Hades II

Hades II

Cap move speed bonus on Blood Drops
I just did a surface run with a mostly Ares focused build and pretty much all of the Boons that spawn and strengthen blood drops, including the Duo Boon with Zeus that i believe makes "Visceral Impact" spawn additional blood drops every 6 seconds per enemy affected (? since Visceral Impact is a "After you take damage" effect). So i gained a total of 302% Blood Drop Bonus during the course of the battle with Typhon. And while the Strike speed bonus of this is really great (and automatically capped by how fast you can press the buttons), which makes investing all those boons for getting additional blood drops a worthwhile investment in a build, the movement speed bonus of the blood drops is completely insane at higher stacks of blood drops and really much more hindering than useful. As soon as my blood drops were above around 150-200% my movement speed was so fast, that i could basically not really control Melione anymore. Whenever i tried evading attacks (by simply walking out of their way) with that amount of move speed she moved so far with a simple short tap of the control stick, that most of the time i ran right into another attack or enemy which almost killed towards the end of the fight and even just repositioning her for more optimal attacking was getting very difficult to do with that much additional move speed.

So long story short the move speed bonus of blood drops should be either Capped (at maybe +100% move speed max) or at least reduced, so only strike speed is +1% per drop and move speed maybe 0.5% or even less. Or maybe even introduce a global cap to move speed bonuses, since there are a few other sources of extra move speed as well, like Circes' "Word of smaller stature" that i also had this run.
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+1 ms should have a cap. I got 192% and I can't even dodge those Typhon tadpoles anymore. I dodge his chin but I get all the way at the back lol
That sounds like a solid suggestion, maybe you could post it in the suggestion section so it's more likely to be picked up as such?
Seems like a natural solution. Good suggestion.
Completely against this, getting crazy speed during the typhon fight through blood drops is the most entertaining part of the build.
It is very easy to take for granted that you actually found essentially nothing but Ares boons in a given run. Even when deliberately aiming to try and increase the odds of a particular god's boons showing up with keepsakes and rerolls, you are never guaranteed to get a single god's boons consistently, nevermind all the boons necessary for X busted synergy effect.

You happened to get just the right combination of boons on one particular run, congratulations. Unless you can reliably replicate the feat multiple times, it does not strike me as needing adjustment.

The game is full of completely broken boon synergies. Chance and circumstance is the thing that keeps them from getting out of hand.
Terminal původně napsal:
It is very easy to take for granted that you actually found essentially nothing but Ares boons in a given run. Even when deliberately aiming to try and increase the odds of a particular god's boons showing up with keepsakes and rerolls, you are never guaranteed to get a single god's boons consistently, nevermind all the boons necessary for X busted synergy effect.

You happened to get just the right combination of boons on one particular run, congratulations. Unless you can reliably replicate the feat multiple times, it does not strike me as needing adjustment.

The game is full of completely broken boon synergies. Chance and circumstance is the thing that keeps them from getting out of hand.

This feels like the wrong way to look at the problem at hand. It's not an "I'm too strong! Nerf me!" issue. It's a "This is working too well, it's turned from a boon into an actual bane." issue. Rare busted synergies, ideally, should not have this kind of problem. If their bustedness is balanced by virtue of it being very hard to actually get the boons necessary to achieve it, then the very least one can ask is that it not be an active detriment to achieve as well.

And I can't imagine a situation where Melinoe moving 4 times as fast isn't an active detriment to normal play, especially during a fight like Typhon that literally vomits projectiles and hazards. I feel like capping the movement speed bonus is the right move. Scaling movement speed is fun until it's suddenly not, when, as OP described, controlling your character with any sort of precision to dodge attacks and position around enemies becomes basically impossible. So just stop it before it reaches that point, seems like the ideal solution.

Broken boon synergies turning into the reason you lose a run in the final boss room doesn't seem like it's how things should work.
I don't think AS suffers the same negatives though. I think this was possibly already mentioned, but maybe a staggered cap would work well 150% ms / 300% as would probably be a good amount/balance imo. Having as gain twice as fast would also make this a far more desirable boon though maybe it would be too op.
I agree with the Heartless and support their attempts at hunting keyblade users.

I mean... if you use emulators try to uncap the frame rate and control the characters. It's impossible. As a guess, same crap happens here. Moving twice as fast? Neat. Four times as fast? Sound like the challenge would be not to hit every wall.
I'd agree with this, as well. It would be one thing if you could control the movement better, but it turns into one of those old ice skating tropes where you can't change your direction until you hit a wall.

The attack speed does actually seem to have a limit, as I saw in my last run with Ares and the flames. They fire like crazy, which is quite fun, but only a portion of them actually seemed to be hitting Typhon. So I guess it doesn't really technically cap the attack speed, but the damage/collision check speed.
Terminal původně napsal:
t is very easy to take for granted that you actually found essentially nothing but Ares boons in a given run. Even when deliberately aiming to try and increase the odds of a particular god's boons showing up with keepsakes and rerolls, you are never guaranteed to get a single god's boons consistently, nevermind all the boons necessary for X busted synergy effect.


Well to be fair i did hunt specifically for Ares boons in that run because i was trying to complete the "Get all Ares boons" prophecy, but overall i did have a lot of other boons in the build too in the end i just happened to have all of the ares boons that spawn blood drops at once more or less. And i guess having Aspect of Pan Daggers with a hammer upgrade that makes them fire +3 projectiles with Are's Special just went pretty crazy on the blood drops anyway since one special hit the same enemy in your cast 13 times, each of which hits had a chance to spawn blood drops with Profuse bleeding, which went crazy very fast. So the build was mainly a result of just a randomly broken combo of my setup and the fact that i was hunting for Ares boons specifically for the prophecy.

But i'm pretty sure the main thing required for that combination to go crazy is not quite as hard to get, just have Aspect of Pan Daggers + Vicious Flourish + Profuse Bleeding + Visceral Impact + Duo With Zeus (Heinous Affront) + Ares Legendary (Sanguinary Savor). thats 1 Specific weapon with 5 specific Boons. Or Basically have Aspect of Pan and try to get Ares Legendary and you're quite likely to replicate this build at least somewhat.
Naposledy upravil Josqua; 2. bře. v 5.17
Edit: super weird that the icon only appears for visceral impact, feel like it should for any blood drop boon. I'd say I probably was getting the effect on previous run but maybe it just felt like nothing because no sang savor or other move speed buffs at start of this chaos trial.

I feel like this needs some further data, not sure the behaviour is consistent, I've been high %(200+) and it's fine to control. The chaos trial is stacked with blood drops immediately unfortunately I seem to have just found a bug where I'm getting a million drops (exaggeration) a second but no actual speed increase or the icon appearing.
Naposledy upravil Breathe; 8. bře. v 6.18
Josqua původně napsal:
...So i gained a total of 302% Blood Drop Bonus during the course of the battle with Typhon.

:O

Dang, that's beyond wild!

I definitely agree that a 100% cap should be in place. I once got just a little beyond that and was almost turning into Prometheus in terms of move speed. Not only is this "OP" in some sense, but it does indeed make gameplay difficult or finicky at times.
+1 on this. been a problem forever in vampire survivors as well.
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