Ready or Not

Ready or Not

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Mu'Ammar of Carthus Dec 15, 2023 @ 6:26pm
2
Tired of the BS Suspect AI? Try this mod.
Really made the game a lot better.
https://www.nexusmods.com/readyornot/mods/3169
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Showing 1-15 of 59 comments
[BLK] Telu Dec 15, 2023 @ 6:37pm 
If people could give feedback about this mod, it will be great ! (I ask again)
Big Slappy Dec 15, 2023 @ 7:05pm 
I've been playing with it for a while and it makes the game actually fun. The suspects accuracy and reaction times are diminished to a fair degree and they surrender more often depending on enemy type. Non-lethals seem to be more effective.

I've gotten up to Neon Tomb so far without it feeling like I've fought tooth and nail up ♥♥♥♥'s creek while also not feeling like I coulda just called this op in and let the boys in blue handle it instead.


[You still are able to unlock cosmetics] :steamthumbsup:+
Last edited by Big Slappy; Dec 15, 2023 @ 8:14pm
Grizz_FMJ Dec 15, 2023 @ 7:09pm 
Originally posted by McSlappy:
I've been playing with it for a while and it makes the game actually fun. The suspects accuracy and reaction times are diminished to a fair degree and they surrender more often depending on enemy type. Non-lethals seem to be more effective.

I've gotten up to Neon Nights so far without it feeling like I've fought tooth and nail up ♥♥♥♥'s creek while also not feeling like I coulda just called this op in and let the boys in blue handle it instead.


[You still are able to unlock cosmetics] :steamthumbsup:+

The fact it is already modded shows the devs don't really give a ♥♥♥♥.
Chop Dec 15, 2023 @ 7:14pm 
4
But that's like...the whole point of the game, it being difficult and requiring planning, thinking, tactics and strategy.

I mean hell, if you're going to make a mod like that don't beat around the bush and call it easy mode mod.
THROBNAR Dec 15, 2023 @ 7:18pm 
Originally posted by Chop:
But that's like...the whole point of the game, it being difficult and requiring planning, thinking, tactics and strategy.

I mean hell, if you're going to make a mod like that don't beat around the bush and call it easy mode mod.
Dude there is no planning. Grenade everything. Stand behind the thickest wall. Give your ai full steel plates and SA58s then spam open and clear. It doesn't matter how you open the door. Hands, feet, shotgun, c2. It doesn't matter they just start shooting all the same. You get an angle where you can't be shot or just hang back.
Gladiator-Ricdog Dec 15, 2023 @ 7:21pm 
Originally posted by Chop:
But that's like...the whole point of the game, it being difficult and requiring planning, thinking, tactics and strategy.

I mean hell, if you're going to make a mod like that don't beat around the bush and call it easy mode mod.

Exactly. The only justifiable compliant about AI I've seen is the wall hacking. People are asking for enemies to just give up and surrender for sake of realism. "Pedophiles, security guards, etc...wouldn't actually shoot at police, they'd give up". Go play another game then. The point of these tactical shooters is indeed to have greater difficulty than the average fps.
[BLK] Telu Dec 15, 2023 @ 7:21pm 
Can we focus on the mod itself please ?
Originally posted by THROBNAR:
Dude there is no planning. Grenade everything. Stand behind the thickest wall. Give your ai full steel plates and SA58s then spam open and clear. It doesn't matter how you open the door. Hands, feet, shotgun, c2. It doesn't matter they just start shooting all the same. You get an angle where you can't be shot or just hang back.

The grenade part is actually really bad advice. The developers have specifically stated that spamming your deployables is the reason why they will become more trigger happy as you stress them out on a global level, without actually engaging them directly to lower their morale. Using breaching methods such as shotguns and C2 actually do help a lot though. And of course, always using cover when you can is a good idea.
Spicy Sadness Dec 15, 2023 @ 7:23pm 
So wait... does the game detect this mod and mark your game as "modded"? if not then I may give it a try. I've made it up to the Post Office with all S ranks in commander but I'm finding the difficulty spike a bit too goofy, especially going for S ranks.

I just really like tattoos lol
THROBNAR Dec 15, 2023 @ 7:24pm 
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
Originally posted by THROBNAR:
Dude there is no planning. Grenade everything. Stand behind the thickest wall. Give your ai full steel plates and SA58s then spam open and clear. It doesn't matter how you open the door. Hands, feet, shotgun, c2. It doesn't matter they just start shooting all the same. You get an angle where you can't be shot or just hang back.

The grenade part is actually really bad advice. The developers have specifically stated that spamming your deployables is the reason why they will become more trigger happy as you stress them out on a global level, without actually engaging them directly to lower their morale. Using breaching methods such as shotguns and C2 actually do help a lot though. And of course, always using cover when you can is a good idea.
I have already beaten commander mode. It doesn't matter at all. The possibility of them being stunned by a grenade is always better. I did Relapse with no grenades and I was laser beamed by 13 different directions without notification on the bridge spanning the two sections of the hospital. It does not matter. Taclights don't matter either. The ai has audio cues but stand still until acted upon.
[BLK] Telu Dec 15, 2023 @ 7:25pm 
You can change the .ini files yourself. I don't know if the checksum will be correct.
Big Slappy Dec 15, 2023 @ 7:29pm 
Originally posted by Chop:
But that's like...the whole point of the game, it being difficult and requiring planning, thinking, tactics and strategy.

That's the idea, but people seeing the AI for what it is aren't exactly agreeing they're balanced and responding in a way where they actually value their own lives. Even with tactics and strategy.
Because to me, having every scenario feel like each suspect is a diamond lobby in R6-Sweat and can cheese past any of your utility isn't the type of game I exactly paid for.

What this mod does is make it feel like I don't have to use my gun as my go-to answer for almost literally every suspect that isn't high priority.
Last edited by Big Slappy; Dec 15, 2023 @ 7:37pm
[BLK] Telu Dec 15, 2023 @ 7:31pm 
The AI of the S.t.a.l.k.e.r mod is way better ...

It is smart, hide and seek, try to flank you, skilled, ...
Last edited by [BLK] Telu; Dec 15, 2023 @ 7:32pm
Chrystal Dec 15, 2023 @ 7:55pm 
It's ashamed to see that we need modders to fix the game.

Utilities feel useless, no matter what you do, it ends the same way:

Open a door? Get shot

Kick a door? Get shot

C2 a door? If the suspect isn't directly in front? Get shot

Flashbang? Get shot anyway.

Breach shotgun? Get shot.

The devs saying using utility like flashes and such makes suspects more trigger happy makes absolute no sense and feels more like copium.

There's no stealth element, enemies don't give you time to even TRY a nonlethal method safely that DOESNT involve flashing every room.

Just because your AI can kill players trying to be tactical doesn't mean it's good AI, ANYONE can make an AI kill players if you give them inhuman aim and response time. All the while trying to shove the idea that players should try to strive for nonlethal on ridiculous missions (See Ides of March)

There is difficulty where you can improve

Then there's RoN where you are actively punished for trying to do anything other than banging every room and gunning down every suspect simply because the AI doesn't respect strategy, only TTK.
Unrealtairo Dec 15, 2023 @ 8:11pm 
^ THIS

I started out trying non lethals and never got results all the way to mission 8. (On 15 now).

Gave up and went full shields, 7.62, heavy armor and b masks and just open n clear now.

Non lethals are pointless, aisde from c2/banger and even then its like 30% chance lol…..some say gas but na. Even if i throw it myself its no go, and you shouldnt have to throw it yourself anyway, the swat AI should be doing it correctly in the first place.

As for the mod, I tried it just to remove AI esp cheating and lethals mattering but the mod does more than fix that so it also made the game too easy for me. I removed it for now but hope to get it back in when he updates variants
Last edited by Unrealtairo; Dec 15, 2023 @ 8:16pm
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Date Posted: Dec 15, 2023 @ 6:26pm
Posts: 59