Hades II

Hades II

GUNMAN683 May 11, 2024 @ 8:43pm
Question about weapon power vs %
So I've stumbled across 2 powers to choose from attack does 80% more damage or my attack as +10 power. Which one is better and how much in % wise would 1 attack power give. Is it +10 damage like say if im hitting 215 ill be hitting 225?
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Showing 1-10 of 10 comments
Fringehunter7719 May 11, 2024 @ 9:15pm 
As I understand it power is base damage.

So if you have a dagger hit with a base damage chain of hits of 20, 20, 10 x5, 30 (120 damage) then with +10 power it becomes 30, 30, 20 x5, 40 (200 damage). If you have an axe that deals a damage chain of 40, 40, 80 (160 damage) then it becomes 50, 50, 90 (190 damage).

Because it's base damage your percentage modifiers should boost it as well. So with +100% damage your hit chain of 120 would be 240 damage and your powered-up hit chain of 200 damage would become 400.
GUNMAN683 May 12, 2024 @ 2:14am 
Originally posted by Fringehunter7719:
As I understand it power is base damage.

So if you have a dagger hit with a base damage chain of hits of 20, 20, 10 x5, 30 (120 damage) then with +10 power it becomes 30, 30, 20 x5, 40 (200 damage). If you have an axe that deals a damage chain of 40, 40, 80 (160 damage) then it becomes 50, 50, 90 (190 damage).

Because it's base damage your percentage modifiers should boost it as well. So with +100% damage your hit chain of 120 would be 240 damage and your powered-up hit chain of 200 damage would become 400.
Ah easy as thanks :D Reason why i asked is because I got a weapon boon and had two powers to choose from either +10 power to attack or 80% more attack damage
Secretlemon May 12, 2024 @ 2:51am 
The main difference is base power vs % power
For instance the special of the starting staff does 10 damage by default
If you get a 60% damage buff from Apollo each special would do 16 damage
Now if you got a 20 damage Poseidon buff it would deal 30 damage

Generally faster attacking weapons like flat damage more since % doesnt add much, but stuff like the axe likes % more.
basm360 Jan 26 @ 7:28pm 
Originally posted by Fringehunter7719:
As I understand it power is base damage.

So if you have a dagger hit with a base damage chain of hits of 20, 20, 10 x5, 30 (120 damage) then with +10 power it becomes 30, 30, 20 x5, 40 (200 damage). If you have an axe that deals a damage chain of 40, 40, 80 (160 damage) then it becomes 50, 50, 90 (190 damage).

Because it's base damage your percentage modifiers should boost it as well. So with +100% damage your hit chain of 120 would be 240 damage and your powered-up hit chain of 200 damage would become 400.

Where do i find my base attack power. I am selecting a boon right now and I can look at my current booms and I can highlight my weapon, but it doesn't tell me how much damage my weapon does
Originally posted by Secretlemon:
The main difference is base power vs % power
For instance the special of the starting staff does 10 damage by default
If you get a 60% damage buff from Apollo each special would do 16 damage
Now if you got a 20 damage Poseidon buff it would deal 30 damage

Generally faster attacking weapons like flat damage more since % doesnt add much, but stuff like the axe likes % more.
Flat, but with the addition of as many sources as possible: Zeus, Posiedon, Hestia, Dionysus, Aphrodite heart throb, and the like all work well together. You tylically want lots of varied sources of damage so they can be applied and stacked quickly.
Originally posted by basm360:
Originally posted by Fringehunter7719:
As I understand it power is base damage.

So if you have a dagger hit with a base damage chain of hits of 20, 20, 10 x5, 30 (120 damage) then with +10 power it becomes 30, 30, 20 x5, 40 (200 damage). If you have an axe that deals a damage chain of 40, 40, 80 (160 damage) then it becomes 50, 50, 90 (190 damage).

Because it's base damage your percentage modifiers should boost it as well. So with +100% damage your hit chain of 120 would be 240 damage and your powered-up hit chain of 200 damage would become 400.

Where do i find my base attack power. I am selecting a boon right now and I can look at my current booms and I can highlight my weapon, but it doesn't tell me how much damage my weapon does
Schelemeus in base camp is good for this. Equip the weapon of choice and write down the numbers as you hit him.
Songbird Jan 27 @ 10:30am 
The amount of damage that 10 power adds to a given hit is 10, plus 10 * the sum of all bonuses to that damage. So if you have +100% from a core boon, +25% from Strength, +50% from Huntress, +50% from Origination, and +40% from Shameless Attitude, 10 power will add 36.5 damage per hit (with your final damage being rounded to the nearest whole number). Note that if you're looking at specifically Secret Crush, that's on your normal attacks only and no other moves.

The amount of damage that 80% damage adds is 0.8 times your weapon's base damage plus any power bonuses. If your weapon does 30 base damage with a hit, +80% damage adds 24 damage. It does not matter if you already have other effects boosting it; unless they affect the Power of the move, they don't change that the increase will be 24 damage.

Finding your weapon's base damage is best done by removing all Arcana cards and hitting Skelly, as mentioned. However, you also have to watch for bonuses from your aspect. For example, Medea gets +90% to the only way it can deal damage with an attack, but that's not part of its base damage and thus isn't boosted when you take a % core boon.
Last edited by Songbird; Jan 27 @ 10:38am
I wish they'd add a bracketed number at the end of the line, to tell you what your new damage output would be if you accept it.
I appreciate you chiming in with that data Songbird. That slightly alters my understanding of how the percentage based gains are applied.

Honestly I was never much a fan of percentage based boons because of my favored weapons, but this seems to make them seem even weaker.

I agree with you completely. Beef. Give us more data. All the data. One of my suggestions in the forum was to add more utility to the training grounds such as being able to mix and match boons/hammers to experiment with boon configuration in a stress free sandbox environment. Rng plus stopping a run to record numbers is salty and not fun, but I have done it a fair amount just to have the sense of numbers I have now. Added with Songbird's info I was still only about 90% accurate and had some misconceptions of how the math was applied.
Songbird Jan 27 @ 11:39pm 
Yeah, a lot of people assume that... well, literally any % damage increase multiplies with any other. The only times you actually multiply final damage numbers, after all other bonuses, are on critical hits and when calculating Hitch damage. I think the Zeus/Aphrodite duo boon Romantic Spark may actually multiply final damage as well, or maybe did on a previous patch? I've seen the number behave in different ways in different runs I've observed. But yeah, that +30%-ish damage you can get for using Discordant Bell all run is an additive bonus, as is Evil Eye, as are all of the Arcana cards. Global damage boosts are strong, but most people would expect those keepsakes to be better than they are (because they're really, really awful).

For the most part, this means that global damage boosts like Strength, Origination, Perfect Image, etc. boost the power of separate damage sources (like Blitz) more than % increase core boons, because you get those multipliers on both your base attack and your Blitz damage, while if you took a % increase, that additional damage doesn't get boosted. This is part of why Blitz tends to become absurdly strong as the game goes on. However, critical hits can favor % boons, provided they apply on your attacks/specials only and not all your hits. So Lethal Snare, for example, is much stronger with a %-based attack boon, and Thanatos axe favors a % increase on your attack slot if you plan on using your omega attack. (There's also a tendency for non-percentage boons to be based on hit count or disproportionately stronger on only one of the attack or special slots, so it's a bit more nuanced than that, but you get the idea.)
Last edited by Songbird; Jan 27 @ 11:42pm
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Date Posted: May 11, 2024 @ 8:43pm
Posts: 10