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You happened to get just the right combination of boons on one particular run, congratulations. Unless you can reliably replicate the feat multiple times, it does not strike me as needing adjustment.
The game is full of completely broken boon synergies. Chance and circumstance is the thing that keeps them from getting out of hand.
This feels like the wrong way to look at the problem at hand. It's not an "I'm too strong! Nerf me!" issue. It's a "This is working too well, it's turned from a boon into an actual bane." issue. Rare busted synergies, ideally, should not have this kind of problem. If their bustedness is balanced by virtue of it being very hard to actually get the boons necessary to achieve it, then the very least one can ask is that it not be an active detriment to achieve as well.
And I can't imagine a situation where Melinoe moving 4 times as fast isn't an active detriment to normal play, especially during a fight like Typhon that literally vomits projectiles and hazards. I feel like capping the movement speed bonus is the right move. Scaling movement speed is fun until it's suddenly not, when, as OP described, controlling your character with any sort of precision to dodge attacks and position around enemies becomes basically impossible. So just stop it before it reaches that point, seems like the ideal solution.
Broken boon synergies turning into the reason you lose a run in the final boss room doesn't seem like it's how things should work.
I mean... if you use emulators try to uncap the frame rate and control the characters. It's impossible. As a guess, same crap happens here. Moving twice as fast? Neat. Four times as fast? Sound like the challenge would be not to hit every wall.
The attack speed does actually seem to have a limit, as I saw in my last run with Ares and the flames. They fire like crazy, which is quite fun, but only a portion of them actually seemed to be hitting Typhon. So I guess it doesn't really technically cap the attack speed, but the damage/collision check speed.
Well to be fair i did hunt specifically for Ares boons in that run because i was trying to complete the "Get all Ares boons" prophecy, but overall i did have a lot of other boons in the build too in the end i just happened to have all of the ares boons that spawn blood drops at once more or less. And i guess having Aspect of Pan Daggers with a hammer upgrade that makes them fire +3 projectiles with Are's Special just went pretty crazy on the blood drops anyway since one special hit the same enemy in your cast 13 times, each of which hits had a chance to spawn blood drops with Profuse bleeding, which went crazy very fast. So the build was mainly a result of just a randomly broken combo of my setup and the fact that i was hunting for Ares boons specifically for the prophecy.
But i'm pretty sure the main thing required for that combination to go crazy is not quite as hard to get, just have Aspect of Pan Daggers + Vicious Flourish + Profuse Bleeding + Visceral Impact + Duo With Zeus (Heinous Affront) + Ares Legendary (Sanguinary Savor). thats 1 Specific weapon with 5 specific Boons. Or Basically have Aspect of Pan and try to get Ares Legendary and you're quite likely to replicate this build at least somewhat.
I feel like this needs some further data, not sure the behaviour is consistent, I've been high %(200+) and it's fine to control. The chaos trial is stacked with blood drops immediately unfortunately I seem to have just found a bug where I'm getting a million drops (exaggeration) a second but no actual speed increase or the icon appearing.
:O
Dang, that's beyond wild!
I definitely agree that a 100% cap should be in place. I once got just a little beyond that and was almost turning into Prometheus in terms of move speed. Not only is this "OP" in some sense, but it does indeed make gameplay difficult or finicky at times.