Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Which would be quite a bit more annoying than having Eris kill a run with her boon. She's gone for good after 10 runs, which apparently was judged to be enough time to ensure everything could trigger without conflict. Ten losses is nothing in the scheme of the game.
True, even 20, 50, maybe even 100 losses is still but naught, though it'll be sure to rub the perfectionists the wrong way to be sure if it's not taken out by the time early access ends.
Eris shows up in essentially two places. The first is on the Surface as the (final — for now) boss at the end of the Rift of Thessaly, trying to kill you using her version of the Rail of Adamant, but the second only happens if you do Underworld runs early on with a high degree of success: She'll appear at the start of Oceanus, the Fields of Mourning, or possibly even Tartarus, and give you a curse that makes you more vulnerable to foes' attacks (specifically +20% more damage from foes, growing +5% each Encounter).
She doesn’t make you lose the run, just makes it significantly more punishing when taking damage. It’s worth running into her as you get a hefty amount of meta resources (psyche, ash, bones).
For sure the devs now want to mitigate that. Although, of course, there'll be high skilled players that will manage to beat it anyway in the first try, but it'll be much tougher.