear timer or less.
ZeppMan217 Dec 10, 2024 @ 12:04am 
Drop the Eternity arcana, put on Strength. Take Silver Wheel into Olympus. Having access to slow mo trivializes Prometheus.
Crow Buddy Dec 10, 2024 @ 8:22am 
Originally posted by ZeppMan217:
Drop the Eternity arcana, put on Strength. Take Silver Wheel into Olympus. Having access to slow mo trivializes Prometheus.

A Strength arcana and Silver Wheel enjoyer :zagwow: Now that's a good post.

But seriously, the Silver Wheel keepsake does help with learning bosses. I realize it isn't the ideal min/maxed strategy used by the sweats and elite players, but who cares, the idea is to learn the boss attack patterns and to simply win.

I'd probably use other boon keepsakes first, such as: acquiring Hera's Hitch curse, Demeter's Freeze, Athena's Reflect/boon, even the Hermes Sprint boon are all very good to supplement Mel.

You'll want CC/slow/snare wherever you can get it. Between Silver Wheel and slow, Prometheus is much easier to tackle.
Songbird Dec 10, 2024 @ 8:31am 
Most of his attacks are countered by moving away from him after he stops and switches animation. It's mostly just the homing shots from the flurry punches and the shockwave from the roundhouse kick that will be threats, then, and both of those get a lot less dangerous if you either use Mental Block to parry them or have Hermes or Medea's abilities that lower projectile speed. There is also the ring he puts around himself with a slam, which will hurt you as you run through it and also as it's forming, so you want to dash as he's slamming the ground for it.

For the line with a huge indicator, you can technically dash out of the way from close up, but it will be super inconsistent, so it's generally better to just get far away and avoid the attack after it's launched. For the circle with the indicator, the AoE isn't as big as indicated, but the timing to get out of the damage area is still a little tricky (and you really don't want to start running away from the area edge too early and drag the circle to the center).
Fire walk with me Dec 10, 2024 @ 9:39am 
Originally posted by Crow Buddy:
Originally posted by ZeppMan217:
Drop the Eternity arcana, put on Strength. Take Silver Wheel into Olympus. Having access to slow mo trivializes Prometheus.

A Strength arcana and Silver Wheel enjoyer :zagwow: Now that's a good post.

But seriously, the Silver Wheel keepsake does help with learning bosses. I realize it isn't the ideal min/maxed strategy used by the sweats and elite players, but who cares, the idea is to learn the boss attack patterns and to simply win.

I'd probably use other boon keepsakes first, such as: acquiring Hera's Hitch curse, Demeter's Freeze, Athena's Reflect/boon, even the Hermes Sprint boon are all very good to supplement Mel.

You'll want CC/slow/snare wherever you can get it. Between Silver Wheel and slow, Prometheus is much easier to tackle.
As much as I love Hera she is a bit of a double edged sword on the northern path imo. All the way up to Pro hitch shreds the massive amount of enemies you run into in each biome, but the Pro fight is like 90% single target dps which is where the curse falls off except to add 50% dmg from the curse arcana.

Still learning the fight myself, but he can really punish you quickly for minor missteps.
Crow Buddy Dec 10, 2024 @ 10:15am 
Originally posted by Fire walk with me:
Originally posted by Crow Buddy:

A Strength arcana and Silver Wheel enjoyer :zagwow: Now that's a good post.

But seriously, the Silver Wheel keepsake does help with learning bosses. I realize it isn't the ideal min/maxed strategy used by the sweats and elite players, but who cares, the idea is to learn the boss attack patterns and to simply win.

I'd probably use other boon keepsakes first, such as: acquiring Hera's Hitch curse, Demeter's Freeze, Athena's Reflect/boon, even the Hermes Sprint boon are all very good to supplement Mel.

You'll want CC/slow/snare wherever you can get it. Between Silver Wheel and slow, Prometheus is much easier to tackle.
As much as I love Hera she is a bit of a double edged sword on the northern path imo. All the way up to Pro hitch shreds the massive amount of enemies you run into in each biome, but the Pro fight is like 90% single target dps which is where the curse falls off except to add 50% dmg from the curse arcana.

Still learning the fight myself, but he can really punish you quickly for minor missteps.

Yeah agreed, Hitch is great for clearing trash mobs and annoying surface minions. I feel like so much of the difficulty of Prometheus is just getting there and having Mel still be in one piece, not having her be half-dead/low HP by the time of the fight.

But for Prometheus himself, I like having a strong Cast abilities. Like using Zeus with Storm Ring, plus a gust/chill/slow on Promethus, that's very potent.

Or using Hephaestus with Anvil Ring. Slow/snare/CC Prometheus, put some damage over time on him, burn him down. Anything where Mel can safely do damage while not putting herself directly in harm's way is good.
Fire walk with me Dec 10, 2024 @ 10:24am 
Originally posted by Crow Buddy:
Originally posted by Fire walk with me:
As much as I love Hera she is a bit of a double edged sword on the northern path imo. All the way up to Pro hitch shreds the massive amount of enemies you run into in each biome, but the Pro fight is like 90% single target dps which is where the curse falls off except to add 50% dmg from the curse arcana.

Still learning the fight myself, but he can really punish you quickly for minor missteps.

Yeah agreed, Hitch is great for clearing trash mobs and annoying surface minions. I feel like so much of the difficulty of Prometheus is just getting there and having Mel still be in one piece, not having her be half-dead/low HP by the time of the fight.

But for Prometheus himself, I like having a strong Cast abilities. Like using Zeus with Storm Ring, plus a gust/chill/slow on Promethus, that's very potent.

Or using Hephaestus with Anvil Ring. Slow/snare/CC Prometheus, put some damage over time on him, burn him down. Anything where Mel can safely do damage while not putting herself directly in harm's way is good.
Exactly. Pretty sure 90% of my kit is always Zeus and Hestia.
Artemis ❤ Dec 10, 2024 @ 1:02pm 
If you made it through the surface to fight Prometheus, you've got the sauce to get through him too! He's definitely the hardest boss but you've absolutely got this

The important thing to remember is that on the surface your build actually matters. On the underworld you can usually get by with a mismatch of random boons taken at whim, but the surface expects you to actually plan your build ahead and take boons that synergize with each other. Ephera gives you access to 3 - 4 gods at once, take the time to consider the options you have available to you (especially where duos are concerned) and plan out your build before going to the rift. If you can breeze through Eris, then you've passed the dps check and your build is strong enough to take on Prometheus next. If Eris gives you trouble, think about why your boons aren't synergizing together and use your Olympus offerings to course correct
Fire walk with me Dec 10, 2024 @ 1:43pm 
Originally posted by Sweater:
If you made it through the surface to fight Prometheus, you've got the sauce to get through him too! He's definitely the hardest boss but you've absolutely got this

The important thing to remember is that on the surface your build actually matters. On the underworld you can usually get by with a mismatch of random boons taken at whim, but the surface expects you to actually plan your build ahead and take boons that synergize with each other. Ephera gives you access to 3 - 4 gods at once, take the time to consider the options you have available to you (especially where duos are concerned) and plan out your build before going to the rift. If you can breeze through Eris, then you've passed the dps check and your build is strong enough to take on Prometheus next. If Eris gives you trouble, think about why your boons aren't synergizing together and use your Olympus offerings to course correct
Don't forget Eris has hard counters as well with some forethought.

Frinos blocks all Exagryph shots that are not grenades.

Xinth can block her shots with good timing.

Soot sprint trivializes her entire match.
hectoneon Dec 10, 2024 @ 2:36pm 
Originally posted by Fire walk with me:
Frinos blocks all Exagryph shots that are not grenades.
wait really? reliably or do you need to get lucky? i've rarely used frinos but i remember him ONCE eating hecate's morph projectile and her commenting on it. other than that i haven't noticed him doing anything useful besides granting his passives.
Fire walk with me Dec 10, 2024 @ 2:45pm 
Originally posted by hectoneon:
Originally posted by Fire walk with me:
Frinos blocks all Exagryph shots that are not grenades.
wait really? reliably or do you need to get lucky? i've rarely used frinos but i remember him ONCE eating hecate's morph projectile and her commenting on it. other than that i haven't noticed him doing anything useful besides granting his passives.
Well, him hopping around adds an element of randomness, but yes. If you can keep him positioned between Eris and yourself he will eat the shots.

Caveat: bullets push Frinos back and the rapid fire pushes the fastest and hardest. If you are too close to him it can push his absorbtion hit box past Mel's dmg hitbox and take a hit.
Artemis ❤ Dec 10, 2024 @ 3:31pm 
Originally posted by Fire walk with me:
Don't forget Eris has hard counters as well with some forethought.

Frinos blocks all Exagryph shots that are not grenades.

Xinth can block her shots with good timing.

Soot sprint trivializes her entire match.

This is all absolutely true, and I would recommend all players struggling with Eris consider some of these options (hestia sprint earned me my surface 32 clear back when she was the final boss before the Olympus update)

However, in the context of beating Prometheus, I don't think beating Eris with specifically tailored counterplay will help much. Beating Eris easily without these strategies is a strong indicator that you have a Prometheus killing build, and unfortunately a soot sprint win isn't going to give you a very strong indication of how prepared you are for the new final surface boss

For the purposes of practicing though, if you just want to hit the brick wall over and over until you force your way through, then taking an easy win on Eris may be helpful just to get you into the relevant problem area to practice faster
Fire walk with me Dec 10, 2024 @ 5:38pm 
Soot sprint is also known to have massive issues with consistency.

I would think SS absorbs (or should imo) some of Prometheus' attacks, but I always seem to get dinged by any and all projectiles he launches.

As far as Frinos goes I rock him forever in perpituity. #FrogForce.

Xinth is also just a favorite of mine playstyle wise regardless.

I would agree SS is better served as training wheels for Eris until you can stomp her consistantly with or without it.

I would say Zeus, Posiedon, or Demeter all have way better sprints vs. Prometheus.
hectoneon Dec 10, 2024 @ 9:32pm 
Originally posted by Fire walk with me:
Zeus, Posiedon, or Demeter all have way better sprints vs. Prometheus.
demeter's sprint would probably be my first recommendation for anyone struggling with the projectiles. using zeus' sprint to charge up a hex that has a phase of invulnerability is also a great way to cheese the fight while you get comfortable with his moves.
BadScientist Dec 11, 2024 @ 9:28pm 
I didn't find him super difficult, other than the sheer amount of HP he has. I felt like I had accrued some long-term nerve damage in my hands by the time I beat him the first time because the fight went on a good 15+ minutes. Scorch is clearly not the way to go with him, but in my defense, I had never fought him before.
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Date Posted: Dec 9, 2024 @ 11:04pm
Posts: 18