Ready or Not

Ready or Not

View Stats:
my gripes with the game, skill issue or valid?
For one, its not optimized at all, i mean SCP 5K looks as good yet takes up a fraction of space, you cant run a red dot and a flashlight because the flashlight is so bright you literally cant see the dot, enemies take too many bullets to drop, i just lit a dude up with the MP5 and had him hurdle over like i kicked him in the balls only to get back up and melt me, ammo to level ratio. I find it annoying how heavy armor is really only viable, yet it gives you 4 mags and ammo goes QUICK. So youre forced to rely on your pistol, which leads to you getting melted because they just arent powerful enough to drop them meaning runs dead, just restart and hope they die in fewer bullets, teammates get in my way and dont do much to help, oh and most guns feel like reskins with the exception to mag size and recoil. So yeah, are these valid? or are they just me ♥♥♥♥♥♥♥♥ for no real reason?
< >
Showing 1-15 of 37 comments
Most of it is valid, such as the size of the game (which is currently reduced to 50Gb~ on the development branch) and flashlight issues. Some of it iss, I don't like saying skill issue, but an issue with the mechanics not being directly explained. For example, SMGs are great for fire rate and magazine size, but suffer with penetration generally. They're better at hitting heads and soft limbs, you're gonna struggle with most armor in-game.

As for armor slots, I don't think light and heavy change that much. Someone on the Discord has mentioned that coverage changes slightly, but it didn't seem to be massive. What matters more is your plates in my experience. You can also edit your slots overall to decide if you want to put more in one equipment or less.

As for weapons, you'd be correct, they are mostly the same across their categories by design. Caliber and weapon type are mostly the same across those two categories intentionally, you have the freedom to pick weapons you like for what reason you like, but every weapon is viable currently and while there are 2-3 meta weapons, you're more than free to use others.
Honnes G. Aug 7, 2023 @ 5:14pm 
Basically what Sin said. I don't have anything much to say about the games insane size:content ratio because the next update is considerably game size-improved even with the additions.

The meat of your challenges stems from your use of SMGs. The MP5 especially is an old-generation weapon that is going to be outclassed in factors like penetration when paired against modern-day assault rifles (or any assault rifles for that matter) and modern-day armor. SMGs are good for their fire rate, controllability, and short barrel length which makes them excellent for close-quarters environments, but their overall effectiveness is held back by the fact they tend to be pistol-caliber firearms. So when you mention that you often run out of ammo and need to switch to your sidearm, it's very likely because in fact both your primary and your secondary are using the same caliber and thus are roughly equal in effectiveness. It's going to take more SMG bullets to down an enemy, meaning more mags empty, meaning more strain on the equipment limits. SMGs would be suitable for helping gain compliance without incap/killing suspects, if only the enemy AI was more receptive to getting shot. If someone is shot multiple times in a protective vest, enough to stun them for a period of time, I'd like to think they'd at least consider surrendering but that struggles to be the case in the games current state.

Expanding on this, most guns in-game perform very much the same because most are AR platforms chambered with 5.56x45. If guns are firing the same ammo type, and are designed to meet similar tactical needs, it's no surprise and in fact, expected that they are to perform with a high degree of familiarity with one another. The only time you will find an extreme difference in performance is when comparing two weapons made for very different types of situations or designs that were made in different eras.

Yeah AI Teammates are bin material at the moment.
Jäger Aug 7, 2023 @ 8:04pm 
We NEED a way to view and compare Gun stats. I have no idea which gun has the lowest recoil or the largest magazine size in the current game.
Honnes G. Aug 7, 2023 @ 8:10pm 
Originally posted by Jäger:
We NEED a way to view and compare Gun stats. I have no idea which gun has the lowest recoil or the largest magazine size in the current game.
Looking at the gun in the inventory shows its magazine capacity
Last edited by Honnes G.; Aug 7, 2023 @ 8:17pm
Jäger Aug 7, 2023 @ 8:11pm 
Originally posted by Honnes G.:
Originally posted by Jäger:
We NEED a way to view and compare Gun stats. I have no idea which gun has the lowest recoil or the largest magazine size in the current game.
Looking at the gun in the inventory shows is magazine capacity
I meant how many bullets in the magazine, I worded that poorly.
Honnes G. Aug 7, 2023 @ 8:12pm 
: |
Jäger Aug 7, 2023 @ 8:15pm 
Originally posted by Honnes G.:
: |
What I am trying to say is that I have not found a way to view how many individual bullets are in a given magazine for any gun. This value and many others should be boldly displayed when choosing guns to take for missions. I hope that makes sense
Honnes G. Aug 8, 2023 @ 1:15pm 
Originally posted by Jäger:
Originally posted by Honnes G.:
: |
What I am trying to say is that I have not found a way to view how many individual bullets are in a given magazine for any gun. This value and many others should be boldly displayed when choosing guns to take for missions. I hope that makes sense
My brother in Christ Magazine Capacity means how many bullets can be in each magazine go to the loadout menu where it asks if you want to bring AP or JHP rounds and right there in red it displays the magazine capacity.
Jäger Aug 8, 2023 @ 2:34pm 
Originally posted by Honnes G.:
Originally posted by Jäger:
What I am trying to say is that I have not found a way to view how many individual bullets are in a given magazine for any gun. This value and many others should be boldly displayed when choosing guns to take for missions. I hope that makes sense
My brother in Christ Magazine Capacity means how many bullets can be in each magazine go to the loadout menu where it asks if you want to bring AP or JHP rounds and right there in red it displays the magazine capacity.
I am not your brother and I mean in-game as in Inside of a mission. You aren't understanding me mate..
SKALKER Aug 8, 2023 @ 3:18pm 
Originally posted by Honnes G.:
Originally posted by Jäger:
What I am trying to say is that I have not found a way to view how many individual bullets are in a given magazine for any gun. This value and many others should be boldly displayed when choosing guns to take for missions. I hope that makes sense
My brother in Christ Magazine Capacity means how many bullets can be in each magazine go to the loadout menu where it asks if you want to bring AP or JHP rounds and right there in red it displays the magazine capacity.
I must agree on the fact that there is a basic stats required to know what are you dealing with, like: Caliber, ammo capacity, and weight.
These are crucial elements that might neglect description that has been given by developers, but would give a better understanding of what purpose this weapon serve.
I found myself a bit confused when I was trying to guess in which caliber these given weapons might be chambered with (I know that in some description they are present).
Originally posted by SKALKER:
Originally posted by Honnes G.:
My brother in Christ Magazine Capacity means how many bullets can be in each magazine go to the loadout menu where it asks if you want to bring AP or JHP rounds and right there in red it displays the magazine capacity.
I must agree on the fact that there is a basic stats required to know what are you dealing with, like: Caliber, ammo capacity, and weight.
These are crucial elements that might neglect description that has been given by developers, but would give a better understanding of what purpose this weapon serve.
I found myself a bit confused when I was trying to guess in which caliber these given weapons might be chambered with (I know that in some description they are present).

i mean some weapons do give you the caliber, some tell you its a 9mm others say its a 5.56, but its in the description and relatively hidden. Its like if you put a list of guns and damage in the biography for operators in R6S
Honnes G. Aug 8, 2023 @ 3:48pm 
Every weapon in the game has their round magazine count and caliber displayed in the munitions tab. If you hover over the ammo type (JHP or AP) it displays the caliber again on the right-hand side of the screen in header-sized font, as well as the ammo count again.
Last edited by Honnes G.; Aug 8, 2023 @ 3:48pm
Originally posted by Jäger:
I am not your brother and I mean in-game as in Inside of a mission. You aren't understanding me mate..
To be fair, you're being a little unclear. Are you trying to see how many rounds are in a magazine when fully loaded while selecting a weapon? I believe that's listed on each weapon in the ready room. Or do you mean that you want to see precisely how many bullets you have left in a magazine while on a mission.

If it's the latter, than unless you've got a high speed magazine that has the small holes for counting (which can be awkward to check quickly, imo), or you want to stop and unpack the whole magazine, there's no real guarantee that you can tell exactly how many rounds you have left.

Single fire and count your shots. Best way to know how much ammo you have left.
Jäger Aug 8, 2023 @ 5:02pm 
Originally posted by Honnes G.:
Oh well in that case you brought the gun into the mission, soooo sounds like a you problem.(?) And if that's still not what you're referring to then there is quite literally an ability to check how many bullets are in the magazine by holding R. If you need anymore assistance with realizing how many bullets are left might I suggest the Halo franchise.
An small white image of a magazine is not sufficient in making decisions during a mission, especially when working with limited ammunition.
Jäger Aug 8, 2023 @ 5:06pm 
Originally posted by IvantheFormidable:
Originally posted by Jäger:
I am not your brother and I mean in-game as in Inside of a mission. You aren't understanding me mate..
To be fair, you're being a little unclear. Are you trying to see how many rounds are in a magazine when fully loaded while selecting a weapon? I believe that's listed on each weapon in the ready room. Or do you mean that you want to see precisely how many bullets you have left in a magazine while on a mission.

If it's the latter, than unless you've got a high speed magazine that has the small holes for counting (which can be awkward to check quickly, imo), or you want to stop and unpack the whole magazine, there's no real guarantee that you can tell exactly how many rounds you have left.

Single fire and count your shots. Best way to know how much ammo you have left.
If I am in a gunfight the last thing I care about is how many bullets I have shot. I am focusing on not dying, ensuring no civilians are hit, no crossfire is occurring, enemy positions, teammate positions, doors opening and simply being accurate. I get what you mean but it not a practical thing to ask of every player to keep this in mind 24/7, especially if you are working with a large magazine. I guess ill just have to wait for a mod that allows me to read my bullet count accurately so I don't go *click click* in the middle of a gunfight because the tiny white image was "low".
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Aug 7, 2023 @ 4:31pm
Posts: 37