Hades II
World's Strongest Man 1984 6 MAY 2024 a las 2:35 p. m.
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Game is boring, bland, and nothing new
Even Hades 1 was the same. They're just boring rogue-like dungeon crawlers on easy mode, with barely any ingenuity. I'm convinced they sell well because people like the pat on the back rewards they get for playing easy games and winning. People who praise games like this have either never played video games before and don't realize this is literally nothing new, or are just easily impressed by anything because their lives are otherwise dull and boring.

Can someone make a convincing argument for why this game, or it's prequel, deserve any kind of merit? What is it that makes this game so impressive and supposedly so genius, that other rogue-likes have never done before? Because it's very samey. And not just that, but why did this warrant a sequel? The first game is almost identical.
Última edición por World's Strongest Man 1984; 6 MAY 2024 a las 3:12 p. m.
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Mostrando 31-45 de 133 comentarios
World's Strongest Man 1984 6 MAY 2024 a las 5:16 p. m. 
Publicado originalmente por crabsmack:
Needlessly provocative title, but I am genuinely curious; does this game make any gameplay improvements? FAQ doesn't say anything about actual gameplay. Hades 1 was visually great and I enjoyed it but felt no desire to continue after beating the finel boss. Really hoping they actually shook up the gameplay here and it's not just new levels for the same game.

That's what I'm asking too. Purposefully provactive title, I know, but I probably have much stronger opinions about developers being able to shovel the same ♥♥♥♥ down people's throats. There's venom behind what I'm asking, because I don't like people getting taken advantage of.
Hells Malice 6 MAY 2024 a las 5:16 p. m. 
Boring and bland is all Hades 1 was so I dunno why you expected that to change.

This dev never really figured out how to make an actual game. They just have a quirky art style fanboys drool over.

Hades 1 just happened to be an incredibly easy and accessible roguelite for newbies of the genre, which is why it became popular.
Drake 6 MAY 2024 a las 5:17 p. m. 
when you even write "hades 1 was the same" it seems you not liked it.
as a game that got 10/10 from nearly everyone you might not be the majority here
World's Strongest Man 1984 6 MAY 2024 a las 5:18 p. m. 
Publicado originalmente por ConnipShin:
Publicado originalmente por Chris Mintz-Pie:

Don't assume my gender, please. If you're going to make a lazy excuse of a comment, at least respect my pronouns.

What are they? In/Bred?

2002 called, they want their insult back.
World's Strongest Man 1984 6 MAY 2024 a las 5:20 p. m. 
Publicado originalmente por Drake:
when you even write "hades 1 was the same" it seems you not liked it.
as a game that got 10/10 from nearly everyone you might not be the majority here

I totally accept that. It's kind of my whole point. Clearly a lot of people liked the game, and I'm not sure why. No one has been able to substantiate a better review other than "game was visually good". That isn't what games are, or should be primarily focused on. If thats the case "The Day Before" would've had 99.99% positive reviews.
World's Strongest Man 1984 6 MAY 2024 a las 5:20 p. m. 
Publicado originalmente por Hells Malice:
Boring and bland is all Hades 1 was so I dunno why you expected that to change.

This dev never really figured out how to make an actual game. They just have a quirky art style fanboys drool over.

Hades 1 just happened to be an incredibly easy and accessible roguelite for newbies of the genre, which is why it became popular.

Totally agree!
Wormerine 6 MAY 2024 a las 5:21 p. m. 
Publicado originalmente por Chris Mintz-Pie:
What is it that makes this game so impressive and supposedly so genius, that other rogue-likes have never done before?
Narrative design.
Nigerian Prince 6 MAY 2024 a las 6:09 p. m. 
So far Hades 2 is worse than 1 in every way. Combat feels bad and movement is floaty. The axe is laughable as it makes you go totally out of control and you die. The fire wands are just too weak. The boons are weak across the board. Enemies in area 2 are basically a bullet hell right off the bat. The story and art just seems like a step down. It is early access so I will give them time to make changes, but the fact its this far along doesn't bode well.

Interesting side note I loved Bastion, hated Transistor, loved Hades, and so far not liking Hades 2. I'm seeing a pattern.
V I R T U A L 6 MAY 2024 a las 6:49 p. m. 
dude hating popular things doesn't make you cool anymore :steamfacepalm:
World's Strongest Man 1984 6 MAY 2024 a las 7:23 p. m. 
Publicado originalmente por Wormerine:
Publicado originalmente por Chris Mintz-Pie:
What is it that makes this game so impressive and supposedly so genius, that other rogue-likes have never done before?
Narrative design.

Is this satire?
buttnut 8 MAY 2024 a las 2:41 a. m. 
Publicado originalmente por Dawnbomb:
Its the voice acting, and branching narrative.

The amount of text in these games, voiced text, that all never overstays its welcome, is immense. Its very rich voice acting, combined with very high end audio effects applied to the recordings. Its also very stylish.

However, the gameplay of hades 1 is a hot mess. Other then people straight up bad at games, its terrible. Everything is extremely tanky, by the arena fight it becomes absurd how tanky everything is. This problem gets so significant, people theorized it wasn't mathematically possible to actually beat the max difficulty.

This is a great video on it.
https://www.youtube.com/watch?v=S-VUzcJHWF0

Altho someone did manage to beat it, it still stands it took years of endless grinding to do so, to get the perfect RNG.

the gameplay is extremely basic, but the game is gorgeous.

In that sense, it has some of the appeal of pokemon. Graphically gorgeous, adventurously rich, and intellectually vapid.

Another thing that making hades popoff, is a lack of quality roguelikes.
While it's easy to go, go play something better, whats the better?
other genres have fire emblem or the tales series to go super high end, but roguelikes? We had isaac, and then gungeon, but then what? The only mega big one has been slay the spire, and its a deckbuilder! Infact, every other "big" one (also bad) is stuff like balatro or slice and dice. Also bad, but interesting enough that for people beyond burnt out of the good ones, their down to explore something new even if they know its not nearly as good.

Hades hits that "good enough to experience" but not actually being a intellectually stimulating game area. One to help tide people over until we get our next mega roguelike. We did get Chrono arc, but its so easy, and the runs so absurdly consistent, you can get the same build every single time.
Saying the text never overstays its welcome is a wild take. There's some much pointless boring exposition it almost makes the game unplayable. Maybe if they spent time adding actual gameplay mechanics and interesting interactions then it would really be a great game.

Lack of quality roguelikes is also insane. There's a dozen right now that are clearly drastically better than this game. Having polished art doesn't make your game the best in this genre, the gameplay does, and this game is so obscenely shallow and dull in that department. Balatro is bad? What a ♥♥♥♥♥♥♥ terrible opinion. The fact that you think Gungeon, Isaac, and StS are still the best in the genre shows how massively out of touch and stupid you are. Balatro is only a 'really good' roguelike and it completely blows this dull boring piece of ♥♥♥♥ out of the water.
Última edición por buttnut; 8 MAY 2024 a las 2:44 a. m.
sir its me ur brother 9 MAY 2024 a las 12:28 a. m. 
Publicado originalmente por buttnut:
Lack of quality roguelikes is also insane. There's a dozen right now that are clearly drastically better than this game.
Please recommend some, I've not been keeping in touch with games lately.
I checked out Balatro, but it's not for me. I prefer games where you control someone and kill people. Thanks.
IvoryTemplar 9 MAY 2024 a las 12:36 a. m. 
Publicado originalmente por Chris Mintz-Pie:
I've never played this game, but I want jesters. Please give me jesters. I need to buy a new background for my profile. Have you given me jesters yet? I'm a total so and so for jesters. ooo baby jesters.

We get it. You want jesters.
Retsubty 9 MAY 2024 a las 12:41 a. m. 
Do you rate games on difficulty alone..? You strike me as someone that complains about soulslikes too. You probably think Elden Ring and Bloodborne are "bad."

The game is still made for mass market. It definitely has difficulty to it. This game seems more mechanically involved than the original game, so your complaint feels out of place.

This game is popular because it's the whole package. Low floor, higher ceiling. Plenty of stuff to do. Plenty to master. Yes the constant upgrades help everyone get addicted from casuals to serious players. The artwork, the QUALITY is there.
Última edición por Retsubty; 9 MAY 2024 a las 12:44 a. m.
Kevner 9 MAY 2024 a las 12:47 a. m. 
Publicado originalmente por crabsmack:
Needlessly provocative title, but I am genuinely curious; does this game make any gameplay improvements? FAQ doesn't say anything about actual gameplay. Hades 1 was visually great and I enjoyed it but felt no desire to continue after beating the finel boss. Really hoping they actually shook up the gameplay here and it's not just new levels for the same game.

It's the same but different, I suppose. Familiar premise with 3 different attacks and a dodge, but the weapons work differently the dodge isn't limited and lets you sprint afterwards, all the boons are effectively different and there are also a handful of new mechanics to further refine your build both during a run and outside the gameplay. So essentially we're looking at a completely different set of builds set around the original framework, expanding up on it without replacing the concept.

The levels are familiar as well, but expanded with a few surprising changes though ultimately the same idea. Overall it feels a lot more than just an expansion

It's a definitive example of a sequel; one that doesn't change too much and adds just enough new stuff to keep it fresh. For me I kept playing until the main end of the story, after defeating the final boss a few times (beating dad the first time was cool I guess, but the proper ending had me in tears - something to do with the music that just got me in that game which the sequel hasn't repeated so far) and I further unlocked more stuff, tried higher and higher heat levels and inevitably got bored and moved on like every other game I liked.
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Publicado el: 6 MAY 2024 a las 2:35 p. m.
Mensajes: 133