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Call me crazy, but a 4% disparity sounds utterly nonsignificant. What a strange thread.
Over the course of 28,000 reviews that is the definition of mathematically significant. There is clearly a disparity between the proportion of people who disliked Hades I to people who disliked Hades II.
1) Hades I wasn't on Steam until after a year of early access on another platform, where it received a massive amount of polish.
2) Hades II features a more diverse cast of characters which has lead to increased brigading by hate groups.
To be clear, I'm not dismissing the mechanical and visual problems others have expressed. I'm simply clarifying that a number of the negative reviews are backed by bigotry,
No...that's not the definition of mathematically significant.
Also, "Mathematically significant" isn't a real term.
You can't determine statistical significance from sample size alone. I mean you can, but it's just lazy. With a high enough n, you'd be calling a .1% difference significant, but would that even matter.
This thread really sounds like thinly veiled ragebaiting to be perfectly honest.
Game has 94% approval. WHY DONT PEOPLE LIKE IT.
a 4% difference in reviews is tiny lmao
A 4% difference with 28,000 reviews is more than enough to draw the conclusion that a lower proportion of people are enjoying Hades II than Hades. I'm just wondering why. For people that think this is ragebait, maybe you spend too much time on the internet?
the first game has almost 10 times as many reviews, that's a huge difference in sample size.
Still, as I said, the game is in early access so it is naturally gonna be less polished than the final version of the first game and that would be the main thing that could influence reviews at the moment.
The distinct change of gameplay in regards to dodging alone will have certainly alienated some Hades I fans - just have a look at some early threads here at the forums.
Thus: people have their own idea of what Hades II should be like. The developer's perspective will certainly clash with some of these ideas and if you are disappointed - you might leave a negative review.
Having had a look at the negative reviews, they seem to be split between what I described above, i.e. claims about the gameplay (weapons and boons not feeling "right", slower gameplay in general) and some criticize the art / forced diversity which is a valid, yet highly subjective point.