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That's what I'm asking too. Purposefully provactive title, I know, but I probably have much stronger opinions about developers being able to shovel the same ♥♥♥♥ down people's throats. There's venom behind what I'm asking, because I don't like people getting taken advantage of.
This dev never really figured out how to make an actual game. They just have a quirky art style fanboys drool over.
Hades 1 just happened to be an incredibly easy and accessible roguelite for newbies of the genre, which is why it became popular.
as a game that got 10/10 from nearly everyone you might not be the majority here
2002 called, they want their insult back.
I totally accept that. It's kind of my whole point. Clearly a lot of people liked the game, and I'm not sure why. No one has been able to substantiate a better review other than "game was visually good". That isn't what games are, or should be primarily focused on. If thats the case "The Day Before" would've had 99.99% positive reviews.
Totally agree!
Interesting side note I loved Bastion, hated Transistor, loved Hades, and so far not liking Hades 2. I'm seeing a pattern.
Is this satire?
Lack of quality roguelikes is also insane. There's a dozen right now that are clearly drastically better than this game. Having polished art doesn't make your game the best in this genre, the gameplay does, and this game is so obscenely shallow and dull in that department. Balatro is bad? What a ♥♥♥♥♥♥♥ terrible opinion. The fact that you think Gungeon, Isaac, and StS are still the best in the genre shows how massively out of touch and stupid you are. Balatro is only a 'really good' roguelike and it completely blows this dull boring piece of ♥♥♥♥ out of the water.
I checked out Balatro, but it's not for me. I prefer games where you control someone and kill people. Thanks.
We get it. You want jesters.
The game is still made for mass market. It definitely has difficulty to it. This game seems more mechanically involved than the original game, so your complaint feels out of place.
This game is popular because it's the whole package. Low floor, higher ceiling. Plenty of stuff to do. Plenty to master. Yes the constant upgrades help everyone get addicted from casuals to serious players. The artwork, the QUALITY is there.
It's the same but different, I suppose. Familiar premise with 3 different attacks and a dodge, but the weapons work differently the dodge isn't limited and lets you sprint afterwards, all the boons are effectively different and there are also a handful of new mechanics to further refine your build both during a run and outside the gameplay. So essentially we're looking at a completely different set of builds set around the original framework, expanding up on it without replacing the concept.
The levels are familiar as well, but expanded with a few surprising changes though ultimately the same idea. Overall it feels a lot more than just an expansion
It's a definitive example of a sequel; one that doesn't change too much and adds just enough new stuff to keep it fresh. For me I kept playing until the main end of the story, after defeating the final boss a few times (beating dad the first time was cool I guess, but the proper ending had me in tears - something to do with the music that just got me in that game which the sequel hasn't repeated so far) and I further unlocked more stuff, tried higher and higher heat levels and inevitably got bored and moved on like every other game I liked.